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Ruins what is otherwise a pretty good game for me.
the fact youre saying this already gives away how big a cope it is
He doesn't know
There's evidently no precise calibration necessary when It's in effect already.
Well that's how the game is designed from the ground up, so it has to have a casual-leaning MMR system that encourages fair play. It's not like other games where you can have a casual 24/7 lobby of people playing like 2fort in TF2. Rivals is clearly designed to be a carbon copy of OW at a very base level and that means mimicking how it approaches quickplay.
so many games do this forced 50% winrate garbage. Easy win, forced loss repeated cycle. it's unplayable. Only bad players enjoy this, because they get to win more than they usually do, but for good players, your skills are made null and void and you lose more than you normally would. I hate forced 50% winrate. It makes ranked or competitive play impossible. Only way to climb is play more. Not playing better. Super boring. Death of skill.
yeah that ♥♥♥♥ is in racing master. the more you play, the more you lose. it's so boring.
I never hit a wall. When I win too much, I get a race in which I will hit every wall and my car doesn't steer anymore. I hate cheating devs.
all your post does is display your ignorance on the topic at hand...
all your post does is show that YOU can't tell. kek