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You can't do that since ult voicelines are so loud.
It is good to keep simple heroes viable, but not outperforming the harder and/or unique heroes by sheer stats.
Ironfist is a great example...he can literally shut down Ironman while ironman is flying away trying to dodge him and Ironfist is literally stuck to him like glue.
The point I'm making is, just about every HERO is OP in someway, as a result targeting JUST Jeff is dumb.
You're suggesting AT MOST if Jeff swallows 6 people (which is a good thing to be rewarded for that level of Ult Use) you're saying Jeff should only move at 40% to 10% movement penalty. (60% reduction - 90% reduction)
You're literally punishing the player for using the ult in that case.
the alternative is punishing everyone in the lobby because you're maining the most cancerous hero in the game
Also, make it possible to damage Jeff during ult, maybe like 50% damage taken. slowdown movement after grappling targets also could be good fix.
He shouldnt be allowed to simply delete entire opponent team with just diving in without having any danger.
Just look at Pharah, she can literally get a team kill in Overwatch 2. Not talking about Dva Bomb.
Are you really that short sighted to not understand that?
Again the solution the guy gave is PUNISHING the player that would manage to swallow 6 by making the player effectively immobile and you think THAT is balanced?
If you want an actual nerf, increase the time period between choosing the location to use the ult on and when Jeff swallows by a half second and you'd have MORE time to move out of the way.
I can use the ult to save my own team from a nasty ult. Swallow them up look behind me and spit them out quickly.
Never been in a situation for that yet but it's still a good use of an ult.