Marvel Rivals

Marvel Rivals

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pxlCorvid Dec 6, 2024 @ 11:56pm
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IMPORTANT: Crashes fill up disk space!!
It's important to know that as of right now (12/7/24) and until the next update (which I hope fixes this,) the game crashing dumps a huge file into your PC's appdata folder.
In my multiple crashes, this file ranged from 6GBs to up to 20GBs.

Another thing about the game crashing that I learned:
If the game freezes and you know it's not coming back (I say give it 10-20 seconds),
then immediately kill the game process with task manager.
What it's doing (I assume,) is reading the (now frozen) scene/engine data and compiling that "fulldump" in your appdata folder.

During this, the memory usage for the program skyrockets over time until you're out of memory, and the dump file will fill a huge chunk of your disk space.
If you're like me and have low disk space on your OS drive, this is really bad.

So, clean your crash log folder!
It's located at OS:\Users\(your username)\AppData\Local\Marvel\Saved\Crashes
You can also open your file explorer and type %localappdata% in the navigation bar to get there, then find the "Marvel" folder from there.

Go find specifically the "UEMinidump.full.dmp" file! The other .dmp file is fine to keep or send to the devs in bug reports. (or just delete these folders when you crash if you don't care to send reports.)

I assume this is some debugging development thing they just forgot to turn off because UE5 games don't output files this big, ever.

Script below I marked as an answer is a temporary solution to this.
It'll remove the contents of the Crashes folder for you.

Hope this helped!
Last edited by pxlCorvid; Dec 7, 2024 @ 2:14am
Originally posted by Roland:
Here's a batch script to empty the folder for you.

@echo off setlocal set "targetFolder=%LOCALAPPDATA%\Marvel\Saved\Crashes" echo Deleting files in %targetFolder% del /q "%targetFolder%\*" echo Done! endlocal pause
Copy this into notepad and save it as whatever-you-want.bat and make sure you select the drop down at the bottom to change it from .txt to "All Files" when saving otherwise it may save it as .bat.txt
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Showing 16-30 of 54 comments
Yeah mine was like 10 gigs worth, what the heck? Cheers for sharing this info. Bump this post or something so to whom it may concern can be in the know
Last edited by Unforgivable Toon Fun; Dec 7, 2024 @ 1:07am
Athena Dec 7, 2024 @ 1:14am 
♥♥♥♥♥♥♥♥♥ 15GB?! What the ♥♥♥♥? Rip SSD users.
Athena Dec 7, 2024 @ 1:16am 
Anyone know of a way to lock this folder from getting new files in it? It's already on read only, but that doesn't seem to do the trick.
Roland Dec 7, 2024 @ 1:24am 
Originally posted by Athena:
Anyone know of a way to lock this folder from getting new files in it? It's already on read only, but that doesn't seem to do the trick.
Theoretically you could use the Permissions system and elevate the requirement to the highest possible. Personally I wouldn't though, but I also send every single crash report because I want them to fix their ♥♥♥♥.

You also could run into an issue where the crash reporter crashes after the game crashes and I wouldn't be surprised if that caused a full on BSOD; it might not though.

Right click on the folder and go to Security tab; good luck from there.
Last edited by Roland; Dec 7, 2024 @ 1:25am
SiNiSTAR Dec 7, 2024 @ 2:02am 
Thanks, i playd yesterday for like 2 hours without issues, then it started freezing every damn match. That folder was over 21gb, never seen such a joke of a game. Went from 90% winrate to like 40% cause of all these freezes, this sucks.
pxlCorvid Dec 7, 2024 @ 2:03am 
Originally posted by Athena:
Anyone know of a way to lock this folder from getting new files in it? It's already on read only, but that doesn't seem to do the trick.

Their anti-cheat has kernel level access, which is essentially control of your entire PC.
But I'm not sure about the crash reporter process, I assume it can just read/write files to your system like any normal exe.
Like roland said, your best bet is to probably look into locking the folder somehow using the security tab or something. I wouldn't know how that works tho tbh.
Last edited by pxlCorvid; Dec 7, 2024 @ 2:04am
Roland Dec 7, 2024 @ 2:05am 
Originally posted by cooper:
Their anti-cheat has kernel level access, which is essentially control of your entire PC.
But I'm not sure about the crash reporter process, I assume it can just read/write files to your system like any normal exe.
Like roland said, your best bet is to probably look into locking the folder somehow using the security tab or something. I wouldn't know how that works tho tbh.
Whoa, hey, just to be clear I am not recommending that; just that it is an option.

I highly suspect doing it will cause more issues, but people can try it if they want.
pxlCorvid Dec 7, 2024 @ 2:18am 
Originally posted by Roland:
Whoa, hey, just to be clear I am not recommending that; just that it is an option.
I highly suspect doing it will cause more issues, but people can try it if they want.
I was just saying that since I'm unaware of any other means of locking folders in windows.
I'm only aware of it because microsoft utilize it to lock gamepass game folders so you can't access the game files themselves, but even that is near impossible to bypass and certainly causes issues so.. do so at your own risk.
Roland Dec 7, 2024 @ 2:24am 
Originally posted by cooper:
Originally posted by Roland:
Whoa, hey, just to be clear I am not recommending that; just that it is an option.
I highly suspect doing it will cause more issues, but people can try it if they want.
I was just saying that since I'm unaware of any other means of locking folders in windows.
I'm only aware of it because microsoft utilize it to lock gamepass game folders so you can't access the game files themselves, but even that is near impossible to bypass and certainly causes issues so.. do so at your own risk.
lol yea fair. I just don't want people comin at me when they break their ♥♥♥♥, and I'm not about to walk people through the step by step of it, but will point them in the right direction (partially because I'm rusty and would have to do it myself to brush up on it and I really don't want to undo it later :zaglol:)

And omfg don't get me started on Gamepass folders and their weird ass secret level of permissions. Had a whole adventure with that when waiting for PSO2 to come to Steam; change the permissions and the entire game breaks even though you didn't touch a single file! :zagmad::zagmad::cryptosick:
pxlCorvid Dec 7, 2024 @ 2:32am 
Did a lil more digging!

In Marvel\Saved\Config\CrashReportClient there are folders similar to your crash report folders containing an ini file.
There's stuff here but the important one is:
CrashConfigPurgeDays=2
So it does delete them but only after 2 days of sitting on your system, despite being immediately uploaded to the URL in the ini file.

If you save highlights often, you can change where the highlights save.
By default they save to Videos\MarvelRivals\Highlights\[file.mp4]
There's a line at the very bottom of the ini file in Marvel\Saved\Config\Windows that reads:
[CareerHighLight]
HighLightVideoSavedPath=[path here]

Change this to any path you want to save more space, or if you prefer a different folder.
I don't know why this isn't an option in-game, if it is I never saw it.
Roland Dec 7, 2024 @ 2:39am 
Originally posted by cooper:
Did a lil more digging!

In Marvel\Saved\Config\CrashReportClient there are folders similar to your crash report folders containing an ini file.
There's stuff here but the important one is:
CrashConfigPurgeDays=2
So it does delete them but only after 2 days of sitting on your system, despite being immediately uploaded to the URL in the ini file.

If you save highlights often, you can change where the highlights save.
By default they save to Videos\MarvelRivals\Highlights\[file.mp4]
There's a line at the very bottom of the ini file in Marvel\Saved\Config\Windows that reads:
[CareerHighLight]
HighLightVideoSavedPath=[path here]

Change this to any path you want to save more space, or if you prefer a different folder.
I don't know why this isn't an option in-game, if it is I never saw it.
You sexy ♥♥♥♥♥, that's brilliant!

I wonder if the highlight path allows other drives. I haven't saved any highlights yet and keep all my video files on their own dedicated HDD.

I also wonder if that crash purge setting allows for decimals, like .5 for 12 hours and .25 for 6.
AnActualGremlin Dec 7, 2024 @ 2:39am 
Oh wow. I had a bunch of crashes yesterday and now I'm kinda of afraid to see how huge that folder is going to be. I'm glad I have a bunch of space in reserve just in case.
Thank you so much for this!
pxlCorvid Dec 7, 2024 @ 2:57am 
Originally posted by Roland:
You sexy ♥♥♥♥♥, that's brilliant!

I wonder if the highlight path allows other drives. I haven't saved any highlights yet and keep all my video files on their own dedicated HDD.

I also wonder if that crash purge setting allows for decimals, like .5 for 12 hours and .25 for 6.

From what I can tell, it's automated.
The folder creation is stating what configurations were used when reporting the dump.
You'd have to change the settings in the crash report client itself, not the output ini files.
I also really doubt that the crash reporter is sending 8GB+ files, I watched my network activity after crashing+reporting and it doesn't stay up for long.
This only really tells us:
1. The devs had, for some reason, a need for 10gb+ dump files for crashes.
2. The crash reporter uploads the small file and not the big file, the big file was probably used for local debugging purposes and has no reason being on the public build of the game.
3. There's no way (that I can find) to change the purge settings or disable crash reports entirely, since it's a separate process in UE5 games.

If I figure anything out, I'll post. x)
Roland Dec 7, 2024 @ 3:11am 
Originally posted by cooper:
Originally posted by Roland:
You sexy ♥♥♥♥♥, that's brilliant!

I wonder if the highlight path allows other drives. I haven't saved any highlights yet and keep all my video files on their own dedicated HDD.

I also wonder if that crash purge setting allows for decimals, like .5 for 12 hours and .25 for 6.

From what I can tell, it's automated.
The folder creation is stating what configurations were used when reporting the dump.
You'd have to change the settings in the crash report client itself, not the output ini files.
I also really doubt that the crash reporter is sending 8GB+ files, I watched my network activity after crashing+reporting and it doesn't stay up for long.
This only really tells us:
1. The devs had, for some reason, a need for 10gb+ dump files for crashes.
2. The crash reporter uploads the small file and not the big file, the big file was probably used for local debugging purposes and has no reason being on the public build of the game.
3. There's no way (that I can find) to change the purge settings or disable crash reports entirely, since it's a separate process in UE5 games.

If I figure anything out, I'll post. x)
I have a feeling that the size of the dumps is relative to resolution and settings; in other words correlates with how much RAM and VRAM the game is using while running.

I'm only on 1080p with no upscaling (aside from TAAU) and mostly medium, but I know 1080p is quickly becoming the minority and I suspect most are in 1440p or 4k and using DLSS/FSR

This would explain why my 5 crash folders only added up to 23GB total when some are reporting that much for 1 crash.

Just a guess though, I've never done extensive debugging of anything more than some C++ scripts.
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Date Posted: Dec 6, 2024 @ 11:56pm
Posts: 54