Marvel Rivals

Marvel Rivals

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Tamaricky Dec 6, 2024 @ 1:31am
Overall good, just poor optimization
and why we cant disable the screen reflection?
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Showing 1-8 of 8 comments
Rave Pathfinder. Dec 6, 2024 @ 1:38am 
Agreed, my gpu spiking a little is nerve racking to watch.
Maverik770 Dec 6, 2024 @ 1:38am 
They likely built their lighting and reflections using Dynamic Lighting only instead of actually building their own static lighting and reflections.

Using UE5's pre-baked in methods to dynamically generate your lighting is way easier and cheaper than having skilled artists with decades of knowledge build it. And then you can rely on Upscaling to cover up the horrendous performance hit caused by your forced dynamic lighting and reflections.

This is sadly the state of game development currently. So many people on here would cry an absolute fit if this game used any kind of AI art instead of having a person build it but yet they will come on here and vehemently defend the use of Dynamic Lighting and Reflection systems without any way to disable them and run on manually built static maps instead.
Last edited by Maverik770; Dec 6, 2024 @ 1:40am
Dracula Dec 6, 2024 @ 1:46am 
i made a video about performance i get around 130-140 fps in game now go and check it out on Bebsimo channel (No promo ong) just trying to help
Ackquwa Dec 8, 2024 @ 7:13am 
Originally posted by bebsimo:
i made a video about performance i get around 130-140 fps in game now go and check it out on Bebsimo channel (No promo ong) just trying to help
What is the video link? Cant seem to find it
Dracula Dec 8, 2024 @ 9:49am 
Originally posted by Ackquwa:
Originally posted by bebsimo:
i made a video about performance i get around 130-140 fps in game now go and check it out on Bebsimo channel (No promo ong) just trying to help
What is the video link? Cant seem to find it

here
THE BEST GRAPHIC SETTINGS FOR MARVEL RIVALS
https://youtu.be/BFTnMaM80A4
Tamaricky Dec 9, 2024 @ 6:41am 
Originally posted by bebsimo:
Originally posted by Ackquwa:
What is the video link? Cant seem to find it

here
THE BEST GRAPHIC SETTINGS FOR MARVEL RIVALS
https://youtu.be/BFTnMaM80A4

I've watched the video, and it's clear you're using frame generation to boost your FPS. However, frame generation introduces latency, causes delays, and occasionally leads to stuttering. This kind of technology should be considered unacceptable in competitive gaming. Moreover, this game seems to rely heavily on upscaling and frame generation instead of optimizing its core performance. The developers should focus on genuine improvements to the game engine or optimization instead of relying on these technologies as a crutch.
VenomSeeker Dec 18, 2024 @ 12:01pm 
Originally posted by Tamaricky:
Originally posted by bebsimo:

here
THE BEST GRAPHIC SETTINGS FOR MARVEL RIVALS
https://youtu.be/BFTnMaM80A4

I've watched the video, and it's clear you're using frame generation to boost your FPS. However, frame generation introduces latency, causes delays, and occasionally leads to stuttering. This kind of technology should be considered unacceptable in competitive gaming. Moreover, this game seems to rely heavily on upscaling and frame generation instead of optimizing its core performance. The developers should focus on genuine improvements to the game engine or optimization instead of relying on these technologies as a crutch.

Stop spreading misinformation. Developers are not using DLSS and FSR as crutches. Games have more demanding high end settings than they did in the past with the emergence of higher end hardware. Just lower your settings down to Low or Medium instead of running everything on Ultra and you'll see crazy improvements in framerate and little change to fidelity. And don't even attempt to run 4K if you're not using a 3080 or better.

Also, frame generation doesn't introduce latency or delays. It has the same latency as the base framerate it is sampling. So if you're getting 120fps, it's going to feel like 60-80ish fps in terms of responsiveness.
Last edited by VenomSeeker; Dec 18, 2024 @ 12:02pm
ElSeniorDoggo Dec 18, 2024 @ 7:56pm 
Originally posted by VenomSeeker:
Originally posted by Tamaricky:

I've watched the video, and it's clear you're using frame generation to boost your FPS. However, frame generation introduces latency, causes delays, and occasionally leads to stuttering. This kind of technology should be considered unacceptable in competitive gaming. Moreover, this game seems to rely heavily on upscaling and frame generation instead of optimizing its core performance. The developers should focus on genuine improvements to the game engine or optimization instead of relying on these technologies as a crutch.

Stop spreading misinformation. Developers are not using DLSS and FSR as crutches. Games have more demanding high end settings than they did in the past with the emergence of higher end hardware. Just lower your settings down to Low or Medium instead of running everything on Ultra and you'll see crazy improvements in framerate and little change to fidelity. And don't even attempt to run 4K if you're not using a 3080 or better.

Also, frame generation doesn't introduce latency or delays. It has the same latency as the base framerate it is sampling. So if you're getting 120fps, it's going to feel like 60-80ish fps in terms of responsiveness.
Yes and no about the feeling. It does introduce latency as you will see in many videos talking about it and explaining how it works. Now you do have a point that the higher the frame rate you get the less latency you feel because it not the same getting anything below 144hz with FG than getting more than with FG.

But FG for competitive gaming will introduce latency, the only thing that may reduce it is reflex
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Date Posted: Dec 6, 2024 @ 1:31am
Posts: 8