Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Didn't think of that one did you?
I haven't played Psylocke or Starlord but I've fought them and the Psy=Skye argument I can kinda see, but facing Starlord feels nothing like Lex.
After they nerfed Skye's Preparation, Lex quickly became my best flank and he always felt impactful and deadly, whereas Starlord is an annoyance at most.
Yeah it was kinda a stretch. Mostly said it because Starlord kept getting compared to Tracer, but other than the guns they aren't really alike. Especially in the difficulty; Tracer's one of the frailest and most difficult hero to play in OW and Starlord's pretty simple.
The Lex comparison mostly came because they're both flankers with low skill floors and also have the twin pistols and auto-aim abilities. They also have a dodge move that reloads their weapons (well, in Lex's case it's a card you can equip to make the slide generate ammo).
And some of it is just general character kit design. We got the usual builder spender, stance dance, primer etc. archetypes. This stuff is universal because it's time tested and works.
Magneto = a very, very slow and weak Torvald (They should seriously consider having separate cooldowns for his ally shield and self shield abilities).