Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I play Jeff, I'll always play Jeff even if he got nerfed into oblivion.
So the role queue doesn't affect me at all.
Which boils down to DPS players are sick of other DPS players not healing or tanking and want to force those DPS players to play roles they may or may not be good at.
I admit i want to try and play DPS just as much as the next person because let's face it, i can't tell if i'm good or not with it if i have no space to play it to begin with.
I personally like to play Tank or Support but i do want to try out DPS characters sometimes just to you know, have a feel for them and see if i can actually perform or not.
Except that never happens, everyone just locks in 4 dps most of my matches and it ends up being me as a support or tank, and the final player trying to keep the pillar intact too, or just quitting mid game because having to keep a whole team alive alone as a support is very taxing, or even surviving as a tank alone with all the damage this game has.
ill play flex for now, but i dont even bother trying on a 5 dps team, just lock Wolverine and get it over with faster.
To be honest, I don't know, there could be a role queue for Comp but I guess it's better to let the players figure out and teach themselves to take action. There's teamups, there's a small indicator warning saying that vanguard and strategist are needed. People gotta learn to see and take action and not let others do. Take action or communicate.
This is for comp, really.
Quickplays and Arcade aren't be taken seriously so no Role Queue.
Having Role Queue for... let's say Comp means you gonna wait for 3 matchmakings; 2 for vanguard, 2 for duelist and 2 for strategist.
Without it, you get 6 players instantly and boom, ready to play. It applies to Quickplay and Arcade as you can see. It also allows, for example; a duelist to switch to vanguard and vice versa because they aren't performing well in one role and can just switch roles to help better the team.
This is what I believe to be the case.
Tank players are unaffected by the need of a role queue as they're playing Tank anyways.
If you remove this aspect you basically admit this huge factor of dynamism cannot be leveraged. Furthermore it pillars the community in adversarial cliques more; to make the matchmaking work at all it will often force players to play a few games as tank or support to earn "tokens" even though they do not want to. When they finally get their chance to play their beloved DPS they are even more agitated than usual if things don't go their way.
Tl dr: becomes it promotes individual play in a team game, and because it flattens the depth of the drafting phase.
People are complaining about 4 DPS players insta locking in, yet it's the same people that are also part of the problem.
I agree at the very least if it's kept in competitive then i won't even argue anymore.