Marvel Rivals

Marvel Rivals

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GrocKing Dec 7, 2024 @ 1:25pm
Healing is so insane in this game dude
Like i understand healing as a factor but it should not just let players tank an ultimate.

It should only be used out of combat or as a small damage reduction. I honestly get tilted when i get an enemies HP to 1 and then they just get back to full HP or their health bars straight up go up when i'm doing damage to them.
Last edited by GrocKing; Dec 7, 2024 @ 1:30pm
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Showing 16-30 of 44 comments
Copper Dec 7, 2024 @ 2:05pm 
Loki has been a major issue, creating copies of himself which have way too much health. It makes it impossibly hard to "kill the healers first" when even as Iron Man watching from the sky It's hard or even impossible to kill him. Other healers are less of a problem, I've killed them all repeatedly as most of the damage dealing characters but Loki combined with any other healer makes the battles feel like a slog, health sponges until someone either makes a mistake or scarlet witch pops an ultimate.

Loki being hard to kill is somewhat lore accurate but it's also making things super annoying. Basically it relies on a combination attack, you attack Loki and while he's distracted you simultaneously kill the other healer and then you start dealing with his team and finally you can take care of Loki. This or just have Scarlet Witch ult and delete everyone on the enemy team from 10 million light years away. Supports shouldn't be as elusive as Loki is, a high value target like a support being hard to kill isn't good.
GrocKing Dec 7, 2024 @ 2:09pm 
Originally posted by Copper:
Loki has been a major issue, creating copies of himself which have way too much health. It makes it impossibly hard to "kill the healers first" when even as Iron Man watching from the sky It's hard or even impossible to kill him. Other healers are less of a problem, I've killed them all repeatedly as most of the damage dealing characters but Loki combined with any other healer makes the battles feel like a slog, health sponges until someone either makes a mistake or scarlet witch pops an ultimate.

Loki being hard to kill is somewhat lore accurate but it's also making things super annoying. Basically it relies on a combination attack, you attack Loki and while he's distracted you simultaneously kill the other healer and then you start dealing with his team and finally you can take care of Loki. This or just have Scarlet Witch ult and delete everyone on the enemy team from 10 million light years away. Supports shouldn't be as elusive as Loki is, a high value target like a support being hard to kill isn't good.
Yeah maybe Loki is a problem he was in the game i was talking about. People also seem to think Jeff is OP.

I think characters like Luna Snow , Mantis and Cloak and (lol) Dagger could be fine since they can't just do burst healing.

I just don't like it when the HP bar of the enemy i'm attacking goes up as if i'm not doing any damage. "Focus the supports" doesn't work all the time since they can be protected and putting all the win conditions on one strategy is a bad thing to do.

I do think that focusing supports should be a memo but as an adventagous thing not a necessary thing to do.
Plagues Dec 7, 2024 @ 2:35pm 
Originally posted by Mochan:
It really isn't.
I don't think it's the healing that's the issue, it's the amount of self healing / shields / oveeshield Gen that so many characters do. That paired with dedicated heals is a pain.
Last edited by Plagues; Dec 7, 2024 @ 2:36pm
vvvv_ Dec 7, 2024 @ 7:04pm 
Originally posted by Canti:
it really isnt, its a very team orientated game and combo'd ult's basically end people no matter what. just seems like you arent that good at reading engagements and get frustrated when you should be killing the healers not the tanks or carries, especially as a starkiller. you flank and end people tbh.
the healing only applies to tanks as well since most carries and healers are sub 400 hp.
hit crits or wait out ults. u sound bad tbh.
best reply
mercureXI Dec 7, 2024 @ 7:10pm 
Originally posted by ✪ Icey:
Originally posted by Canti:
it really isnt, its a very team orientated game and combo'd ult's basically end people no matter what. just seems like you arent that good at reading engagements and get frustrated when you should be killing the healers not the tanks or carries, especially as a starkiller. you flank and end people tbh.
the healing only applies to tanks as well since most carries and healers are sub 400 hp.
hit crits or wait out ults. u sound bad tbh.


Ive been saying this forever, people dont attack the healers at all!

They do, but with Sharky having easy escape plans, Luna / Mantis having good cc / etc, if you go in and aim for healers, you usually just die by being kited / etc

Game just needs less healing, especially if healers can kill people in 4 hits.

Or 1 hit, with Jeff throwing himself off-stage with half my team . . .

Trash balance, we can see that easily
Last edited by mercureXI; Dec 7, 2024 @ 7:11pm
JB Dec 8, 2024 @ 12:41am 
Originally posted by Corvino:
Originally posted by GrocKing:
Chief i just got out of a game where i had to dump 2 mags into an enemy as starlord when ulting. The guy went from 1 hp to full hp almost instantly. Like you can't even blame it on my accuracy because I LITERALLY COULDN'T MISS.

If you manage to get competent 2 healers in the game it just feels like a spongefest.
So use your newly acquired aimbot from the ult and focus the healers
its not even just the ult i just had a game with the enemy going 2 tanks 1dps and 3 healers. the tanks would not die even with our entire team focusing them. the only way to counter it is to do the same exact thing. if they dont start adding in some sort of healing reduction or anti healing then this game is going to die very quickly
Hasher22 Dec 8, 2024 @ 1:46am 
When someone can two shot dps.... then healing in comparison isn't that bad
AmItheFather Dec 8, 2024 @ 2:03am 
Nothing in this game is balanced. Its going to die like every other hero shooter and we're just going to go back to overwatch again.
Elvick Dec 8, 2024 @ 2:12am 
Health drops so fast on many characters, and Jeff at least can be focused down real quick. So maybe, idk, actually attack healers instead of attacking those who are standing there tanking damage and being healed
Mochan Dec 8, 2024 @ 2:16am 
Originally posted by mercureXI:
Originally posted by ✪ Icey:


Ive been saying this forever, people dont attack the healers at all!

They do, but with Sharky having easy escape plans, Luna / Mantis having good cc / etc, if you go in and aim for healers, you usually just die by being kited / etc

Game just needs less healing, especially if healers can kill people in 4 hits.

Or 1 hit, with Jeff throwing himself off-stage with half my team . . .

Trash balance, we can see that easily

Black Widow and Hawkeye can kill any healer in one hit.
Last edited by Mochan; Dec 8, 2024 @ 2:16am
Mochan Dec 8, 2024 @ 2:17am 
Originally posted by GrocKing:
Originally posted by Copper:
Loki has been a major issue, creating copies of himself which have way too much health. It makes it impossibly hard to "kill the healers first" when even as Iron Man watching from the sky It's hard or even impossible to kill him. Other healers are less of a problem, I've killed them all repeatedly as most of the damage dealing characters but Loki combined with any other healer makes the battles feel like a slog, health sponges until someone either makes a mistake or scarlet witch pops an ultimate.

Loki being hard to kill is somewhat lore accurate but it's also making things super annoying. Basically it relies on a combination attack, you attack Loki and while he's distracted you simultaneously kill the other healer and then you start dealing with his team and finally you can take care of Loki. This or just have Scarlet Witch ult and delete everyone on the enemy team from 10 million light years away. Supports shouldn't be as elusive as Loki is, a high value target like a support being hard to kill isn't good.
Yeah maybe Loki is a problem he was in the game i was talking about. People also seem to think Jeff is OP.

I think characters like Luna Snow , Mantis and Cloak and (lol) Dagger could be fine since they can't just do burst healing.

I just don't like it when the HP bar of the enemy i'm attacking goes up as if i'm not doing any damage. "Focus the supports" doesn't work all the time since they can be protected and putting all the win conditions on one strategy is a bad thing to do.

I do think that focusing supports should be a memo but as an adventagous thing not a necessary thing to do.

Focusing supports has always been the key to victory in Overwarch, why should it be any different in this game that is a clone of Overwatch?

Loki's doppelgangers aren't invincible, you can delete it in one second, it doesn't move. The thing I hate the most as a Loki player is when the enemies shoot my clones. It takes forever to respawn them but they can be deleted in an isntant.
Last edited by Mochan; Dec 8, 2024 @ 2:19am
GrocKing Dec 8, 2024 @ 2:27am 
Originally posted by Mochan:
Focusing supports has always been the key to victory in Overwarch, why should it be any different in this game that is a clone of Overwatch?

Loki's doppelgangers aren't invincible, you can delete it in one second, it doesn't move. The thing I hate the most as a Loki player is when the enemies shoot my clones. It takes forever to respawn them but they can be deleted in an isntant.

It is a key to victory yes. But if it's the only key to victory then it'll be a problem. Basically i'm all for the team that focuses supports winning. But not all the time you can focus them.

For Loki yes not invincible but the clones have same HP as Loki pretty much plus you can give them basically double hp with an ability (weird immortality field thingy above their head) so you have to shoot the ability , shoot the clone and then shoot the loki himself. That is if he doesn't have other clones.

Like i said before. Healing should not override damage but reduce it instead. As in damage should always be higher than healing (maybe it is but not everyone has %100 accuracy unless you have aimbot)

Luna snow , Mantis , CnK etc. are fine as they don't really override damage much. But some characters just do too much like Jeff , Loki etc. Haven't tried other healers so i can't really comment but i can confidently say that Jeff and Loki seems to be doing too much healing.
Mochan Dec 8, 2024 @ 3:30am 
Originally posted by mercureXI:
Originally posted by ✪ Icey:


Ive been saying this forever, people dont attack the healers at all!

They do, but with Sharky having easy escape plans, Luna / Mantis having good cc / etc, if you go in and aim for healers, you usually just die by being kited / etc

Game just needs less healing, especially if healers can kill people in 4 hits.

Or 1 hit, with Jeff throwing himself off-stage with half my team . . .

Trash balance, we can see that easily

If you want less healing go play Valorant.
MuszD Dec 8, 2024 @ 3:39am 
Originally posted by GrocKing:
Like i understand healing as a factor but it should not just let players tank an ultimate.

It should only be used out of combat or as a small damage reduction. I honestly get tilted when i get an enemies HP to 1 and then they just get back to full HP or their health bars straight up go up when i'm doing damage to them.

first: kill the healer
second:
third: kill other player
Last edited by MuszD; Dec 8, 2024 @ 3:39am
Luxaeterna Dec 8, 2024 @ 4:00am 
Originally posted by GrocKing:

Focusing supports has always been the key to victory in Overwarch, why should it be any different in this game that is a clone of Overwatch?

Marvel Rivals also copied Paladins characters not just Overwatch.

Loki = Ying

Namor = Barik

Groot = Inara

Jeff = Moji

Paladins in the past where you can buy a anti-heal item. Because the top character builds in the game have self sustain healing. Almost every game the anti-healing item is a must even if the enemy team does not have a healer.

Paladins update last year and remove the anti-heal item, instead there is a percentage of anti-healing mechanic, the longer the game the heal output decreases from 100% to 40%. Making healing less than effective at end game.

This means supports in Paladins, at least on higher ranks, are customized by top player to be built as DPS with heals.

So Marvel Rivals devs could copy that mechanic from Paladins.
Last edited by Luxaeterna; Dec 8, 2024 @ 4:00am
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Date Posted: Dec 7, 2024 @ 1:25pm
Posts: 44