Marvel Rivals

Marvel Rivals

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K1NGJMZ Dec 5, 2024 @ 5:26pm
Anyone else think the fps is low?
Running a 8700k & 2080 ti with everything on low only averaging about 110-120 fps?
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Showing 1-6 of 6 comments
Zetsua Dec 6, 2024 @ 12:10am 
Unfortunately the game isn't optimized. There are various effects and settings that simply cannot be disabled. Shadows for example are pretty demanding and yet there's no option to disable it, only lower the quality. Same with SSR.
Maverik770 Dec 6, 2024 @ 1:12am 
Yes. It's mostly the forced Global Illumination and Screen Space Reflections. There is no option to disable them entirely and they are both FPS killers. The game is built to rely heavily on Upscaling and Frame Generation to reach higher FPS. It's a lot easier for a dev team to rely on Dynamic Lighting systems pre-baked into the UE5 engine to generate their lighting and reflections than it is to build their own lighting and reflections manually. Manually building lighting, shadows and reflections into environments is a dying art. Production teams are cutting costs by bringing in newer talent that don't have the deep history with generating believable graphics and environments manually.

Lots of people on here are acting like the game is fine performance wise because they can run it "smooth" at 60 FPS. This game does not look nearly good enough to be stuck down around 60 FPS with higher graphics settings enabled. For how bad this game looks, it should be pumping at least 120+ FPS on High to Ultra settings on relatively weak hardware.

No joke, games that came out 4-6+ years ago look just as good and would easily run 120-220+ FPS at High to Ultra without any need for upscaling. The game relies on resource hungry graphical methods and lacks optimization. There is no excuse for a 12 player arena shooter that is trying to look like a comic book to run this poorly overall.
Last edited by Maverik770; Dec 6, 2024 @ 1:13am
mysterytophat Dec 6, 2024 @ 1:13am 
i have a 8700k and a 1080 at low and the most ive gotten is maybe 70? usually its 40-60 and hovers around 55. over 90% of my GPU too. I hope they optimize it in the future.
MercyGG Dec 6, 2024 @ 1:14am 
It's UE5 title, needs a lot of work, especially for a competetive shooter, I have to play on all low to have high fps lol, after all, you don't need the gimmick fx to enjoy the game.
Maverik770 Dec 6, 2024 @ 1:19am 
Originally posted by mysterytophat:
i have a 8700k and a 1080 at low and the most ive gotten is maybe 70? usually its 40-60 and hovers around 55. over 90% of my GPU too. I hope they optimize it in the future.
While I completely agree with you, the likelihood of optimizations that will make drastic gains on older hardware is very low. Because the game relies on forced Global Illumination and Screen Space Reflections which are both forms of Dynamic Lighting and Reflection and are not well supported by older generation hardware.

They're really relying on the latest generations of hardware and their newer Upscaling + Frame Generation methods. The features the devs are literally forcing enabled were barely even being used in games at all when the 8700k and 1080 came out.

The best hope is that they implement some way to allow us to disable things like Global Illumination and Screen Space Reflections and maybe even Shadows. In a Competitive shooter, frame rate matters more than shiny graphics settings. Settings this game barely even takes advantage of in a meaningful way. They're destroying frame rates for barely even noticeable graphic effects.
Last edited by Maverik770; Dec 6, 2024 @ 1:20am
Bunny Massacre Dec 6, 2024 @ 2:33am 
FPS has gotta be a smooth 50K these days, Son! I need the images burned into my brain, so's I'm not forced to use these primitive eyeballs. Eyeballs are for chumps.
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Date Posted: Dec 5, 2024 @ 5:26pm
Posts: 6