Marvel Rivals

Marvel Rivals

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d 5 DIC 2024 a las 21:20
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Forced 50% winrate and instability
Yup, the patented

'If you win two or more games in a row, your next match is guaranteed to be an algorithm-mandated uber-stomp where you have literally zero percent chance of victory'

is used to shackle above-average players immediately. It really makes for a neat first impression when combined with a UE5 crash every 4–5 matches and the game being a by-the-numbers hero shooter with nothing unique about it.

Can't exactly say I was hyped, but I still feel disappointed somehow.
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Mostrando 76-90 de 123 comentarios
ddmsky 4 ENE a las 14:51 
So... every single game needs that conspiracy it seems. It's never the player, IT"S THE SYSTEM

Even funnier to realize that 50% is a desired outcome of matchmaking - if you have 50% it means the system works as intended lol
Última edición por ddmsky; 4 ENE a las 14:51
ariba 4 ENE a las 14:52 
I won 23 of my first ranked matches out of 25 played. OP's statistics don't quite math
Deverin 4 ENE a las 14:58 
looks like most people here think that the problem is that you fight against enemies that are stronger than you..
but from what i experienced the problem is that you can basicly always handle the enemies (even if its close) but your random mates cant even scratch them and just die all the time and dont know what they should do

and you just cant carry a noob team 1v6
thats the forced loose lobby.. like why do i get competent mates (that mostly are on my skill lvl or just slightly below) in some matches and then the biggest noob mates in the next few matches....
feels rigged
I have noticed this. Sometimes after losing a few games in a row, i'll get matched up against straight bots. Just run forward and die. I have to lose 4 or 5 in a row to get it though.
Vudash 4 ENE a las 15:02 
skill issue, now give me clown aswell ;)
Deverin 4 ENE a las 15:02 
Publicado originalmente por ⎛⎝Gilgamesh⎠⎞:
I have noticed this. Sometimes after losing a few games in a row, i'll get matched up against straight bots. Just run forward and die. I have to lose 4 or 5 in a row to get it though.

this too
they wont even write something if you ask them anything
like "are you guys bots" or soemthing
bet they really are bots lol
Akasha 4 ENE a las 15:02 
Yeah it's a retention system, that's why you get bots if you lose 3. After 3 or 4 wins it gets really sweaty and you'll get beat back down to your correct win %. 50% is just the standard most people can pull out of a flat 50%.
Aven Oul 4 ENE a las 15:06 
Publicado originalmente por d:
Yup, the patented

'If you win two or more games in a row, your next match is guaranteed to be an algorithm-mandated uber-stomp where you have literally zero percent chance of victory'

is used to shackle above-average players immediately. It really makes for a neat first impression when combined with a UE5 crash every 4–5 matches and the game being a by-the-numbers hero shooter with nothing unique about it.

Can't exactly say I was hyped, but I still feel disappointed somehow.
its hard coded that they put players in your game that refuse to help too
Publicado originalmente por SG7:
Publicado originalmente por ariba:
I won 23 of my first ranked matches out of 25 played. OP's statistics don't quite math


Everyone commenting their win streaks on placement or just getting the game like that's relevant.

You're going to find out once the MM decides what rank to put you in :*D

You you will be ~50% like everyone else in time

It ain't random it does pick probable wins/loss for each team as most MM do currently for better or worse.

It's just tuned a little on the side of almost certain instead of could go either way. You think it's going to treat you different? Or you just going straight to top 100 with your 90% win rate lmao.
Get real unless you are in fact Top 100.

Pure random matches regardless of who won or lost their last games would be more fun.

But the problem is if you don't take into account a players winning or losing streak when matching then some players will lose ALOT or pretty much always.

So spread the losses all around.

Gaming socialism
one of the CoDs did an experiment with turning of MMR in their unranked modes for a while, results were that pretty much everyone was more unhappy except for youtube clip farmer types.

This is literally one of those "you think you want this but you really don't" situations
Caim 4 ENE a las 15:30 
Agreed, no matter what role I play, my stats can be anywhere from 80-100% higher than the second person, I.E healing, DPS, Kills, perfectly timed ults, mic communicating.

If you solo queue you will be forced to lose, I hit diamond 3 solo, and I get teams with Punishers going 0-7, it's ridiculous, how do they even climb that high.
There seems to be a basic difficulty understanding what forced 50% win rate means. The system SHOULD try to get most people at a 50% win rate so that the game is enjoyable for most players. These games, however, do not achieve the 50% by matching closely skilled players in both teams so that the games are reasonably fair. It forces games where you just steamroll the other team or your team is obliterated. That is not good matchmaking despite that the outcome is a 50% win rate. If the match making does a fair job, all of the players in the game are relatively close in skill. Naturally smurfing exists but most of the time a forced loss team has people in it that seem to never even have used a computer before. It's that bad. So the frustration comes from playing against a team of 6 players who know how to play with a team that don't even grasp the basic mechanics of the game. This happens in HOTS, Dota, Lol and many other competitive team games. The only way to circumvent this is to play with a premade team that somebody mentioned earlier in the thread
Blackdeth 4 ENE a las 15:33 
Publicado originalmente por d:
Publicado originalmente por Quarantine:
I've been on 15 lose streaks in LoL its part of competitive games. Grow up.
Most games that have this forced 50% winrate algorithm turn it off in competitive, it's unfortunate that you suck so badly at vidya that you haven't been able to tell the difference, though.

Publicado originalmente por SolutionS:
conspiracy unless presented hard evidence. Or just Copium...
He doesn't know

Publicado originalmente por Coldflame:
the game has literally existed for 5 hours, in what universe is MMR calibrated to a sufficient extent to 'rig matches'

the fact youre saying this already gives away how big a cope it is
There's evidently no precise calibration necessary when It's in effect already.

Sorry my friend, you are just bad. Stop solo qing and play with a team. If you aren't good enough to be part of a team, then it's not the game. It's you.

I suppose it's easier for you to write paragraphs of ridiculous cope then to reflect on yourself and do better. I understand. Accountability is tough.
ariba 4 ENE a las 15:34 
Publicado originalmente por SG7:
Publicado originalmente por ariba:
I won 23 of my first ranked matches out of 25 played. OP's statistics don't quite math


Everyone commenting their win streaks on placement or just getting the game like that's relevant.

You're going to find out once the MM decides what rank to put you in :*D

You you will be ~50% like everyone else in time

It ain't random it does pick probable wins/loss for each team as most MM do currently for better or worse.

It's just tuned a little on the side of almost certain instead of could go either way. You think it's going to treat you different? Or you just going straight to top 100 with your 90% win rate lmao.
Get real unless you are in fact Top 100.

Pure random matches regardless of who won or lost their last games would be more fun.

But the problem is if you don't take into account a players winning or losing streak when matching then some players will lose ALOT or pretty much always.

So spread the losses all around.

Gaming socialism

Eh. I'm a brand new player so the game don't know how to calibrate me yet, but I'm sure it's exactly how every other competitive game's matchmaking system is designed; to put you at a 50% W/L ratio so you're forced to grind the game day and night in order to climb, essentially locking you into spending as much time in their game as possible. It's common.

But having that said, I've hardcarried all my matches as Namor only and haven't broken a single sweat. Hitting top 500 seems like it'll be a breeze compared to hitting top 500 in Overwatch
ddmsky 4 ENE a las 15:35 
Publicado originalmente por Caim:
Agreed, no matter what role I play, my stats can be anywhere from 80-100% higher than the second person, I.E healing, DPS, Kills, perfectly timed ults, mic communicating.

If you solo queue you will be forced to lose, I hit diamond 3 solo, and I get teams with Punishers going 0-7, it's ridiculous, how do they even climb that high.
Because 0-7 Punishers also play against better players. And DPS players are the most carried class in the game - you can have matches with noob DPS and wouldnt feel the difference or could fill the gaps by Vanguards and Strats hero picks. But you cannot have noob Strats and Vangs - that's an autolost game. Vanguards and Strats are too important in MR.
Caim 4 ENE a las 15:39 
Publicado originalmente por ddmsky:
Publicado originalmente por Caim:
Agreed, no matter what role I play, my stats can be anywhere from 80-100% higher than the second person, I.E healing, DPS, Kills, perfectly timed ults, mic communicating.

If you solo queue you will be forced to lose, I hit diamond 3 solo, and I get teams with Punishers going 0-7, it's ridiculous, how do they even climb that high.
Because 0-7 Punishers also play against better players. And DPS players are the most carried class in the game - you can have matches with noob DPS and wouldnt feel the difference or could fill the gaps by Vanguards and Strats hero picks. But you cannot have noob Strats and Vangs - that's an autolost game. Vanguards and Strats are too important in MR.

It's diamond, nobody should be going 0-7. Especially with a support that averages 13k heals every 10 minutes, and reach over 50k in ranked + revives, damage boosts, and other stats that aren't counted.

They should not be in my bracket, and I shouldn't be in theirs.

I play groot, or strange, and get MVP almost 100% of the time when my team isn't literal BOT, would likely get mvp support as well, but healing isn't a factor for it.
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Publicado el: 5 DIC 2024 a las 21:20
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