Marvel Rivals

Marvel Rivals

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d Dec 5, 2024 @ 9:20pm
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Forced 50% winrate and instability
Yup, the patented

'If you win two or more games in a row, your next match is guaranteed to be an algorithm-mandated uber-stomp where you have literally zero percent chance of victory'

is used to shackle above-average players immediately. It really makes for a neat first impression when combined with a UE5 crash every 4–5 matches and the game being a by-the-numbers hero shooter with nothing unique about it.

Can't exactly say I was hyped, but I still feel disappointed somehow.
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Showing 1-15 of 123 comments
Nobody Dec 5, 2024 @ 9:22pm 
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ive won my last 7 games dude. try playing with friends
AFK Spy Dec 5, 2024 @ 9:23pm 
Could be worse. Nexon patented Dynamic RNG, where a new or returning player gets better RNG than active players.
Quarantine Dec 5, 2024 @ 9:24pm 
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I've been on 15 lose streaks in LoL its part of competitive games. Grow up.
Pokadex Dec 5, 2024 @ 9:25pm 
I really hate this kind of game design. Not only is it annoying that I HAVE to play a game where I get mega stomped if i win too much, it's also predatory. Because they KNOW you'll keep coming back for the matches where you win. I'd rather have a bunch of close games than this garbage.

Ruins what is otherwise a pretty good game for me.
SolutionS Dec 5, 2024 @ 9:27pm 
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conspiracy unless presented hard evidence. Or just Copium...
Coldflame Dec 5, 2024 @ 9:27pm 
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the game has literally existed for 5 hours, in what universe is MMR calibrated to a sufficient extent to 'rig matches'

the fact youre saying this already gives away how big a cope it is
please no God no I am just downloading it and def not looking into meta sweats no life people experience
d Dec 5, 2024 @ 9:32pm 
Originally posted by Quarantine:
I've been on 15 lose streaks in LoL its part of competitive games. Grow up.
Most games that have this forced 50% winrate algorithm turn it off in competitive, it's unfortunate that you suck so badly at vidya that you haven't been able to tell the difference, though.

Originally posted by SolutionS:
conspiracy unless presented hard evidence. Or just Copium...
He doesn't know

Originally posted by Coldflame:
the game has literally existed for 5 hours, in what universe is MMR calibrated to a sufficient extent to 'rig matches'

the fact youre saying this already gives away how big a cope it is
There's evidently no precise calibration necessary when It's in effect already.
Last edited by d; Dec 5, 2024 @ 9:33pm
Λli Dec 5, 2024 @ 9:52pm 
It's not forced just get better or play with friends, if you have some tho XD
Mirau Azal Dec 5, 2024 @ 9:57pm 
Originally posted by Pokadex:
I really hate this kind of game design. Not only is it annoying that I HAVE to play a game where I get mega stomped if i win too much, it's also predatory. Because they KNOW you'll keep coming back for the matches where you win. I'd rather have a bunch of close games than this garbage.

Ruins what is otherwise a pretty good game for me.

Well that's how the game is designed from the ground up, so it has to have a casual-leaning MMR system that encourages fair play. It's not like other games where you can have a casual 24/7 lobby of people playing like 2fort in TF2. Rivals is clearly designed to be a carbon copy of OW at a very base level and that means mimicking how it approaches quickplay.
DivineLion Dec 5, 2024 @ 9:58pm 
the game just came out and this crap is already being said. lol
smokratez Dec 5, 2024 @ 10:22pm 
Originally posted by d:
Yup, the patented

'If you win two or more games in a row, your next match is guaranteed to be an algorithm-mandated uber-stomp where you have literally zero percent chance of victory'

is used to shackle above-average players immediately. It really makes for a neat first impression when combined with a UE5 crash every 4–5 matches and the game being a by-the-numbers hero shooter with nothing unique about it.

Can't exactly say I was hyped, but I still feel disappointed somehow.

so many games do this forced 50% winrate garbage. Easy win, forced loss repeated cycle. it's unplayable. Only bad players enjoy this, because they get to win more than they usually do, but for good players, your skills are made null and void and you lose more than you normally would. I hate forced 50% winrate. It makes ranked or competitive play impossible. Only way to climb is play more. Not playing better. Super boring. Death of skill.
smokratez Dec 5, 2024 @ 10:23pm 
Originally posted by AFK Spy:
Could be worse. Nexon patented Dynamic RNG, where a new or returning player gets better RNG than active players.

yeah that ♥♥♥♥ is in racing master. the more you play, the more you lose. it's so boring.

I never hit a wall. When I win too much, I get a race in which I will hit every wall and my car doesn't steer anymore. I hate cheating devs.
smokratez Dec 5, 2024 @ 10:24pm 
Originally posted by SolutionS:
conspiracy unless presented hard evidence. Or just Copium...

all your post does is display your ignorance on the topic at hand...
smokratez Dec 5, 2024 @ 10:25pm 
Originally posted by Coldflame:
the game has literally existed for 5 hours, in what universe is MMR calibrated to a sufficient extent to 'rig matches'

the fact youre saying this already gives away how big a cope it is

all your post does is show that YOU can't tell. kek
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Date Posted: Dec 5, 2024 @ 9:20pm
Posts: 123