Marvel Rivals

Marvel Rivals

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Please add DMG boost stats
As a Mantis main I am a little bored by players only pointing their finger at me for lower heals than Luna or C&D. A big part of my skillset is DMG boosting, but there are no numbers for that, not even in my profile. Would be nice if that stat got added (also for other dmg boosting skills from different characters of course).
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Showing 1-9 of 9 comments
Steve Feb 11 @ 10:46pm 
Originally posted by birdnerd:
As a Mantis main I am a little bored by players only pointing their finger at me for lower heals than Luna or C&D. A big part of my skillset is DMG boosting, but there are no numbers for that, not even in my profile. Would be nice if that stat got added (also for other dmg boosting skills from different characters of course).
You probably don't realize how this can backfire against you, as it would be a stat measuring YOUR ability by how much damage YOUR TEAM does at the right time.

That would probably screw you over pretty badly in the end, esp. if it were a counting stat for matchmaking.
Originally posted by Steve:
Originally posted by birdnerd:
As a Mantis main I am a little bored by players only pointing their finger at me for lower heals than Luna or C&D. A big part of my skillset is DMG boosting, but there are no numbers for that, not even in my profile. Would be nice if that stat got added (also for other dmg boosting skills from different characters of course).
You probably don't realize how this can backfire against you, as it would be a stat measuring YOUR ability by how much damage YOUR TEAM does at the right time.

That would probably screw you over pretty badly in the end, esp. if it were a counting stat for matchmaking.
I think what they are implying is just a stat to show they are boosting other people's damage output. The complaint is that other people are whining about low healing, which is impossible to get away from as a Mantis player because her healing is heals over time. You can't pump a person full of healing shots or shield them like others can. You get the one heal over time, and anything new will just override the old one and restart it.
So I believe what they are trying to say is add something that shows what else Mantis is doing, I.E. adding extra damage output to the rest of their team.
You forget people are stupid. Surprisingly high in that regard, and given the amount of ego dps that think all support should be pocketing them the entire damn match, I think this isn't the worst idea. Adding something that helps explain what Mantis is doing and where her complexity comes in isn't a complete bad thing.
I'm sure the community could find a way to turn it on us and use it to whine like babies some more, but it's not like that doesn't occasionally happen already. Thankfully a lot of my matches are quiet most of the time so I can just focus on playing.
Nanashi Feb 11 @ 10:55pm 
The stats in general rarely tell the full story. Not even Overwatch managed to deal with the issue. I'm of the school that especially the healing done stat doesn't tell if a match went well or not as dead enemies don't deal damage that needs healing.

But there are a lot of issues with the community that is holding the game back. A damage boosted Black Widow can one shot squishy heroes with a headshot regardless of how much healing goes around but nobody plays the character because the moment someone picks her the entire team throws a fit.
So nobody invests the time to actually get reliable with her, because why go through all the abuse?

In general the community needs to chill out and be open to unconvential playstyles and priorities that don't show in the stat sheet but still win games and if they don't, just take the loss without looking for someone to blame.
In general it is rarely the healer's fault that someone dies, its the poor positioning and game sense that caused the death.
Originally posted by Nanashi:
The stats in general rarely tell the full story. Not even Overwatch managed to deal with the issue. I'm of the school that especially the healing done stat doesn't tell if a match went well or not as dead enemies don't deal damage that needs healing.

But there are a lot of issues with the community that is holding the game back. A damage boosted Black Widow can one shot squishy heroes with a headshot regardless of how much healing goes around but nobody plays the character because the moment someone picks her the entire team throws a fit.
So nobody invests the time to actually get reliable with her, because why go through all the abuse?

In general the community needs to chill out and be open to unconvential playstyles and priorities that don't show in the stat sheet but still win games and if they don't, just take the loss without looking for someone to blame.
In general it is rarely the healer's fault that someone dies, its the poor positioning and game sense that caused the death.
You are talking about what happens to ANY and EVERY comp multiplayer game like this. People are stupid and don't bother to test things. Even I tend to find characters I like and rarely step outside that comfort zone. Thankfully I'm not stupid enough to listen to ONE dolt on the internet capable of slapping a video together and what their preferences are and calling it META! since you playing well with a "sub" character is still going to beat the ass of someone picking a "top tier" character who isn't practiced or capable.
Last edited by Ronin Gamer; Feb 11 @ 10:59pm
Steve Feb 11 @ 11:10pm 
Originally posted by Ronin Gamer:
Originally posted by Steve:
You probably don't realize how this can backfire against you, as it would be a stat measuring YOUR ability by how much damage YOUR TEAM does at the right time.

That would probably screw you over pretty badly in the end, esp. if it were a counting stat for matchmaking.
I think what they are implying is just a stat to show they are boosting other people's damage output. The complaint is that other people are whining about low healing, which is impossible to get away from as a Mantis player because her healing is heals over time. You can't pump a person full of healing shots or shield them like others can. You get the one heal over time, and anything new will just override the old one and restart it.
So I believe what they are trying to say is add something that shows what else Mantis is doing, I.E. adding extra damage output to the rest of their team.
You forget people are stupid. Surprisingly high in that regard, and given the amount of ego dps that think all support should be pocketing them the entire damn match, I think this isn't the worst idea. Adding something that helps explain what Mantis is doing and where her complexity comes in isn't a complete bad thing.
I'm sure the community could find a way to turn it on us and use it to whine like babies some more, but it's not like that doesn't occasionally happen already. Thankfully a lot of my matches are quiet most of the time so I can just focus on playing.
I get what they're after, but if it's a counting stat it'll come back to haunt 'em.

Look at it like this: If something as simple as damage boost has to be explained to a ragebaby, is ANY stat going to matter? That's some pretty basic common sense. Most people are going to understand that concept.

If a person doesn't, then IDK what to tell them, or even how.
Originally posted by Steve:
Originally posted by Ronin Gamer:
I think what they are implying is just a stat to show they are boosting other people's damage output. The complaint is that other people are whining about low healing, which is impossible to get away from as a Mantis player because her healing is heals over time. You can't pump a person full of healing shots or shield them like others can. You get the one heal over time, and anything new will just override the old one and restart it.
So I believe what they are trying to say is add something that shows what else Mantis is doing, I.E. adding extra damage output to the rest of their team.
You forget people are stupid. Surprisingly high in that regard, and given the amount of ego dps that think all support should be pocketing them the entire damn match, I think this isn't the worst idea. Adding something that helps explain what Mantis is doing and where her complexity comes in isn't a complete bad thing.
I'm sure the community could find a way to turn it on us and use it to whine like babies some more, but it's not like that doesn't occasionally happen already. Thankfully a lot of my matches are quiet most of the time so I can just focus on playing.
I get what they're after, but if it's a counting stat it'll come back to haunt 'em.

Look at it like this: If something as simple as damage boost has to be explained to a ragebaby, is ANY stat going to matter? That's some pretty basic common sense. Most people are going to understand that concept.

If a person doesn't, then IDK what to tell them, or even how.
The one problem I have with it is less the representation on a stat sheet and more the fact when you put either the healing over time or the dmg boost on someone, it's barely noticeable, and if they are in the middle of a brawl they likely won't.
Obviously I don't want the devs to make the players screen go all green or blue, but something might help. That said, like you said, someone who wants to be a baby will likely use that against us as well so at the end of the day it really doesn't matter much.
Just an after match stat maybe indicating how many times you dmg boosted people during the match would be nice. It can tell a Mantis player if they need to improve on that or if they are doing well and can give a small indication to others what you are doing.
Like you said, probably still be whining, but that's kind of all I was talking about.
Hi I'm Dom Feb 12 @ 12:01am 
That would we so cool dude. Id love to see a person stat in game for how much damage ive boosted :D and personally idk about people complaining about stats cause usually those people are bad anyways. Good players know that stats dont tell the whole story so i think itd be great personal stat to see for mantis players
Peredur Feb 12 @ 12:17am 
Privately getting the amount of damage our boost allowed to do would be nice.
Having it shared with everyone won't do much good (and make the UI horrible).

Also, the number of assist should already reflect the fact you have been bringing support to the kill.
You get the asssist if you've been healing or buffing during the kill.
Originally posted by Peredur:
Privately getting the amount of damage our boost allowed to do would be nice.
Having it shared with everyone won't do much good (and make the UI horrible).

Also, the number of assist should already reflect the fact you have been bringing support to the kill.
You get the asssist if you've been healing or buffing during the kill.
This is true, but other dumb dumbs won't always put it together that it's you passing out over time effects.
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Date Posted: Feb 11 @ 10:32pm
Posts: 9