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The Dreamer Dec 9, 2024 @ 4:38pm
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Jeff Ult Nerf Board
Alright folks, we all know the jeff ult needs a nerf. These quad kills from just jumping off map clearly aint intended. So like intelligent folk, lets discuss possible changes for the ult
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Showing 16-30 of 487 comments
Gratch Dec 9, 2024 @ 5:41pm 
something about not grouping in a small area... maybe you should also watch your mobility skill when jeff is around... i make them do the full jump because i mobility back in if they do not.
LegPuller Dec 9, 2024 @ 5:44pm 
Decrease the general size of the ult and maybe a movement speed penalty for each additional person in his mouth. Movement nerf shouldn't be anything crazy, I think 5-10% per player would be fine. He already has increased movement speed underground, and his fin is hard to hit.
Sumers Dec 9, 2024 @ 5:56pm 
Originally posted by Neutral:
I think just a slowdown on his movement while he has players in his ULTI would work wonders. Going that fast is what lead to being able to take them from a route, to the edge too quick
that's a good solution
Null Winter Dec 9, 2024 @ 5:58pm 
Originally posted by Gratch:
something about not grouping in a small area... maybe you should also watch your mobility skill when jeff is around... i make them do the full jump because i mobility back in if they do not.

The core complaint for many people is that it's not a small area; it's big enough to grab entire objective zones. In overtime, it's a free win because the enemy team can choose to lose by all stepping off the objective or stay on the objective to get grabbed by Jeff; even if he only grabbed 2 enemies, that leaves 4 to fight his 5 allies in the last fight that matters. This alone means it's overpowered; only Scarlet Witch and Psylocke have similar "move off or die" unblockable AOE ults that can force an overtime win, and Scarlet Witch can at least be killed or stunned out of hers. Halving the grab area would make the ult manageable, even if no other aspect was addressed.

The AOE is invisible until he commits, at which point it is visible for a quarter of a second before it becomes "live" and grabs anyone who isn't in an i-state or more than a double-jump off the ground.

He can announce it via activation and then freely hold it for a very long time, entirely unhittable during the waiting period.

It's one of the very few ways in which you can choose to kill an ally, since allies can't hold a key to avoid getting grabbed and can't press a key to escape early if they realize they have a troll just wanting to fill the feed with both teams. Any other decent game has a "Put me down" button; Deadlock allows you to simply tap the jump button to escape from any allied ability that might screw you over (aside from one character's terrain wall).
PocketYoda Dec 9, 2024 @ 6:00pm 
Its not the ult its the mechanics of the map that need changes.
Snobby Hobo Dec 9, 2024 @ 6:01pm 
It is one of the most broken ultimates I have ever seen in any hero shooter. It needs massive nerfs unless they want Jeff to be a pick-or-ban every single game.

In Overwatch there always was this economy: stalemate until someone lands a good ult, and then doing damagecontrol to not get reversed by a hostile good ult. Now take Jeff: Jeff presses ult and he wins. Just outright he wins instantly. Does not matter if he swallows allies, as he can just release them. The moment he captures 3 or so enemies he instantly won that fight.
PocketYoda Dec 9, 2024 @ 6:07pm 
Its funny as when i run in and do my ultimate just to eaten by Jeff....... Tell me you cannot be mad at that tactic.. its hilarious
killswitch527 Dec 9, 2024 @ 6:14pm 
If there wasn't a chasm in every map that was easily accessible within the timer of Jeff's ult, it wouldn't be so much of a problem. As a Jeff player, even I think that his ult is ridiculous and something needs to change. I don't want the main draw of a character to be a cheap tactic like this. Everything else about him is so much more fun and engaging.
Monsterpede Dec 9, 2024 @ 6:34pm 
Originally posted by The Dreamer:
Originally posted by Monsterpede:
When you hear the sound queue of Jeff initiating the ult, just split from team. go high ground or something. Haven't had any troubles with it once I recognised this.
Well unless you play a mobility hero, it comes out extremely fast once you hear the sound que. I dont think the ult is bad, i just think the tactic of sneaking up, ulting, eating half the enemy team, then jumping off map is just not a fair thing to have in a ult

Jeff makes a munching sound when he presses Q you can hear it map wide.
He can't sneak up because you hear him press Q.
If you get stuck in the whirlpool before hearing anything than you missed that initial sound queue.
He can be killed after consuming people and while travelling around with them.
If you know he's headed edge map he's an even easier target because his pathway is predictable.
If you're not a mobile hero just head inland away from edge map he can't carry for very long and probably wont get the distance needed to throw you off.
Yagoo Dec 9, 2024 @ 6:43pm 
Cloak's RMB is a direct counter. Very easy to time. Jeff is trash tier in high level play.
Kyutaru Dec 9, 2024 @ 7:01pm 
Doesn't need a nerf. The fact maps have death areas you can throw people off of in the first place is what needs a nerf. They intentionally included ways to instant kill people.
MancakeBR Dec 9, 2024 @ 7:11pm 
Originally posted by Null Winter:
Originally posted by Gratch:
something about not grouping in a small area... maybe you should also watch your mobility skill when jeff is around... i make them do the full jump because i mobility back in if they do not.

The core complaint for many people is that it's not a small area; it's big enough to grab entire objective zones. In overtime, it's a free win because the enemy team can choose to lose by all stepping off the objective or stay on the objective to get grabbed by Jeff; even if he only grabbed 2 enemies, that leaves 4 to fight his 5 allies in the last fight that matters. This alone means it's overpowered; only Scarlet Witch and Psylocke have similar "move off or die" unblockable AOE ults that can force an overtime win, and Scarlet Witch can at least be killed or stunned out of hers. Halving the grab area would make the ult manageable, even if no other aspect was addressed.

The AOE is invisible until he commits, at which point it is visible for a quarter of a second before it becomes "live" and grabs anyone who isn't in an i-state or more than a double-jump off the ground.

He can announce it via activation and then freely hold it for a very long time, entirely unhittable during the waiting period.

It's one of the very few ways in which you can choose to kill an ally, since allies can't hold a key to avoid getting grabbed and can't press a key to escape early if they realize they have a troll just wanting to fill the feed with both teams. Any other decent game has a "Put me down" button; Deadlock allows you to simply tap the jump button to escape from any allied ability that might screw you over (aside from one character's terrain wall).
Again, it boils down to a player behavior problem.

YOU DO NOT NEED MORE THAN 1 PERSON ON THE OBJECTIVE.

If you know your enemy team has a Jeff DO NOT STAY GROUPED UP.

Do that then Jeff cannot eat everyone.

Making his ult visible as he gets in position during ult would make it bad, cause then he won't ever hit anyone and if he does, then it's because that person wasn't paying attention.

Look at Doomfist and even Bastion in Overwatch with their ults, they can hit a large area but you don't see the circle until it's been chosen and people are still able to escape.
Maeda Dec 9, 2024 @ 7:13pm 
Originally posted by The Dreamer:
Alright folks, we all know the jeff ult needs a nerf. These quad kills from just jumping off map clearly aint intended. So like intelligent folk, lets discuss possible changes for the ult
There are so many ways for most characters to counter the Ult and remember, as much Jeff is in it's swimming mode, he doesn't count as a unit so he can't contest points. Only half the maps have ledges to throw off the enemies but you benefit most by staling with damaging every enemy eaten while healing every ally eaten. It's a support, his main attack heal isn't that exceptional other than keeping allies healed while bubbles gives a small burst with movement.
The moment you hear Jeff ult, spread out or fly/dash upwards to avoid. Voila, you leave a unsatisfied Jeff vulnerable.
Oh yeah let's not forget that if he doesn't catch everyone, their opponents CAN legit kill Jeff before he throws anyone, just a matter on who knows how to look behind or even up which, well, gamers never do that.
Last edited by Maeda; Dec 9, 2024 @ 7:15pm
Shadow604 Dec 9, 2024 @ 7:14pm 
sorry but jeffs ult doesnt need nerfing

its telegraphed a mile away, just space out
the longer hes running around trying to get the perfect swallow the longer his team is down a healer

now if you did your job and space out, hes grabbed 1 person and now wasting even more time trying to spit him off a cliff leaving his team down a healer for a super considerable amount of time

my team couldnt grasp this one game, got 5 sucked up 2x
on the 2nd one i saw commin, i saved my ult and stayed a good distance away from my team ,waited for my team to get sucked up and ulted and insta killed jeff before he could move away


overall jeff is a annoying character, but in the end his heals and dmg output are still subpar with the top tier healers so let him have his fun ult
Kyutaru Dec 9, 2024 @ 7:17pm 
Originally posted by Rocket:
Originally posted by Kyutaru:
Doesn't need a nerf. The fact maps have death areas you can throw people off of in the first place is what needs a nerf. They intentionally included ways to instant kill people.
Map changes will happen much less than character changes. Is this your first team shooter game? Evidently it is.
Nope, but I'm saying the devs intended this mechanic. So it's unlikely to change. Is this your first online game? Evidently it is.
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Date Posted: Dec 9, 2024 @ 4:38pm
Posts: 487