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You can also use FSR 3 FRAME GENERATION (I personally don't because there are some issues with ghosting) but that should help out.
You can remove the Lumen RT if you'd like, that should boost the FPS as well by quite a bit.
Also, Overwatch and Valorant are old games, this is an Unreal Engine 5 game with Ray Tracing. Much more demanding.
Only good thing right now is intels b580 gpu
It's the other away around, since Epic owns unreal, Epic also partnered with AMD.
I have seen more people with nvidia gpu issues then AMD.
Honestly Epic is baking in some garbage into their engine to work "better" with AMD.
I got 7900 XTX hardly having any serious issue, only issue is unoptimized piece of game.
ATI/amd graphics cards will always have hardware issues and driver issues.
I run on a 3700x and a RTX 3070. With over 300 FPS and no crashes.
She's stable, outside of DOOM MATCH which often has inconsistent frame-time. Beyond that, every other mode functions as it should, for the most part. There's the occasional stutter/frame-time fluctuation, and should be fixed.
I solve most of my stuttering with RTSS and just cap the frames to 142 and that's it. Make sure v-sync is disabled, disable in-game frame limit, and good to go. Mind you, this works for me, and it does with almost any game which has stuttering, or just garbage frame-limiter.
No driver issues, thus far. Yeah, that's about it.
AMD and Linux rarely ever go wrong when together. This is why I dual-boot.
vega 56
~110fps
with frame generation 180 fps but unstable and strange mousefeeling
Keep bending over for Nvidia, thats certainly helped the industry.
I get over 120 fps settings completely maxed no FG at all.
The solution for me was to activate TAAU while scaling down to 30% Render Scaling, looks not good, but runs flawless.