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Rapporter et problem med oversettelse
Developers know very well that each platform has its own strengths and challenges, which is why games are designed carefully to provide the most balanced experience possible. If you think controllers are a 'handicap,' it’s simply because you haven’t experienced the challenges controller players face and how they can excel with them in fair matches.
The difference in input devices doesn’t mean one is inferior; it’s diversity that enhances creativity and skill in the gaming world. If you feel controllers aren’t suitable for you, it doesn't make them any less significant or effective, it just means they require a different set of skills. In the end, if developers are working on improving the balance between input methods, it’s definitely not because they 'want to ruin the game,' but because they’re committed to making it fair and enjoyable for everyone
And the people that say aim assist isn't needed have no ♥♥♥♥♥♥♥ clue what they're talking about. A human arm vs a thumb has a movement ratio of 4:1. It's literally physically impossible to be on par with mnk without aim assist unless you're using gyro.
The stigma and misinformation needs to stop.
This issue isn’t just about ease or comfort; it’s about true equality in a competitive environment. Aim assist, when implemented thoughtfully and balanced, doesn’t diminish skill it provides players with a fair opportunity to excel regardless of the device they’re using.
This is the reality everyone needs to understand: fairness is about creating equal opportunities, not giving one side an advantage over the other
Ive also seen players run straight lines while the aim assist snaps to everyone in their path.
Ive seen fair aim assists, and Ive also seen hacked like behavior.
I believe games need to ban any form of false cursor positions.
At times, aim assist might appear like auto-aim or something similar, but its effectiveness depends entirely on how the game is designed. Some games may feature settings that make it seem overpowered, but most professional-level games implement aim assist as a minor aid, not a game-breaking feature. Developers include it to ensure a fairer experience for controller players, not to give them an unfair advantage.
If you’ve witnessed behaviors like instant turns or sudden target snapping, it’s likely you’ve encountered exceptional scenarios or even cases of cheating. However, generalizing this to all games or all players using aim assist is unfair. Most players rely on it simply to overcome the natural limitations of a controller, not to dominate unfairly.
In fact, if aim assist were as overpowered as you suggest, complaints would be widespread among mouse players. Ironically, many mouse players sometimes feel disadvantaged having controller users on their team, given the technical limits of controllers compared to mice.
Fairness in gaming doesn’t mean removing aim assist altogether; it means refining it to balance gameplay logically across different devices. If you’re encountering players who seem to exhibit supernatural skills, it’s likely you’re facing highly skilled individuals who know how to maximize their tools, whether they’re using a mouse or a controller.
Ultimately, aim assist is a tool to level the gaming experience. The focus should be on improving and fine-tuning the system rather than opposing it outright. This approach ensures a competitive and enjoyable environment for everyone.
A game cannot be considered fair if it gives one input method an advantage over another. When cross-platform play is allowed, the definition of "balance" should be redefined to ensure everyone has the same opportunities. Fairness here is not only about providing the tools, but about ensuring that every player faces the same challenges and chances.
So instead of changing how you play, you want to force everyone else to conform to YOUR view of a "balanced game"? What's next, are you going to argue for racing wheel controller support?
I mostly jest, but it's undeniable aim assist is divisive and even offensive to many, and it'd likely upset as many people as it would help. You mention games like Apex have "balanced" it, but the existence of aim assist is one of many reasons I don't play that game. I don't want to play against someone who gets the benefits of a controller and none of the downsides, balancing aim assist properly is a nightmare.
As a not quite equal comparison, look up "modern controls in fighting games". Modern controls are ways to use abilities with a single button, and do combos by repeatedly pressing the same button, instead of having to do motion inputs and string moves together.
When this system is universal to everyone like in Granblue VS: Rising, there are no problems even if the playerbase is a bit smaller. However in games like Street Fighter 6, where Modern is an entirely different way of playing, arguments are rampant and people are often frustrated. They severely nerf characters in modern by removing entire abilities, moves and nerfing the damage by 20% and it still makes people unhappy. It creates an entirely new game, aside from being extremely demoralizing to people who are putting in the effort to learn said inputs when they watch someone get perfect combos handed to them on a silver platter.
Similarly, it'd be upsetting to see someone have a noticeably easier time because the game decided to favor their control scheme over yours. What's fairer? To live with the natural advantages and disadvantages of life, or articially trying to make up for them even if it just makes things worse?
Again looking at FGs, look at the "controller vs pad vs leverless" debate. While there are people who believe leverless is at a clear advantage, there is a massive amount of players on normal gamepads and controllers, many of which have been winning tournaments for over a decade now. While they suffered some stigma in the past, FGs never got "aim assist" to make up for the differences in control types, players simply chose and trained with what they were most comfortable with. FG players put a lot of emphasis on self-improvement for competition, "iron sharpens iron", to give someone a handicap is to lessen that experience. The emotional impact must also be considered in these situations, and someone's fun shouldn't come at the expense of someone else like that.
Haha, my thoughts exactly, I was just going to joke about that too but you beat me to it by 10 minutes.
I make controller profiles for games that do not support controller, using things like Steam Input, and back in the day Pinnacle Game Profiler.
I play ♥♥♥♥♥♥♥ StarCraft with a controller.
I do in fact know what I am talking about.
You don't need aim assist if you know how to tune your ♥♥♥♥ and control your thumbs, it is a crutch for those that don't want to build the skills up or can't accept that they lack the skills.
And this entire thread was pointless anyway because the options already exist in the game and OP was asking for something that is already there; they are just not working at the moment. Instead of going on these completely pointless and exhausting rants, they should have been filing a support ticket with customer support.