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You also could run into an issue where the crash reporter crashes after the game crashes and I wouldn't be surprised if that caused a full on BSOD; it might not though.
Right click on the folder and go to Security tab; good luck from there.
Their anti-cheat has kernel level access, which is essentially control of your entire PC.
But I'm not sure about the crash reporter process, I assume it can just read/write files to your system like any normal exe.
Like roland said, your best bet is to probably look into locking the folder somehow using the security tab or something. I wouldn't know how that works tho tbh.
I highly suspect doing it will cause more issues, but people can try it if they want.
I'm only aware of it because microsoft utilize it to lock gamepass game folders so you can't access the game files themselves, but even that is near impossible to bypass and certainly causes issues so.. do so at your own risk.
And omfg don't get me started on Gamepass folders and their weird ass secret level of permissions. Had a whole adventure with that when waiting for PSO2 to come to Steam; change the permissions and the entire game breaks even though you didn't touch a single file!
In Marvel\Saved\Config\CrashReportClient there are folders similar to your crash report folders containing an ini file.
There's stuff here but the important one is:
CrashConfigPurgeDays=2
So it does delete them but only after 2 days of sitting on your system, despite being immediately uploaded to the URL in the ini file.
If you save highlights often, you can change where the highlights save.
By default they save to Videos\MarvelRivals\Highlights\[file.mp4]
There's a line at the very bottom of the ini file in Marvel\Saved\Config\Windows that reads:
[CareerHighLight]
HighLightVideoSavedPath=[path here]
Change this to any path you want to save more space, or if you prefer a different folder.
I don't know why this isn't an option in-game, if it is I never saw it.
I wonder if the highlight path allows other drives. I haven't saved any highlights yet and keep all my video files on their own dedicated HDD.
I also wonder if that crash purge setting allows for decimals, like .5 for 12 hours and .25 for 6.
From what I can tell, it's automated.
The folder creation is stating what configurations were used when reporting the dump.
You'd have to change the settings in the crash report client itself, not the output ini files.
I also really doubt that the crash reporter is sending 8GB+ files, I watched my network activity after crashing+reporting and it doesn't stay up for long.
This only really tells us:
1. The devs had, for some reason, a need for 10gb+ dump files for crashes.
2. The crash reporter uploads the small file and not the big file, the big file was probably used for local debugging purposes and has no reason being on the public build of the game.
3. There's no way (that I can find) to change the purge settings or disable crash reports entirely, since it's a separate process in UE5 games.
If I figure anything out, I'll post. x)
I'm only on 1080p with no upscaling (aside from TAAU) and mostly medium, but I know 1080p is quickly becoming the minority and I suspect most are in 1440p or 4k and using DLSS/FSR
This would explain why my 5 crash folders only added up to 23GB total when some are reporting that much for 1 crash.
Just a guess though, I've never done extensive debugging of anything more than some C++ scripts.