Marvel Rivals

Marvel Rivals

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d 5 DIC 2024 a las 21:20
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Forced 50% winrate and instability
Yup, the patented

'If you win two or more games in a row, your next match is guaranteed to be an algorithm-mandated uber-stomp where you have literally zero percent chance of victory'

is used to shackle above-average players immediately. It really makes for a neat first impression when combined with a UE5 crash every 4–5 matches and the game being a by-the-numbers hero shooter with nothing unique about it.

Can't exactly say I was hyped, but I still feel disappointed somehow.
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Mostrando 61-75 de 123 comentarios
Ezcout 18 DIC 2024 a las 17:22 
Publicado originalmente por RageMojo:
This is a truly brain-dead take.

Tides turn, you get stomped sometimes. You dont complain when your on the stomping side of things. FFS even ancient games like TF2, Battlefield and COD still go through this.

Unfortunately the matchmaking is rigged, I got the exactly 50% wr, and four friends of mine also have 50% forced winrate. All the competitive matches are unbalanced, it odes not matter if you win or lose.
They want to make you think that you're improving so that you keep playing the game. The same thing happens to all f2p competitive games nowadays. Valorant does exactly the same.
It's a business, the game is free so they want to hook you and make you spend money in the game in the long run
Última edición por Ezcout; 18 DIC 2024 a las 17:23
It's impossible to climb solo in this chinese goyslop garbage
Kitt 🌟 Stargazer 20 DIC 2024 a las 16:28 
This is why I generally play with friends. I get teammates I can generally rely on and know how they play so we can work off of each others skill sets.

Publicado originalmente por Nobody:
ive won my last 7 games dude. try playing with friends

Publicado originalmente por Λli:
It's not forced just get better or play with friends, if you have some tho XD

Nice to see someone else gets it!
https://steamcommunity.com/sharedfiles/filedetails/?id=3024123405

Publicado originalmente por Sir Cacetinho:
It's impossible to climb solo in this chinese goyslop garbage

Solo queuing is generally seen as purposely handicaping yourself if your intent is to win matches. No match maker will ever be reliable enough to give you genuinely good teammates regularly. You're fooling yourself if you think it can read your mind and be like "oh, these are the types of players he generally wants." lol.
Última edición por Kitt 🌟 Stargazer; 20 DIC 2024 a las 16:31
Mitrovarr 20 DIC 2024 a las 16:31 
I like how people whine about forced 50% winrate.

It's like... that's how SBMM works? If you are good, you will fight better and better players until you are playing against players as good as you or better. And then yeah, you're going to lose. Eventually it will gravitate to a level where you should be fighting people who are, on average, equally good.

The only people who get much higher than 50% winrate are the best in the world, because they system literally doesn't have anyone better to put them up against.
Publicado originalmente por Quarantine:
I've been on 15 lose streaks in LoL its part of competitive games. Grow up.
The sad part is if you did the best in all 15 of those games than you aren't the problem, its your teammates. That's pretty much how it always is with sbmm.

I think this game just has a light sbmm, not to aggressive i've gone on long winstreaks, usually when we lose its cause the healer doesn't heal and is playing as duelist the whole game.
Última edición por Branded Swordsman 𒉭; 20 DIC 2024 a las 16:34
Mitrovarr 20 DIC 2024 a las 16:37 
Also, playing with friends will make you win more for now, but it may screw you if you go back to solo queue later. It effectively makes you a better player because you have better comps and teamwork. You will win more because you are facing players of equal skill to you as a solo player, However, you'll just inflate your MMR and end up playing teams as good as your team, so eventually you'll be back to 50%.

And if you go back to solo queue later, you'll suddenly get much worse because you don't have the teamwork advantage, and then you'll lose more than 50% of your games until your MMR goes back to normal.
Wruce Bayne 21 DIC 2024 a las 8:14 
Publicado originalmente por Ezcout:
Publicado originalmente por RageMojo:
This is a truly brain-dead take.

Tides turn, you get stomped sometimes. You dont complain when your on the stomping side of things. FFS even ancient games like TF2, Battlefield and COD still go through this.

Unfortunately the matchmaking is rigged, I got the exactly 50% wr, and four friends of mine also have 50% forced winrate. All the competitive matches are unbalanced, it odes not matter if you win or lose.
They want to make you think that you're improving so that you keep playing the game. The same thing happens to all f2p competitive games nowadays. Valorant does exactly the same.
It's a business, the game is free so they want to hook you and make you spend money in the game in the long run

Xdefiant was the only recent shooter that didn't have any of this manipulative crap and players left in droves because they weren't handed wins but instead were forced to improve and now that game is shutting down, sad reality
FireJach 21 DIC 2024 a las 14:35 
same i experienced black and white matches a lot
True
This game has the Engagement Optimized Match Making bs like typical mobile MOBA game

I usually tank my expected loss games in unranked games
The pattern is you need to tank 3 to 9 games depending on your account its account specific so I'd suggest players to go and test your account specific spree Mobile MOBA or multiplayer games have this type of system
Mine is every 3-5 games my friends are every 4-6 games so its going to be different for everyone account

These expected loss games have the worst balance combo ever
Teammates that have worse aim %, damage, heal, tank, push, skill etc than enemies these teammates shouldn't que with me at all

I avoid and minimise the force 50% matchmaking by tanking upcoming expected loss games in unranked and playing in off time time such as midnight and early morning this gives me enough +10-20% edge over 50% from my own skill

The only saving grace is that this game is fun outside the forced 50% matchmaking unlike overwatch which is not fun and nerfed to ground
OMEGA 21 DIC 2024 a las 18:31 
this happens all the time my last few comp games have been w w l w w l w w l
Peeeeew 4 ENE a las 13:14 
its 3 times i got 8 wins in a row then 8 lose. I dunno wtf is wrong with this game
doesn't that just mean you've reached the APPROXIMATE "sweet spot" for your MMR, how do you tell the difference between "The matchmaking is being manipulative" VS "this is where i'm against roughly equal skill opponents"

and yes this applies to quickplay, every game ever has MMR in quickplay too, your mileage may vary on how you feel about it, but there is no 100% random no MMR mode to play besides maybe arcade
Deverin 4 ENE a las 14:41 
Publicado originalmente por Pachislot Rockman Ability:
doesn't that just mean you've reached the APPROXIMATE "sweet spot" for your MMR, how do you tell the difference between "The matchmaking is being manipulative" VS "this is where i'm against roughly equal skill opponents"

and yes this applies to quickplay, every game ever has MMR in quickplay too, your mileage may vary on how you feel about it, but there is no 100% random no MMR mode to play besides maybe arcade

you know that you not belong there and its rigged if you have reliably basicly twice the stats of your random mates
happens too often..
Ferrsai 4 ENE a las 14:46 
Publicado originalmente por Pokadex:
I really hate this kind of game design. Not only is it annoying that I HAVE to play a game where I get mega stomped if i win too much, it's also predatory. Because they KNOW you'll keep coming back for the matches where you win. I'd rather have a bunch of close games than this garbage.

Ruins what is otherwise a pretty good game for me.

There probably is a large segment of the population that only has fun when they win, which is unfortunate. I don't care if I win or lose, because you lose and still personally have had a pretty good match. Close, hard fought games are the most enjoyable. Games wherein your team doesn't group up or even try to work together, use cover or focus targets/pick off the low hp enemies ever are really frustrating as they are just respawn simulators. You can't swap or change your tactics to make up for 3-5 people that are functionally worse than bots.
tallgeese 4 ENE a las 14:46 
Publicado originalmente por Mitrovarr:
I like how people whine about forced 50% winrate.

It's like... that's how SBMM works? If you are good, you will fight better and better players until you are playing against players as good as you or better. And then yeah, you're going to lose. Eventually it will gravitate to a level where you should be fighting people who are, on average, equally good.

The only people who get much higher than 50% winrate are the best in the world, because they system literally doesn't have anyone better to put them up against.
no, that's not right.
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