Marvel Rivals

Marvel Rivals

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RB6 Dec 6, 2024 @ 11:50am
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controller aim assist
Edit:-
Let’s address this once and for all with logic, fairness, and undeniable facts.
Controller players face inherent limitations compared to mouse and keyboard users. The latter offers unparalleled precision, faster reaction times, and natural aiming fluidity due to the full-arm control and adjustable DPI settings. In contrast, controller players are restricted to using their thumbs on analog sticks, resulting in a significant disadvantage. Aim assist isn’t about ‘hand-holding’; it’s about leveling the playing field and ensuring fairness in a competitive environment.
The stigma surrounding aim assist needs to end. It’s not an overpowered mechanic—it’s a necessary tool to balance the fundamental differences between input methods. Without it, controller players are left at an undeniable disadvantage, reducing their ability to compete effectively and enjoy the game. And for those claiming aim assist ruins shooters: games like Apex Legends and Call of Duty have proven that a well-balanced aim assist system can coexist with competitive integrity while welcoming players of all inputs. Conversely, games that ignore controller accessibility alienate a massive part of their audience, leading to fractured communities and, in many cases, dwindling player bases.
Furthermore, let's not ignore the frustration of crossplay. Keyboard and mouse players often complain about losing because they’re paired with controller users on their team. This isn’t a skill issue; it’s a balancing issue. Aim assist doesn’t guarantee headshots—it simply provides controllers with a fighting chance against the precision of a mouse. Isn’t that the definition of fairness?
Game developers are not naïve. They recognize that maintaining balance is key to keeping their player base engaged and satisfied. Separating input-based queues or offering scalable aim assist are proven solutions that work without compromising the integrity of competitive play.
At the heart of this debate is one simple truth: all players deserve an enjoyable and fair gaming experience, no matter their input method. Controllers are not inherently inferior—they’re just different. Giving controller users the tools they need to compete isn’t a privilege; it’s a necessity for the health of the game and its community. The time for change is now.
Last edited by RB6; Dec 7, 2024 @ 1:44pm
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Showing 1-15 of 61 comments
Plagues Dec 6, 2024 @ 12:05pm 
Nah. You shouldn't need crutches
SopDogger Dec 6, 2024 @ 12:06pm 
use an input that allows you to aim

hope this helps, gl
RB6 Dec 6, 2024 @ 12:11pm 
Originally posted by Plagues:
Nah. You shouldn't need crutches
"Using aim assist isn't about needing 'crutches,' it's about ensuring a fair and balanced experience for players who choose controllers. Every input method has its strengths and limitations—mouse and keyboard offer precision, while controllers provide comfort and accessibility. Aim assist simply levels the playing field, not as a shortcut, but as a necessary adjustment for different hardware. Respecting diverse playstyles makes gaming better for everyone. Hope this perspective helps."
RB6 Dec 6, 2024 @ 12:12pm 
Originally posted by SopDogger:
use an input that allows you to aim

hope this helps, gl
"I already use a controller, and that's exactly why I'm discussing aim assist. Controllers naturally have limitations compared to mouse and keyboard in precision aiming. Aim assist isn't about making things easier—it's about balancing the experience for all players regardless of their input method."
Gratch Dec 6, 2024 @ 12:15pm 
Found the OW2 console player "please give me aim assist"
Fischy Dec 6, 2024 @ 12:16pm 
Yeah aim-assist (built in aimbot?) would just make crossplay unbearable. Games have tried this, it doesn't go well.
RB6 Dec 6, 2024 @ 12:28pm 
Aim assist is not simply a tool to make things easier or disrupt the balance between players. It's a means to ensure fairness for controller users who face different challenges compared to mouse and keyboard players. The goal here isn't to create an unfair advantage, but to remove the imbalance that can make crossplay frustrating for some. As for the idea that aim assist is like a 'built-in aimbot,' that's an exaggeration; aim assist is just a minor adjustment to give controller players a fair chance.

Moreover, the game involves complex skills and a lot of movement. For mouse and keyboard users, it's easier to aim while executing all these abilities, as they have precise control. On the other hand, controller users struggle to do the same—managing all the movements and skills while also trying to keep focus on aiming is a challenge. That’s why aim assist becomes essential in balancing things out and ensuring a fair experience for all players
Nebiros Dec 6, 2024 @ 12:32pm 
aim assist for everyone or no one

take it or leave it
RB6 Dec 6, 2024 @ 12:40pm 
Originally posted by Nebiros:
aim assist for everyone or no one

take it or leave it
That's an interesting take, but you're missing the bigger picture. No one is forcing you to play with a controller, but it’s important to recognize that big companies like Epic Games with Fortnite, Activision with Call of Duty: Warzone, and Microsoft with Halo have implemented aim assist for controller users after extensive research and testing because they understand the challenges that controller players face. These companies have designed these systems specifically to ensure that controller users can compete on a level playing field, without being at a disadvantage compared to mouse and keyboard players.

If you're still skeptical, remember that the decision to implement aim assist isn't about 'making things easier'—it's about fairness. Controller players don't have the same precision as a mouse, so aim assist is there to compensate for that and provide a smoother, more competitive experience. It’s been proven across multiple titles that when aim assist is properly balanced, it enhances the gaming experience for all players. You can still choose to play with a mouse and keyboard, but don't dismiss the validity of aim assist when it's been carefully designed to create an equitable environment for everyone.

At the end of the day, gaming should be about fun and fairness. Don’t force me to give up the benefits that have been incorporated into controllers after years of refinement and player feedback. It’s not about making things too easy; it’s about allowing everyone to play and enjoy the game on equal terms
LordSlug Dec 6, 2024 @ 6:37pm 
yea that is the problem with these type of games on controllers, you got all the whiny archaic kbm people crying about it. would be a lot better of a game with aim assist for controllers. Just look at all the games with aim assist compared to ones without it. the ones w it are popular the ones without only have little bit of ppl playing and usually get shut down for lack of engagement. FKBM
Mr. Figgles Dec 6, 2024 @ 6:43pm 
Originally posted by MR-Ghost:
Originally posted by Nebiros:
aim assist for everyone or no one

take it or leave it
That's an interesting take, but you're missing the bigger picture. No one is forcing you to play with a controller, but it’s important to recognize that big companies like Epic Games with Fortnite, Activision with Call of Duty: Warzone, and Microsoft with Halo have implemented aim assist for controller users after extensive research and testing because they understand the challenges that controller players face. These companies have designed these systems specifically to ensure that controller users can compete on a level playing field, without being at a disadvantage compared to mouse and keyboard players.

If you're still skeptical, remember that the decision to implement aim assist isn't about 'making things easier'—it's about fairness. Controller players don't have the same precision as a mouse, so aim assist is there to compensate for that and provide a smoother, more competitive experience. It’s been proven across multiple titles that when aim assist is properly balanced, it enhances the gaming experience for all players. You can still choose to play with a mouse and keyboard, but don't dismiss the validity of aim assist when it's been carefully designed to create an equitable environment for everyone.

At the end of the day, gaming should be about fun and fairness. Don’t force me to give up the benefits that have been incorporated into controllers after years of refinement and player feedback. It’s not about making things too easy; it’s about allowing everyone to play and enjoy the game on equal terms
It's extremely comical that you bring up Halo in your list of games with aim assist to support your argument.

The same game where KBM and Controller accuracy %'s were easily accessible and the community made a graph showing the absolutely insane gap there was in KBM and Controller users? (Source: https://www.reddit.com/r/halo/comments/r3es60/accuracy_stats_for_kbm_vs_controller/ ) The same game that literally had to add aim assist to KBM to even the playing field against controller aim assist. THATS the game you're talking about???

You can try to talk about "Fairness" all day long, but it won't change the fact that aim-assist is the complete opposite of being "Fair." There's nothing "Fair" about having a game perform one of its core, and most important mechanics for you.
Last edited by Mr. Figgles; Dec 6, 2024 @ 6:44pm
JRS Dec 6, 2024 @ 6:46pm 
yeah btw crossplay is ruining quickplay, most games are insta lose because half of the team are console peasants
RB6 Dec 7, 2024 @ 2:42am 
Originally posted by LordSlug:
yea that is the problem with these type of games on controllers, you got all the whiny archaic kbm people crying about it. would be a lot better of a game with aim assist for controllers. Just look at all the games with aim assist compared to ones without it. the ones w it are popular the ones without only have little bit of ppl playing and usually get shut down for lack of engagement. FKBM
Thank you for pointing that out, and I completely agree with your perspective. Aim assist isn’t about making things unfair—it’s about leveling the playing field. As you mentioned, some of the most successful games like Call of Duty, Fortnite, and Apex Legends have embraced aim assist for controllers, and their player bases have thrived because of it.

The reality is that controllers are inherently different from keyboard and mouse setups. Games with dynamic movement, complex skills, and fast-paced action become much harder to manage without some form of aim assist on controllers. It’s not about giving an advantage but rather ensuring every input device is viable.

Players should have the freedom to choose the input that suits their preferences without being at a significant disadvantage. Disabling aim assist risks alienating a huge portion of players who rely on controllers, potentially harming engagement in the long run—as you rightly pointed out.

A well-implemented aim assist doesn’t hurt the experience; it enriches it for everyone. Crossplay should empower inclusivity, not divide players by input method.
Roland Dec 7, 2024 @ 2:44am 
Originally posted by MR-Ghost:
The lack of proper aim assist support for controllers in this game makes it very challenging for controller players to enjoy the experience.
A someone who plays StarCraft (and everything else) with a controller:
Skill issue. Git gud.
GuyFawx Dec 7, 2024 @ 2:45am 
the prob with aim assist is when mouse and kb users spoof the controller AA onto a mouse you get a very weird way to cheat so its best that they keep it off
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Date Posted: Dec 6, 2024 @ 11:50am
Posts: 61