Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Using UE5's pre-baked in methods to dynamically generate your lighting is way easier and cheaper than having skilled artists with decades of knowledge build it. And then you can rely on Upscaling to cover up the horrendous performance hit caused by your forced dynamic lighting and reflections.
This is sadly the state of game development currently. So many people on here would cry an absolute fit if this game used any kind of AI art instead of having a person build it but yet they will come on here and vehemently defend the use of Dynamic Lighting and Reflection systems without any way to disable them and run on manually built static maps instead.
here
THE BEST GRAPHIC SETTINGS FOR MARVEL RIVALS
https://youtu.be/BFTnMaM80A4
I've watched the video, and it's clear you're using frame generation to boost your FPS. However, frame generation introduces latency, causes delays, and occasionally leads to stuttering. This kind of technology should be considered unacceptable in competitive gaming. Moreover, this game seems to rely heavily on upscaling and frame generation instead of optimizing its core performance. The developers should focus on genuine improvements to the game engine or optimization instead of relying on these technologies as a crutch.
Stop spreading misinformation. Developers are not using DLSS and FSR as crutches. Games have more demanding high end settings than they did in the past with the emergence of higher end hardware. Just lower your settings down to Low or Medium instead of running everything on Ultra and you'll see crazy improvements in framerate and little change to fidelity. And don't even attempt to run 4K if you're not using a 3080 or better.
Also, frame generation doesn't introduce latency or delays. It has the same latency as the base framerate it is sampling. So if you're getting 120fps, it's going to feel like 60-80ish fps in terms of responsiveness.
But FG for competitive gaming will introduce latency, the only thing that may reduce it is reflex