Marvel Rivals

Marvel Rivals

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Magik in desperate need of buffs just to become viable
She is just plain awful, she has the massive drawback of being a melee character in a shooting game, but unlike other melee characters her mobility is ♥♥♥♥, her damage is ♥♥♥♥ and her ultimate is ♥♥♥♥. She has nothing going for her and is seen as a grief pick in ranked play, she is so horribly imbalanced it doesn't even seem like she was playtested. Can we please get some hotfix buffs so she's at least viable? Ultimate needs to give actual damage, it should reduced damage taken as well, you got other DPS 1 shotting entire teams and yet she still can't kill people if they get some healing while ulting, it just puts a big target on her because her animations become so slow as well.
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Se afișează 46-60 din 85 comentarii
stfu , people who have no clue about thsi game need to shut up and stop asking for buffs and nerf
As someone who plays Magik, she seems fine as she is. Her taking more effort to achieve the same amount of value as other characters isn't really a fair point for buffing her. But if I were to improve anything on her it'd be something more QoL to make her less vulnerable, such as her two year Sailor Moon transformation sequence in and out of dark child, 'cause right now you can't just strip down publically while screaming, "I'm getting naked, everyone!", you gotta' do that sort of thing around corners. Just an example.
Postat inițial de ɸ It That Dwells ɸ:
As someone who plays Magik, she seems fine as she is. Her taking more effort to achieve the same amount of value as other characters isn't really a fair point for buffing her. But if I were to improve anything on her it'd be something more QoL to make her less vulnerable, such as her two year Sailor Moon transformation sequence in and out of dark child, 'cause right now you can't just strip down publically while screaming, "I'm getting naked, everyone!", you gotta' do that sort of thing around corners. Just an example.
I don't know how her taking more effort for the same payoff would not be calls for a buff, but yes she doesn't need anything crazy, the most dramatic buff I would give her is mostly just about improving her mobility so she can actually get in AND out where right now she fully commits off rip, burning everything, and if it doesn't pay off immediately (which is usually more dependent on the enemy team's reaction time than her own performance) she's kinda just ♥♥♥♥♥♥.
Before you think Magik needs a buff
I would like to direct your attention to this
https://www.youtube.com/watch?v=7udkvS3G7Qw
Postat inițial de Shuyin178:
Before you think Magik needs a buff
I would like to direct your attention to this
https://www.youtube.com/watch?v=7udkvS3G7Qw
This has already been established that there's at least 1 main for every character in the Top 500 players, not to mention being "rank 1" in these kind of systems is more about constant grind than it is about exceptional performance. You can find these kinds of "crazy compilations" about literally any character in the game, but that doesn't imply they're all equally balanced.
would a reset on the cooldown on her E dash on a ko be a posible fix?
Postat inițial de Egirl Seat:
Postat inițial de ɸ It That Dwells ɸ:
As someone who plays Magik, she seems fine as she is. Her taking more effort to achieve the same amount of value as other characters isn't really a fair point for buffing her. But if I were to improve anything on her it'd be something more QoL to make her less vulnerable, such as her two year Sailor Moon transformation sequence in and out of dark child, 'cause right now you can't just strip down publically while screaming, "I'm getting naked, everyone!", you gotta' do that sort of thing around corners. Just an example.
I don't know how her taking more effort for the same payoff would not be calls for a buff, but yes she doesn't need anything crazy, the most dramatic buff I would give her is mostly just about improving her mobility so she can actually get in AND out where right now she fully commits off rip, burning everything, and if it doesn't pay off immediately (which is usually more dependent on the enemy team's reaction time than her own performance) she's kinda just ♥♥♥♥♥♥.
I would agree tbh. Her damage is decent, and her kit is viable. Though her ranged slash needs a buff(90 damage for a near 2 second wind-up is awful.) The main problem I see is her mobility.

I do not play Magik, I likely never will. But I'd like to see her buffed, her gimmick is interesting to fight against. I think they should extend the range of her portals. Not sure by how far, or if it should just be LoS. Maybe let her recall? That would be really strong, but would be lore-appropriate, and would give her an interesting Hit-and-run gimmick.

Edit:
Postat inițial de Smellycat:
would a reset on the cooldown on her E dash on a ko be a posible fix?
Would help with survivability during spree-kills, but wouldn't help with long-range engage, which she needs as a dedicated melee. It's honestly strange she doesn't have one when every other melee does.
Editat ultima dată de RARE2000; 23 ian. la 14:23
replace the little demon she summons with a shield or lightsabre style projectile parry ?
her sword is in theory big enuf to hide her skinny butt :P
Editat ultima dată de Smellycat; 23 ian. la 14:28
Postat inițial de Smellycat:
would a reset on the cooldown on her E dash on a ko be a posible fix?
It would be a positive change for sure, but right now her problem isn't really when she gets a KO it's when she DOESN'T get a KO. She doesn't need more lethality she needs more versatility. If you look at any of the other melee DPS (besides Wolverine) they can all go in, burn their stuff, and still have mobility and defensive options to escape whether they get the kill or not. Magik doesn't. Magik uses up her best mobility to have any chance of securing the kill to begin with.

Postat inițial de etozheghost:
https://steamcommunity.com/sharedfiles/filedetails/?id=3411464531
Thank you. Great contribution.

Postat inițial de RARE2000:
I would agree tbh. Her damage is decent, and her kit is viable. Though her ranged slash needs a buff(90 damage for a near 2 second wind-up is awful.) The main problem I see is her mobility.

I do not play Magik, I likely never will. But I'd like to see her buffed, her gimmick is interesting to fight against. I think they should extend the range of her portals. Not sure by how far, or if it should just be LoS. Maybe let her recall? That would be really strong, but would be lore-appropriate, and would give her an interesting Hit-and-run gimmick.

I don't think she needs a buff on her ranged attack purely because I don't think she needs any more of a ranged focus. For me, as a Magik main, her ranged attack is just to toss out into a group for a bit of extra ult charge and some deterrence or to secure a 1-hit enemy who's just out of range. I would much rather see her become a more stable melee combatant that spends her time disrupting the enemy like a Captain America does with bursts of lethality than her flaws be supplemented with ranged damage.

Postat inițial de Smellycat:
replace the little demon she summons with a shield or lightsabre style projectile parry ?
her sword is in theory big enuf to hide her skinny butt :P

The demon is actually quite useful in good choke points for racking up damage on a group, building her bonus health, and punishing tanks who try to chase her, so I also have no desire to see this gone either.

If they were to make any changes to her I would want one or more of the following:

1. Higher bonus health returns from damage. 30% isn't really enough to keep her alive on the fly, that's nearly killing most of the cast for ~60 health which many characters can delete in a single attack. This is made especially apparent when compared to someone like Bucky who also gets a "1-shot combo" that functions at range in addition to generically strong ranged attacks but ALSO generates bonus health just for activating the abilities whether he gets damage or not. So 1:1 would probably be a bit much, but something closer to 50% would definitely help her feel a lot more capable of brawling when her cooldowns aren't up.

2. Anti-heal on her attacks (possibly only in ult form, debatable). While this wouldn't necessarily make her stronger or have any better staying power, it would give her a unique niche to fill that generates value on its own, and it would make it a lot harder for her target to get saved by a support casually healing and as an added general bonus just provides actual counterplay to characters like Luna and Mantis who are currently REALLY overtuned.

3. Simple cooldown reduction on landed hits like Psylocke and Iron Fist have.

4. Let her control her movement within the stepping discs the same way Cloak and Dagger does with their shroud ability and let her stay in this form longer and be able to cancel it early if she decides to release it. This would give her a LOT more freedom in how she can engage and disengage without directly making her any more of a threat than she already is to the enemy team. Personally this is probably the change I'd like to see the most out of any of them.

Like I said these don't all need to happen and probably just 1 would be plenty (not that I'd complain about more). I don't really want to up her peak lethality any more than it is because she's already strong, she's just very flimsy in the face of any kind of setback with just the slightest amount of healing causing her whole gameplan to crumble.
Postat inițial de Souls:
She is just plain awful, she has the massive drawback of being a melee character in a shooting game, but unlike other melee characters her mobility is ♥♥♥♥, her damage is ♥♥♥♥ and her ultimate is ♥♥♥♥. She has nothing going for her and is seen as a grief pick in ranked play, she is so horribly imbalanced it doesn't even seem like she was playtested. Can we please get some hotfix buffs so she's at least viable? Ultimate needs to give actual damage, it should reduced damage taken as well, you got other DPS 1 shotting entire teams and yet she still can't kill people if they get some healing while ulting, it just puts a big target on her because her animations become so slow as well.
A tier hero
Postat inițial de OMEGA:
Postat inițial de Souls:
She is just plain awful, she has the massive drawback of being a melee character in a shooting game, but unlike other melee characters her mobility is ♥♥♥♥, her damage is ♥♥♥♥ and her ultimate is ♥♥♥♥. She has nothing going for her and is seen as a grief pick in ranked play, she is so horribly imbalanced it doesn't even seem like she was playtested. Can we please get some hotfix buffs so she's at least viable? Ultimate needs to give actual damage, it should reduced damage taken as well, you got other DPS 1 shotting entire teams and yet she still can't kill people if they get some healing while ulting, it just puts a big target on her because her animations become so slow as well.
A tier hero
I'd say high B. She's got great peak potential, but she's very easy to offset and keep her from that peak and you can do the same or better with characters who just don't require nearly as much effort. Just too many characters that do what she does and more for her to fit A in my opinion.
Postat inițial de Souls:
She is just plain awful, she has the massive drawback of being a melee character in a shooting game, but unlike other melee characters her mobility is ♥♥♥♥, her damage is ♥♥♥♥ and her ultimate is ♥♥♥♥. She has nothing going for her and is seen as a grief pick in ranked play, she is so horribly imbalanced it doesn't even seem like she was playtested. Can we please get some hotfix buffs so she's at least viable? Ultimate needs to give actual damage, it should reduced damage taken as well, you got other DPS 1 shotting entire teams and yet she still can't kill people if they get some healing while ulting, it just puts a big target on her because her animations become so slow as well.

Majik is one of the strongest duelists. You have no clue what you're talking about.

The key is knowing when NOT to play Majik; she is bad on certain maps and she is countered by certain heroes and she doesn't fit in certain comps. But that is true for all heroes.
you kidding right? :D all melee characters need 50% damage nerf :D not buff
Postat inițial de Mochan:
Postat inițial de Souls:
She is just plain awful, she has the massive drawback of being a melee character in a shooting game, but unlike other melee characters her mobility is ♥♥♥♥, her damage is ♥♥♥♥ and her ultimate is ♥♥♥♥. She has nothing going for her and is seen as a grief pick in ranked play, she is so horribly imbalanced it doesn't even seem like she was playtested. Can we please get some hotfix buffs so she's at least viable? Ultimate needs to give actual damage, it should reduced damage taken as well, you got other DPS 1 shotting entire teams and yet she still can't kill people if they get some healing while ulting, it just puts a big target on her because her animations become so slow as well.

Majik is one of the strongest duelists. You have no clue what you're talking about.

The key is knowing when NOT to play Majik; she is bad on certain maps and she is countered by certain heroes and she doesn't fit in certain comps. But that is true for all heroes.

That's a stretch. She definitely doesn't come remotely close to Hela or Hawkeye (Not that most characters do) and even if we just compare raw peak damage output she's still not that crazy. People always try to claim Iron Fist isn't good because his TTK is slow but peak TTK between Iron Fist and Magik is only about a 0.2s difference, with Iron Fist having A LOT more mobility and utility available. They're definitely not as terrible as the original poster made out, but strongest is also definitely not accurate either.

Postat inițial de Altair:
you kidding right? :D all melee characters need 50% damage nerf :D not buff

Now this is just straight up delusional.
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Data postării: 8 dec. 2024 la 11:45
Postări: 85