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But her damage boos is ridiculously pitiful and always the worst option she has. You can use it when you are sure you can get the stacks back instantly as it is objectively better than casting nothing - but that's it. Her self-buff and especially heal are way more valuable in every situation.
She can't apply it constantly. She operates on a fixed resource. If you don't accidentally hit headshots shooting down the corridor, like 90% of the gameplay in Marvel Rivals, you can't refresh it indefinitely without sacrificing your healing potential.
The OP is right: it's not about the buff being weak; it is about it always being the worst option she has available.
My fault then. I've seen a few Mantis players and they were able to constatly keep up the buffs and all. I could've been distracted and not keeping track and felt like it was constant.
It's understandable. Her design is a bit odd. Technically speaking she can have near permanent uptime on it, but only if she lands headshots (which grant her a resource to spend). But this depends almost entirely on whether the enemy down the corridor walks into you randomly shooting down it.
Somewhat worse yet is that her "Self buff" is actually two buffs: it heals her AND damage buffs herself - so in a lot of cases this too is stronger than the flat damage buff.
If its 12% then that is understandable, I couldnt find an accurate number anywhere. It just seems like not that worth when it barely decreases how many shots it takes to kill. Unless you're dropping like massive resources to buff multiple people or a high damage ult like Starlord or Punisher it will never be worth. Wish more games would just give the numbers to the player instead of vague wording like Iron Fists's damage reduction.
There's a wiki made 7 days ago with the stats mentioned. Also, according to some, you can't really keep constant but you can get a... handful of orbs and refresh the duration by pressing the ability. It's not stackable.
That is if we're all talking about the same ability, the one who buffs ALL allies and not the one who buffs herself.
At start I buff all dps and tanks and then go to healing, but then I rebuff every down time - ideally getting 2 to 3 seconds per fight with buffs and the rest in healing.
It probably adds up to 1k in damage extra across all the players, but if i got leaves, and no one is injured, I'm passing out damage buffs to the highest DPS on my team at the time and then some. It also adds up to 15-30 assist per game or more.
It may seem low, but the higher the DPS output - the better the results (teammate with ult ready - buff)