Marvel Rivals

Marvel Rivals

View Stats:
16 GB Ram Is Not Enough After The Update.
I'm getting constant frame drops and its not about network. I started MSI Afterburner to see what is happening and saw the RAM was full, and same CPU heavy instead of GPU utilization. I know this game optimization is turdy. But ♥♥♥♥♥♥ all Unreal Engine 5 game are like this. All those UE5 unnecessary plugins and gameplay mechanics might be compiled along with the game.
Last edited by nani9; Mar 10 @ 3:43pm
< >
Showing 1-15 of 22 comments
top zzzz Mar 10 @ 1:06pm 
The game has a memory leak that has been known by the community for awhile. The only known way to get around it is to just restart the game after playing for awhile.
LuridFTW Mar 10 @ 1:07pm 
Originally posted by top zzzz:
The game has a memory leak that has been known by the community for awhile. The only known way to get around it is to just restart the game after playing for awhile.
So that’s why my game crashes after playing for a few hours. Even with 32 GB of RAM.
Last edited by LuridFTW; Mar 10 @ 1:08pm
Activison Mar 10 @ 1:30pm 
with each update it will get worse and worse, in order for devs to actually optimize the game they should make a :poop: tone changes they will not work on this, maximum what they will work on is on what sells skins and new heroes for these skins, and some maps sometimes
devs will never optimize this game the right way because all they do care is getting money from cosmetics, it's too much work for them, also keep in mind that with each update + hero/map/skin and etc game will lag even more and will need even more ram/rom

so better delete the game and didnt expect magic to happen, support those devs who cares and not those who treat u as wallet

perfomance issue was even since launch
nani9 Mar 10 @ 3:39pm 
Originally posted by Activison:
with each update it will get worse and worse, in order for devs to actually optimize the game they should make a :poop: tone changes they will not work on this, maximum what they will work on is on what sells skins and new heroes for these skins, and some maps sometimes
devs will never optimize this game the right way because all they do care is getting money from cosmetics, it's too much work for them, also keep in mind that with each update + hero/map/skin and etc game will lag even more and will need even more ram/rom

so better delete the game and didnt expect magic to happen, support those devs who cares and not those who treat u as wallet

perfomance issue was even since launch

I partially blame on Unreal Engine, they ruined a lot of games with their version 5 engine. Bring turd like Lumin, Nanite and other resources consuming over realistic d0g$h!t. This will also creates a lot of input lag and delayed fame generation.
Also I haven't seen any predatory loot boxes in the game. You buy the skin You own it.
Last edited by nani9; Mar 10 @ 3:40pm
nani9 Mar 10 @ 3:41pm 
These developers need better people to fix the game performance issues.
literally the only optimised U5 game i've seen is The Finals
and even then.
Originally posted by nani9:
Originally posted by Activison:
with each update it will get worse and worse, in order for devs to actually optimize the game they should make a :poop: tone changes they will not work on this, maximum what they will work on is on what sells skins and new heroes for these skins, and some maps sometimes
devs will never optimize this game the right way because all they do care is getting money from cosmetics, it's too much work for them, also keep in mind that with each update + hero/map/skin and etc game will lag even more and will need even more ram/rom

so better delete the game and didnt expect magic to happen, support those devs who cares and not those who treat u as wallet

perfomance issue was even since launch

I partially blame on Unreal Engine, they ruined a lot of games with their version 5 engine. Bring turd like Lumin, Nanite and other resources consuming over realistic d0g$h!t. This will also creates a lot of input lag and delayed fame generation.
Also I haven't seen any predatory loot boxes in the game. You buy the skin You own it.
yeah ue5 :fluorine:ucked up a lot of games, it would be cool if devs would still choose some upgraded version of ue3 like Batman Arkham Knight does, there is no actual reason for MR to look like this and have enhanced features which does not really needed, because of bad optimization even players/streamers with high end pc set all setting to minimum and STILL manages to get massive fps drops in massive teamfights

devs not even acknoweledge this to the public
magicgg Mar 12 @ 1:05am 
Same
First match - 5gb of RAM used
Second match - 8gb of RAM used
Third match - 13gb of RAM used
Fourth match - 100% RAM used
Snaht Mar 12 @ 1:10am 
Originally posted by nani9:
I'm getting constant frame drops and its not about network. I started MSI Afterburner to see what is happening and saw the RAM was full, and same CPU heavy instead of GPU utilization. I know this game optimization is turdy. But ♥♥♥♥♥♥ all Unreal Engine 5 game are like this. All those UE5 unnecessary plugins and gameplay mechanics might be compiled along with the game.
Most modern gaming computers need 32 gigs, games themselves need 16 gigs dedicated. If the game itself needs 16 gigs dedicated and you only have 16 gigs, where are you getting the rest of the ram? Because the rest of it is dedicated to the system. So you're already lacking ram.

You are barely minimum specs.

Like most gamers, you can blame the devs or you can take accountability and admit that your computer isn't even within the minimum requirements of the game.

That's like buying a Ferrari and filling it with the cheapest gas you can find—sure, it runs, but you're not getting the performance you paid for. Same as building a top-tier gaming rig but running it on a dial-up connection, bottlenecking all that power with a basic limitation.
Last edited by Snaht; Mar 12 @ 1:15am
Originally posted by Snaht:
Originally posted by nani9:
I'm getting constant frame drops and its not about network. I started MSI Afterburner to see what is happening and saw the RAM was full, and same CPU heavy instead of GPU utilization. I know this game optimization is turdy. But ♥♥♥♥♥♥ all Unreal Engine 5 game are like this. All those UE5 unnecessary plugins and gameplay mechanics might be compiled along with the game.
Most modern gaming computers need 32 gigs, games themselves need 16 gigs dedicated. If the game itself needs 16 gigs dedicated and you only have 16 gigs, where are you getting the rest of the ram? Because the rest of it is dedicated to the system. So you're already lacking ram.

You are barely minimum specs.

Like most gamers, you can blame the devs or you can take accountability and admit that your computer isn't even within the minimum requirements of the game.

That's like buying a Ferrari and filling it with the cheapest gas you can find—sure, it runs, but you're not getting the performance you paid for. Same as building a top-tier gaming rig but running it on a dial-up connection, bottlenecking all that power with a basic limitation.
marvel rivals shound not need high end pc with these graphics, this game have nothing to do with high or mid end pc, it's pathetic that players shame other players for not having high end pc because devs cant do ♥♥♥♥ and obviously close their eyes on optimization because we live in trend "release now, patch later"

we as players need boycott any type of "release now, patch later" mentality from devs, game from multibillion dollar company is already 3 months old and with each update it's getting worse and worse not better
this game does clearly have a memory leak. Or at the very least fails to remove unneeded assets when not in use. RUST used to have this exact same issue before they added "garbage collection" feature. But with RUST i can actually see why it uses so much ram, it loads in basically every asset in the game when you load a server, and that's a open word survival game with hundreds of people per server building bases and placing things.

this game has no right to use more then 8gb total per its own process.

after about 5-8 games memory is basically maxed out and starts to pagefile, ruining performance and requiring a restart.
Last edited by Bing Chilling; Mar 12 @ 2:51am
nani9 Mar 12 @ 3:03am 
Originally posted by Snaht:
Originally posted by nani9:
I'm getting constant frame drops and its not about network. I started MSI Afterburner to see what is happening and saw the RAM was full, and same CPU heavy instead of GPU utilization. I know this game optimization is turdy. But ♥♥♥♥♥♥ all Unreal Engine 5 game are like this. All those UE5 unnecessary plugins and gameplay mechanics might be compiled along with the game.
Most modern gaming computers need 32 gigs, games themselves need 16 gigs dedicated. If the game itself needs 16 gigs dedicated and you only have 16 gigs, where are you getting the rest of the ram? Because the rest of it is dedicated to the system. So you're already lacking ram.

You are barely minimum specs.

Like most gamers, you can blame the devs or you can take accountability and admit that your computer isn't even within the minimum requirements of the game.

That's like buying a Ferrari and filling it with the cheapest gas you can find—sure, it runs, but you're not getting the performance you paid for. Same as building a top-tier gaming rig but running it on a dial-up connection, bottlenecking all that power with a basic limitation.

You should try Throne and Liberty, It is developed using UE5. Its the only game I've seen with optimal optimization. And Compare "performance" of MR and TaL.
Big a$$ shared open-world (where chicks and femboys roaming around) Vs Small hero shooter maps. 16 GB RAMis more than enough for TaL.
Last edited by nani9; Mar 12 @ 3:18am
Hiro Mar 12 @ 3:35am 
Originally posted by top zzzz:
The game has a memory leak that has been known by the community for awhile. The only known way to get around it is to just restart the game after playing for awhile.

From my tests it is not a memory leak per se.
Looks more like a passive Garbage Collection.

After I made adjustments for memory I have had no more crashes.
Since memory will be freed, but only after some time (maybe to improve performance?).

Originally posted by magicgg:
Same
First match - 5gb of RAM used
Second match - 8gb of RAM used
Third match - 13gb of RAM used
Fourth match - 100% RAM used

^ Example.

Having enough Swap will help.
Remember, the game ask for 10GB free memory.
So 16GB will be for Game + Windows + Apps + etc...

In my tests the game stays under these 10GB, but it will fluctuate (and so will Windows and other Apps) so you need to have somewhere for the Kernel release the memory pressure until the GC can run.


PS: I blame this all on Unreal Engine 5!
Snaht Mar 12 @ 5:13am 
Originally posted by nani9:
Originally posted by Snaht:
Most modern gaming computers need 32 gigs, games themselves need 16 gigs dedicated. If the game itself needs 16 gigs dedicated and you only have 16 gigs, where are you getting the rest of the ram? Because the rest of it is dedicated to the system. So you're already lacking ram.

You are barely minimum specs.

Like most gamers, you can blame the devs or you can take accountability and admit that your computer isn't even within the minimum requirements of the game.

That's like buying a Ferrari and filling it with the cheapest gas you can find—sure, it runs, but you're not getting the performance you paid for. Same as building a top-tier gaming rig but running it on a dial-up connection, bottlenecking all that power with a basic limitation.

You should try Throne and Liberty, It is developed using UE5. Its the only game I've seen with optimal optimization. And Compare "performance" of MR and TaL.
Big a$$ shared open-world (where chicks and femboys roaming around) Vs Small hero shooter maps. 16 GB RAMis more than enough for TaL.
Your rich enough to get a 3070 but your not rich enough to spend more than $50 for ram.

You can blame the engine as much as you want, but your running cheap ancient hardware.
Last edited by Snaht; Mar 12 @ 5:16am
Originally posted by Bing Chilling:
literally the only optimised U5 game i've seen is The Finals
and even then.

FragPunk is insanely well optimized too, SplitGate 2 is using UE5 as well and was more optimized in its alpha test than MR.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Mar 10 @ 11:47am
Posts: 22