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Zero point being made, you just described (poorly) her kit.
1) Free healing is nice, but again, you need to get close to use it. Which points to . . .
2) ... to get close / do your burst combo you need to use your E, meaning you can't get out now
3) no she doesn't have 2 "dashes" with her portals, that stuff barely moves forward, luna skates faster than you trying to "dash away" lol
4) her E is not a cc : people can still attack or use their escape tool (Wanda will 100% phase away) . . . you sure you play Magik ?
5) Anyone knows about her needing to flank. Thanks Cpt Obvious !
This is literally a skill issue, I play magik and I get MVP with her nearly every single game. It's not hard, play smarter, don't run in swinging like a moron in the open and then blame the game when you die, use your tools, jump in blow people up jump out, make frequent use of your mobility, your portal dashes have two charges on a low cooldown for a reason, they are for invincibility and running around to make it harder for people to pin you down.
Obviously if you jump in and the entire team turns and focuses you, you're going to die, and that's going to happen sometimes.
E is 100% CC, just because it doesn't hard stun doesn't mean it's not CC.
The one thing I will agree with is I think her portals should be omnidirectional in the direction you're looking.
Also demon summon is good, the hitbox on it is deceptively large, you just need to know how to use it.
Also if you pop ult in the middle of the enemy team you deserve to die like the dumbass you are. Flank, pop ult before going in, jump in. Or ult when you have a healer teammate who just popped their big ult (mantis, luna, adam)
400 HP with some sort of survivability buff while ulting would make her balancing more in line with other heroes probably.
Meanwhile scarlet noob and storm toilet for exampel can delete an entire team.
This game has some good stuff in it and lots of potential, but some of the balancing is just utterly nonsensical.
Its nice that you get to play against oblivious people but if the enemy team is even remotely competent and you dont have a pocket healer you get exploded instantly in most fights, no matter where you engage from.
The dash is on a long 8 sec CD, the spin that has low range has a short CD.
People repeating "skill issue" thinking they've won the debate right there, are funny.
Because that's usually the ones that lost it during their first sentence / first post, like you did.
So you're left with those 2 words, to try and compensate for the lack of a brain.
1) Did I say I lose my matches ? No. We're talking about balance and kit issues. I can stomp Bronze low IQ people with trash tier Panther, and then what ? He's suddenly good and his kit is fine ? I switched for 10-20 matches to Iron Fist, and yes, I won too, but FAR MORE EASILY.
Repeating "skill issue" like any basic troll, won't win anything for you in here, against people with a brain . . . Sorry
2) E is not a cc : crowd control means removing part of their mobility or actions, they can move / they can attack / they can use an escape tool to screw you entirely / etc.
They aren't any more CC'd then they were 1sec before you hit your E dash, while they were jumping all day, because this game is yet another Quake Arena "jump shoot jump shoot" nonsense. They're just in the air. They don't care. At all.
3) Yes her portals are awful, that's her identity right there, and she can't do sht with them besides moving up 2 feet away. And her demon ability out of a portal is one of the worst abilities I've seen in this game. Outside maybe corridor fights (rare), this demon is useless since you wanna dive healers, and they run away as soon as they see you go in, meaning the demon turret (that can only attack in one direction lol), will have zero value, and you'll use her portal slash 99% of the time.
Saying "you need to know how to use it", is another way of saying "I have zero point to make it shine". Drop it. Thanks
4) Popping the ult in the middle of the team is what Necros did (don't know him, but he seems to be a living god for many people in this forum), and yes he died in 2sec. Obviously. And that's my point right there : that shouldn't be the case, and I shouldn't have to hide behind a wall, then scream "DARKCHYLDE" to let the team I'm gonna dive in 2sec . . .
Most dive ults can be used while you dive (Venom's / Spidey's / etc), but Magik, while having a very meh ult overall (she just gets a stat buff, with lower cds for 4-5sec, basically, you have the same character but a bit stronger, we are FAR away from team wipe ults like Psylocke / Spidey / etc have, as they should considering the archetype), can't use it during her dive.
That's not ok. Period.
Overall, you proved once again you bring zero value to this thread. Move on. Thanks
Someone gets it.
To me she seems best played as a bruiser force multiplier on the objective with her team. And she is very disruptive in that role to the other team.
50 extra HP or add shield gen on one of her abilities.
Then maybe slight decrease to sword charge time and she's really good imo. She's fine as a duelist.
I'm mostly a MOBA player or into action RPGs, especially third-person or Souls-like games.
I’ve played some Overwatch in the past, but it never really clicked with me.
I started playing this game a few days ago, and it’s so much fun! I really hope it survives once the initial hype dies down. Right now, I’m focusing on getting better with Magik. I love the character, and she feels great to play with a controller.
That said, I think Magik could use a bit of balancing:
She definitely needs a boost to her HP.
There are some issues with Demon Limbo; it feels too easy for other players to dodge.
The range of her teleport ability could be a bit longer.
It would be super useful to have two charges of Umbral Incursion.
Maybe restore more HP on hit?
In terms of playstyle, stepping into the middle of a fight is a big no-no with this character. I have to find isolated players and try to burst them down as quickly as possible. If anyone notices me, it’s game over.
Panther is literally the worst character in the game, even when you are playing him "right".
Spiderman is just harder to play than Iron Fist, requires much more precision to websling around and hit your targets, and you need to setup the right click before youc an deal major damage so it's apain to use him. Ironfist has movement galore everywhere, just jumpin, guard block counter, combo, jump out, jump in, combo, later rinse repeat, ult, kill entire enemy team, repeat, etc.
I'd say Namor is worse, and Wolverine too. Panther can actually be pretty deadly.
Seems some people feel the same way.
https://www.youtube.com/watch?v=-FJfAYt1VtQ
I expect a nerf to melee hero damage or mobility if not both soon. You shouldn't be able to get in and out pull off whats essentially a one shot with zero risk.
Will the player base get better at dealing with them? Yes, but they still need nerfs.