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devs will never optimize this game the right way because all they do care is getting money from cosmetics, it's too much work for them, also keep in mind that with each update + hero/map/skin and etc game will lag even more and will need even more ram/rom
so better delete the game and didnt expect magic to happen, support those devs who cares and not those who treat u as wallet
perfomance issue was even since launch
I partially blame on Unreal Engine, they ruined a lot of games with their version 5 engine. Bring turd like Lumin, Nanite and other resources consuming over realistic d0g$h!t. This will also creates a lot of input lag and delayed fame generation.
Also I haven't seen any predatory loot boxes in the game. You buy the skin You own it.
and even then.
devs not even acknoweledge this to the public
First match - 5gb of RAM used
Second match - 8gb of RAM used
Third match - 13gb of RAM used
Fourth match - 100% RAM used
You are barely minimum specs.
Like most gamers, you can blame the devs or you can take accountability and admit that your computer isn't even within the minimum requirements of the game.
That's like buying a Ferrari and filling it with the cheapest gas you can find—sure, it runs, but you're not getting the performance you paid for. Same as building a top-tier gaming rig but running it on a dial-up connection, bottlenecking all that power with a basic limitation.
we as players need boycott any type of "release now, patch later" mentality from devs, game from multibillion dollar company is already 3 months old and with each update it's getting worse and worse not better
this game has no right to use more then 8gb total per its own process.
after about 5-8 games memory is basically maxed out and starts to pagefile, ruining performance and requiring a restart.
You should try Throne and Liberty, It is developed using UE5. Its the only game I've seen with optimal optimization. And Compare "performance" of MR and TaL.
Big a$$ shared open-world (where chicks and femboys roaming around) Vs Small hero shooter maps. 16 GB RAMis more than enough for TaL.
From my tests it is not a memory leak per se.
Looks more like a passive Garbage Collection.
After I made adjustments for memory I have had no more crashes.
Since memory will be freed, but only after some time (maybe to improve performance?).
^ Example.
Having enough Swap will help.
Remember, the game ask for 10GB free memory.
So 16GB will be for Game + Windows + Apps + etc...
In my tests the game stays under these 10GB, but it will fluctuate (and so will Windows and other Apps) so you need to have somewhere for the Kernel release the memory pressure until the GC can run.
PS: I blame this all on Unreal Engine 5!
You can blame the engine as much as you want, but your running cheap ancient hardware.
FragPunk is insanely well optimized too, SplitGate 2 is using UE5 as well and was more optimized in its alpha test than MR.