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That would probably screw you over pretty badly in the end, esp. if it were a counting stat for matchmaking.
So I believe what they are trying to say is add something that shows what else Mantis is doing, I.E. adding extra damage output to the rest of their team.
You forget people are stupid. Surprisingly high in that regard, and given the amount of ego dps that think all support should be pocketing them the entire damn match, I think this isn't the worst idea. Adding something that helps explain what Mantis is doing and where her complexity comes in isn't a complete bad thing.
I'm sure the community could find a way to turn it on us and use it to whine like babies some more, but it's not like that doesn't occasionally happen already. Thankfully a lot of my matches are quiet most of the time so I can just focus on playing.
But there are a lot of issues with the community that is holding the game back. A damage boosted Black Widow can one shot squishy heroes with a headshot regardless of how much healing goes around but nobody plays the character because the moment someone picks her the entire team throws a fit.
So nobody invests the time to actually get reliable with her, because why go through all the abuse?
In general the community needs to chill out and be open to unconvential playstyles and priorities that don't show in the stat sheet but still win games and if they don't, just take the loss without looking for someone to blame.
In general it is rarely the healer's fault that someone dies, its the poor positioning and game sense that caused the death.
Look at it like this: If something as simple as damage boost has to be explained to a ragebaby, is ANY stat going to matter? That's some pretty basic common sense. Most people are going to understand that concept.
If a person doesn't, then IDK what to tell them, or even how.
Obviously I don't want the devs to make the players screen go all green or blue, but something might help. That said, like you said, someone who wants to be a baby will likely use that against us as well so at the end of the day it really doesn't matter much.
Just an after match stat maybe indicating how many times you dmg boosted people during the match would be nice. It can tell a Mantis player if they need to improve on that or if they are doing well and can give a small indication to others what you are doing.
Like you said, probably still be whining, but that's kind of all I was talking about.
Having it shared with everyone won't do much good (and make the UI horrible).
Also, the number of assist should already reflect the fact you have been bringing support to the kill.
You get the asssist if you've been healing or buffing during the kill.