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OP's thing is most likely because of some "Program Files" installation which Windows nowadays requires admin permission to access. But again - that is nothing compared to the access its anti-cheat has and can absolutely be ignored.
The game doesn't install anything like that, but okay.
The anti-cheat if it's kernel level yes, it can be installed with admin rights and run *as a service* which is usually in admin context already. But that can be audited separately since it's goal is to be watching memory and game files, not transmitting data. Since the launcher and game itself transmit tons of data for position location, interaction, text, etc -- it's harder to audit what it's doing.
That's why I am asking the question.
Every game with a local anti-cheat requires permission to run every time it launches. This game does not install ♥♥♥♥ that runs as a service once the game is terminated. Blizzard games don't use a local anti-cheat software; Warden is on their side.
They won't ask if you are an admin account.
EAC is ass and Sea Of Thieves is notorious for having cheaters in Hourglass.
Helldivers 2 also has cheaters in it, with mofos firing rockets out of machine guns at machine gun speeds.