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Limit the frame-rate (~60-80) both in-game and outside, for example by RivaTunerStatisticsServer. In-game is not enough as the mechanism is different.
Set settings to the low side of things and especially important is to switch from DLSS to TAAU.
Used to have crashed very frequently, after those steps not a single crash. The game looks worse, but it is what it is.
Disabled V-Sync, disabled Low Latency Mode, FPS limit to 120.
Spec
i9 13900k - RTX 3080
64gb of ddr5 ram
installed on 2tb samsung ssd 990 pro
every driver for everything has been updated.
Happens every few games no ryme or reason to it can be just chilling in the menu, in an intense fight or just loading in.
Aside from that i have a 13600k, which is of the affected CPU's, the least likely to fail.
However, i have experienced crashes in Marvel Rivals, GPU crashes so to say...
However, if you can read well enough, the crashes should especially happen when compiling shaders, which is when the CPU is stressed most.
Now there isn't a single game out there that crashes for me when it is compiling shaders which leads me to believe this game simply has a crashing issue which in my experience is related to NVIDIA drivers.
Older NVIDIA drivers gave me zero crashes.
Now last time i played with the newest drivers i didn't crash either, but that may be because i only played 4 matches.
So now it actually seems game devs may just try to hide hard-needed work behind the stability issues of 1300/14000 Intel CPU's.... While in fact this game can also crash due to certain drivers.
If you read my message it says clearly it will not solve the crashes, im just reminding people. Their support is the worst and they havent helped one bit.