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I would like to direct your attention to this
https://www.youtube.com/watch?v=7udkvS3G7Qw
I do not play Magik, I likely never will. But I'd like to see her buffed, her gimmick is interesting to fight against. I think they should extend the range of her portals. Not sure by how far, or if it should just be LoS. Maybe let her recall? That would be really strong, but would be lore-appropriate, and would give her an interesting Hit-and-run gimmick.
Edit:
Would help with survivability during spree-kills, but wouldn't help with long-range engage, which she needs as a dedicated melee. It's honestly strange she doesn't have one when every other melee does.
her sword is in theory big enuf to hide her skinny butt :P
Thank you. Great contribution.
I don't think she needs a buff on her ranged attack purely because I don't think she needs any more of a ranged focus. For me, as a Magik main, her ranged attack is just to toss out into a group for a bit of extra ult charge and some deterrence or to secure a 1-hit enemy who's just out of range. I would much rather see her become a more stable melee combatant that spends her time disrupting the enemy like a Captain America does with bursts of lethality than her flaws be supplemented with ranged damage.
The demon is actually quite useful in good choke points for racking up damage on a group, building her bonus health, and punishing tanks who try to chase her, so I also have no desire to see this gone either.
If they were to make any changes to her I would want one or more of the following:
1. Higher bonus health returns from damage. 30% isn't really enough to keep her alive on the fly, that's nearly killing most of the cast for ~60 health which many characters can delete in a single attack. This is made especially apparent when compared to someone like Bucky who also gets a "1-shot combo" that functions at range in addition to generically strong ranged attacks but ALSO generates bonus health just for activating the abilities whether he gets damage or not. So 1:1 would probably be a bit much, but something closer to 50% would definitely help her feel a lot more capable of brawling when her cooldowns aren't up.
2. Anti-heal on her attacks (possibly only in ult form, debatable). While this wouldn't necessarily make her stronger or have any better staying power, it would give her a unique niche to fill that generates value on its own, and it would make it a lot harder for her target to get saved by a support casually healing and as an added general bonus just provides actual counterplay to characters like Luna and Mantis who are currently REALLY overtuned.
3. Simple cooldown reduction on landed hits like Psylocke and Iron Fist have.
4. Let her control her movement within the stepping discs the same way Cloak and Dagger does with their shroud ability and let her stay in this form longer and be able to cancel it early if she decides to release it. This would give her a LOT more freedom in how she can engage and disengage without directly making her any more of a threat than she already is to the enemy team. Personally this is probably the change I'd like to see the most out of any of them.
Like I said these don't all need to happen and probably just 1 would be plenty (not that I'd complain about more). I don't really want to up her peak lethality any more than it is because she's already strong, she's just very flimsy in the face of any kind of setback with just the slightest amount of healing causing her whole gameplan to crumble.
Majik is one of the strongest duelists. You have no clue what you're talking about.
The key is knowing when NOT to play Majik; she is bad on certain maps and she is countered by certain heroes and she doesn't fit in certain comps. But that is true for all heroes.
That's a stretch. She definitely doesn't come remotely close to Hela or Hawkeye (Not that most characters do) and even if we just compare raw peak damage output she's still not that crazy. People always try to claim Iron Fist isn't good because his TTK is slow but peak TTK between Iron Fist and Magik is only about a 0.2s difference, with Iron Fist having A LOT more mobility and utility available. They're definitely not as terrible as the original poster made out, but strongest is also definitely not accurate either.
Now this is just straight up delusional.