Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Melee characters have the disadvantage that against coordinated teams they must place themselves into a position of extreme vulnerability. How strong this guy is depends almost entirely on how well his team can create space for him to do his thing.
Iron Fist is strong if left unchecked and allowed to get into your backline.
But if Frank Castle seems him and shoots him... he's dead.
Melee can be strong in this game but needs to close the distance, which is a lot easier said than done. Heroes like Spiderman are much better at it, Iron Fist has to work for his range.
This game's balance of range vs. melee is tenuous. But basically if the melee gets in range you're screwed. But getting in range is hard if the range knows what he's doing.
Scarlet Witch is essentially Moira with Reaper's ult. It only works if you drop in from above unnoticed when doing the ult. If you're walking up to the enemy team they are going to shoot you full of holes.