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Groot, for obvious reasons, wall em in, root them, etc.
basically anything that can keep em from shooting or exile them for a period is a solid counter. the trick is just landing em instead of panicking and spraying them hoping you stop him.
also it helps if the team spreads out a bit, dont pair up but stay within eyesight of eachother and help take em down.
Away from their line of firing.
Although flanking will always be good if you can do it, just don't run straight at them if you do try and want to get close to them...
Rocket is a pain in the ass since if you aren't able to stun or restrict his movement, his ass is GONE and made worse with his smaller size; and not to mention he can still put in damage if he lands hits on you with his gun. Ideally a vangaurd or stun will work on a Rocket but unless you stun him he's gone. Getting rid of his gadgets is also important, especially if he's paired up with the other two given he can give infinite ammo.
At least assuming it's a half-decent Rocket since if they abuse their jetpack shift, then they aren't going to get far nor if they don't exploit their fast climbing on walls.
Thank you ChatGPT, very cool.
Unless you're against people who can't aim, a flier is going to be terrible against the three characters who'll relatively shred through them. Especially Rocket since he can dive onto say an Ironman and shred him up close.
Punisher is literally the counter to fliers most people use.
Peni and mines, Groot and walls, Luna's freeze attack, anything that immobilizes works well on Bucky and Rocket. All three are also semi-useless against Magneto unless they have a posse with them. For Rocket, AoE or non-aiming attacks (Scarlet Witch, Squirrel Girl) also do wonders.
Source: I main as Rocket and Magneto