Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh I misread. Well, the range, let's see... It's wide alright, and can catch people unsuspected but remember how the Ult itself works. The range won't really matter if you spread out. Sure it will catch atleast 1 or 2 but: there's the voice line of the ult, then there's 1-2 seconds before the player is able to trigger the devour move and then you have another 1-2 second window to dash out.
Ah yes, I do know that but most of the games, the DPS and Healers aren't gonna be standing still duck; they're gonna be moving, dodging and getting healed. The firerate is slow enough to let most healers restore theirs and their ally HP.
I will be honest with you, I play Rocket more than Jeff, despite both being my mains, you however will see that once you understand how to play him and how you play against him, you will notice how easily the Ult can be dispatched and the range is really just there to secure a character with no movement really. And you know well it's not every match you see getting a quad from the shark Ult.
If you're winning the game why do you need 5 other players on point when the team should be pushing forward?
That is literally Hero Shooters 101.
Yeah bud that isn't always an option, and the area is so massive quite a few characters literally can't get away, like groot. How about you be reasonable, realize the area is WAY too big, and agree to a small reduction of the range. or maybe a compromise? like maybe jeff can't choose when to swallow people and instead it's on a 2-3 second timer where he has to plan to swallow people. both of those would be good choices.
If you see enemy team have a Jeff DO NOT GROUP UP STAY SPREAD OUT.
Doing that Jeff would likely get 2 people MAX instead of the entire team.
Start reacting before the ult becomes a thing, that will increase your chance of not having to worry about Jeff.