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The Dreamer Dec 9, 2024 @ 4:38pm
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Jeff Ult Nerf Board
Alright folks, we all know the jeff ult needs a nerf. These quad kills from just jumping off map clearly aint intended. So like intelligent folk, lets discuss possible changes for the ult
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Showing 76-90 of 487 comments
Kyo Tanaka Dec 9, 2024 @ 9:00pm 
Originally posted by Craftfaster:
Originally posted by Maeda:
Well think of this way: if the Jeff jumps off with some of his enemies, his team gonna lack a healer or stay with 0 healers at al and gives everyone who escaped a potential advantage to push foward and retaliate.
If the jeff got half my team, the rest of my team is gonna be dead, making the fact the enemy have 0 healers a VERY moot point.
Almost every ult in the game has a counter, or can be blocked, out healed, or avoided. jeffs cannot, you cannot block jeff from getting to your team, and as a team there's no way to stop him. how about this? jeff can be damaged while in his ult, it shouldn't be a loss just cause a jeff ulted that's retarded.
Actually, you CAN damage Jeff while he is ulting. Peni is the best counter against Jeff for this very reason: If he decides to ult while the spider nest is active, he is dead instantly, freeing you and your team right away.

Granted that's more bad ult usage than a counter. But point is, Jeff can be killed while doing it.
I AM THE LAW! Dec 9, 2024 @ 9:03pm 
Originally posted by MancakeBR:
Originally posted by Craftfaster:
So you're telling me; if I see a jeff, at any point in time I have to split from my team? what if I am strange? what if I am groot? what if I am thor? I can't escape that. Jeffs ult should NOT be a guarenteed kill, you should have to carfully think about where you're going to use it, and not just walk into the room, press q and win.
What I'm saying is, not everyone needs to be close, be more spread out but not so spread out where you're across the map from each other. As long as everyone is in line of sight from each other (at least from the support's perspective) you won't run into the issue you're having currently.

You literally have to play around Jeff and it's ult and it's the best way to give you that chance. If you can't escape and you do get swallowed, you'll have to rely on your teammates to help you out.

Say Jeff swallows 2 players, then your team can start focusing on Jeff trying to get to edge and kill him before it happens. Unlike if Jeff swallowed 4 or even 5 players on the enemy team.
do you have any idea how spread out you have to be to not get hit by jeffs ult?
what if the game mode if payload and all your team is on the point (as they should) and a jeff drops down from above and ults, not a single member of your team has a chance to escape that. it's instant death for everyone. if the zone was smaller it would make it so jeff couldn't just get the entire team, he could only get a few.
Another scenario; jeff uses his mobility to get into the middle of your team, but the map doesn't allow for your team to go left or right, but only forward and backwards, they're all screwed, there's no way to block it, no way to counter it, your screwed. that's not good game design.
Now the you could argue that the jeff used the right situation and the right time to ult and he deserves it, and I'm inclined to agree because that's how most ults work. but he shouldn't be able to team wipe with 0 risk. the circle should be 25-35% smaller so that people can get away. Just wait for people to start abusing jeff in competitive, (they kind of already are, but people haven't mastered jeff yet) it will be BAD and the devs will be forced to nerf it or deal with a large amount of competitive players leaving or quiting.
1 character should not be able to team wipe SO easily. that's all we're saying. reduce it by 25-35%, and maybe make it so it takes a bit longer to work after jeff has left clicked. boom everyone happy. what do jeff players loss? not much, except they won't be able to press q and win so easily, THEY WILL HAVE TO USE THEIR BRAIN AND SKILLS. S H O C K E R RIGHT!?
Maeda Dec 9, 2024 @ 9:04pm 
Originally posted by Kyo Tanaka:
Actually, you CAN damage Jeff while he is ulting. Peni is the best counter against Jeff for this very reason: If he decides to ult while the spider nest is active, he is dead instantly, freeing you and your team right away.

Granted that's more bad ult usage than a counter. But point is, Jeff can be killed while doing it.

Exactly and that's 1 out of many ways you can deny his ult or counter it. I guess I just adapt and don't seem to bother much by Jeff's ult tbh. Most of my games, Jeff would mostly stal and devour his allies and some enemies to passively heal allies/damage enemies and then spit out, changing the tides of a fight. I can always be wrong and seeing something horrible I haven't saw yet.
Dal Dec 9, 2024 @ 9:04pm 
Jeff is not "fine", wiping a team by suicide is a pure gameplay issue, he should only be allowed to throw you off the map, so you can use your skills to get out of it, and if they're on cooldown, too bad you die

But at least there should be some form of counterplay because it's just boring
I AM THE LAW! Dec 9, 2024 @ 9:05pm 
Originally posted by Kyo Tanaka:
Originally posted by Craftfaster:
If the jeff got half my team, the rest of my team is gonna be dead, making the fact the enemy have 0 healers a VERY moot point.
Almost every ult in the game has a counter, or can be blocked, out healed, or avoided. jeffs cannot, you cannot block jeff from getting to your team, and as a team there's no way to stop him. how about this? jeff can be damaged while in his ult, it shouldn't be a loss just cause a jeff ulted that's retarded.
Actually, you CAN damage Jeff while he is ulting. Peni is the best counter against Jeff for this very reason: If he decides to ult while the spider nest is active, he is dead instantly, freeing you and your team right away.

Granted that's more bad ult usage than a counter. But point is, Jeff can be killed while doing it.
Oh really? I did not know that. However unless he's very low HP you can't stop him in time.
and since jeff can heal himself, a good jeff just has to press e before ulting. my point is AGAIN, it shouldn't be so EASY to team wipe as jeff, I've done it and it's disgusting, EVERYONE agrees except some jeff players that it's disgusting. there are other characters that need some changes, but jeff stands out the most imo. he's already a good healer, he does NOT need to be a insane team destroyer, leave that to the damage classes.
MancakeBR Dec 9, 2024 @ 9:09pm 
Originally posted by Craftfaster:
Originally posted by MancakeBR:
What I'm saying is, not everyone needs to be close, be more spread out but not so spread out where you're across the map from each other. As long as everyone is in line of sight from each other (at least from the support's perspective) you won't run into the issue you're having currently.

You literally have to play around Jeff and it's ult and it's the best way to give you that chance. If you can't escape and you do get swallowed, you'll have to rely on your teammates to help you out.

Say Jeff swallows 2 players, then your team can start focusing on Jeff trying to get to edge and kill him before it happens. Unlike if Jeff swallowed 4 or even 5 players on the enemy team.
do you have any idea how spread out you have to be to not get hit by jeffs ult?
what if the game mode if payload and all your team is on the point (as they should) and a jeff drops down from above and ults, not a single member of your team has a chance to escape that. it's instant death for everyone. if the zone was smaller it would make it so jeff couldn't just get the entire team, he could only get a few.
Another scenario; jeff uses his mobility to get into the middle of your team, but the map doesn't allow for your team to go left or right, but only forward and backwards, they're all screwed, there's no way to block it, no way to counter it, your screwed. that's not good game design.
Now the you could argue that the jeff used the right situation and the right time to ult and he deserves it, and I'm inclined to agree because that's how most ults work. but he shouldn't be able to team wipe with 0 risk. the circle should be 25-35% smaller so that people can get away. Just wait for people to start abusing jeff in competitive, (they kind of already are, but people haven't mastered jeff yet) it will be BAD and the devs will be forced to nerf it or deal with a large amount of competitive players leaving or quiting.
1 character should not be able to team wipe SO easily. that's all we're saying. reduce it by 25-35%, and maybe make it so it takes a bit longer to work after jeff has left clicked. boom everyone happy. what do jeff players loss? not much, except they won't be able to press q and win so easily, THEY WILL HAVE TO USE THEIR BRAIN AND SKILLS. S H O C K E R RIGHT!?
I literally main Jeff.

What advice I'm giving you is how to deal with Jeff and his ult as it stands currently.

Yes I know he can cover the entire objective area (technically a bit more but still), but that leads to a previous comment I made in this thread.

You only need 1 player on point to keep and maintain the objective (if it's cart and even if not, it's still a good idea in case enemy team flanks)

So if your entire team is on point and Jeff Ults and grabs majority of you and suicides to kill you guys, that's literally you and your team's fault (assuming you also got swallowed).

Penny Parker can be really good at dealing with the jeff wanting to ult due to her mines as stated in a reply above (though I haven't ran into that situation yet so that is something I just learned)
MancakeBR Dec 9, 2024 @ 9:12pm 
2
Originally posted by Dadal:
Jeff is not "fine", wiping a team by suicide is a pure gameplay issue, he should only be allowed to throw you off the map, so you can use your skills to get out of it, and if they're on cooldown, too bad you die

But at least there should be some form of counterplay because it's just boring
There is counter play.

Don't group up

You hear ult, scatter.

If some of you do get swallowed, the rest of the team needs to focus on Jeff HARD.

Alternatively keep diving the Jeff and not let him gain Ult Charge...you know...something your team should be doing anyways as targeting supports first is also Hero Shooters 101.
I AM THE LAW! Dec 9, 2024 @ 9:15pm 
Originally posted by MancakeBR:
Originally posted by Dadal:
Jeff is not "fine", wiping a team by suicide is a pure gameplay issue, he should only be allowed to throw you off the map, so you can use your skills to get out of it, and if they're on cooldown, too bad you die

But at least there should be some form of counterplay because it's just boring
There is counter play.

Don't group up

You hear ult, scatter.

If some of you do get swallowed, the rest of the team needs to focus on Jeff HARD.

Alternatively keep diving the Jeff and not let him gain Ult Charge...you know...something your team should be doing anyways as targeting supports first is also Hero Shooters 101.
Gee, almost sounds like jeff is a over performing character that....LETS HEAR IT!!!! NEEDS. SOME. BALANCE. CHANGES.
he is legit the only character that is so annoying to go against
MancakeBR Dec 9, 2024 @ 9:17pm 
Originally posted by Craftfaster:
Originally posted by MancakeBR:
There is counter play.

Don't group up

You hear ult, scatter.

If some of you do get swallowed, the rest of the team needs to focus on Jeff HARD.

Alternatively keep diving the Jeff and not let him gain Ult Charge...you know...something your team should be doing anyways as targeting supports first is also Hero Shooters 101.
Gee, almost sounds like jeff is a over performing character that....LETS HEAR IT!!!! NEEDS. SOME. BALANCE. CHANGES.
He's a walking headshot, He can 4 hit Iron Man (implying you even hit Ironman in the air)

His healing is okay or even fantastic if your team actually uses the bubbles he places.

Your only complaint is his ult. Which means he isn't over performing.
Maeda Dec 9, 2024 @ 9:20pm 
Originally posted by Nancy Wheelchair:
he is legit the only character that is so annoying to go against
Clearly you haven't faced Iron Man in a lobby where people don't look up or are melees, haven't faced an Hawkeye that can simply deals 600 damage free and with barely any effort or a Mantis that will see you coming and be letting you come and get you with her stun ability that leaves you vulnerable long enough to be turned into a snack for Ult charge. Happens many times a Mantis stunning a Ulting Magik that's being pocketed by a healer.
Hulkinbuster Dec 9, 2024 @ 9:22pm 
Originally posted by makijongd1:
Originally posted by Łuրaꞅ Fa̷ng:
It does need a nerf, the size of the whirl pool needs to be toned down and not be so massive.

This way there's some skill involved other than, ult, sneak into the enemy team, grab half the team, throw off map.

:SM2spacewolves:
so whats the solution? i think making it smaller or making the jeff aoe vissible would help dodge it then?
I legitly needs maybe a little less time in it. Give him less time, but a hair bit more damage and heeling when inside him.

As well as remove any damage reduction/healing on himself when hes carrrying people. It feels nearly impossible to kill him during that time. And thats relatively the only counter to it unless you are someone who has a one shot ult or MAYBE a stun? Theres VERY little counter play to the actual move at all. Or fighting against it.
I am Revived Dec 9, 2024 @ 9:23pm 
make his ult a smaller size. Or make him go slower when he has people in his mouth so he can be killed or his ult size is cut in half. Any of these would solve the problem.
MancakeBR Dec 9, 2024 @ 9:23pm 
Originally posted by Hulkinbuster:
Originally posted by makijongd1:
so whats the solution? i think making it smaller or making the jeff aoe vissible would help dodge it then?
I legitly needs maybe a little less time in it. Give him less time, but a hair bit more damage and heeling when inside him.

As well as remove any damage reduction/healing on himself when hes carrrying people. It feels nearly impossible to kill him during that time. And thats relatively the only counter to it unless you are someone who has a one shot ult or MAYBE a stun? Theres VERY little counter play to the actual move at all. Or fighting against it.
Also fun fact, Jeff while submerged can't be swallowed by an opposing jeff.

So Jeff can literally counter Jeff's Ult.
Originally posted by zghaun:
I dunno about you but how did Jeff manage to get 4 characters??? when he can get at least 2 chars at most since players that most likely group up together are tank/support OR support/damage OR damage/tank, three of these are always very far away from each other unless they do a rookie mistake for group up and not doing their job correctly
Are you really going to pretend like there's any difficulty to catch 4 people with an ult that's bigger than any objective in the game and can't be dodged with LoS?
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Date Posted: Dec 9, 2024 @ 4:38pm
Posts: 487