Marvel Rivals

Marvel Rivals

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Healing outpaces damage
also melee attacks should be doing at least twice as much dmg
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Showing 1-15 of 19 comments
Karnarax Jan 15 @ 12:31pm 
So Thor/Fist would 3 shot everything? 🤣 You need to focus healers and not dump all the damage intro Stranger's shield.
Binning Jan 15 @ 12:32pm 
Mantis and Luna Ults are the main issue.
SolutionS Jan 15 @ 12:33pm 
Its like you have to coordinate taking out the healers first or something.
I partially agree with this but like people say, you have to focus on their back line, their supports. No one is going to heal their support when it gets in trouble. The game has it's skill ceiling and it takes time learning how to play effectively which is rewarding.
Originally posted by SolutionS:
Its like you have to coordinate taking out the healers first or something.
Right, but if the healer is healing themselves or is being healed by someone else it still outpaces melee damage.
Originally posted by flamebthrowmer:
Originally posted by SolutionS:
Its like you have to coordinate taking out the healers first or something.
Right, but if the healer is healing themselves or is being healed by someone else it still outpaces melee damage.

Yes. Because if a healer couldn't outpace a single DPS's damage output regardless of damage type, then healers would be useless.

Don't focus a healer by yourself. Two DPS and a Tank should be more than enough to outpace them being healed. Even if you can't kill them, forcing them to retreat and disengage puts their team at a disadvantage.

It is a team game. Act as a team. It helps.
Originally posted by Metalshock:

Don't focus a healer by yourself. Two DPS and a Tank should be more than enough to outpace them being healed

Half the damn team to kill a healer is psychotic
Karnarax Jan 15 @ 1:16pm 
Originally posted by flamebthrowmer:
Originally posted by Metalshock:

Don't focus a healer by yourself. Two DPS and a Tank should be more than enough to outpace them being healed

Half the damn team to kill a healer is psychotic
That's the gameplay loop. Cut off the artery to stop the blood flowing to the heart. And then you easily wipe the team since they have no heals.
Originally posted by Karnarax:
Originally posted by flamebthrowmer:

Half the damn team to kill a healer is psychotic
That's the gameplay loop. Cut off the artery to stop the blood flowing to the heart. And then you easily wipe the team since they have no heals.

Yup. Take out the supports, and the "platform" falls. You still have healers, you still get your HP restored, they do not, they are on a one-way track to falling one by one.
Two DPS should easily kill a healer, or just one if they're a character meant to dive the back line then get out. Black Panther and Wolverine frequently do this and I do it occasionally with Hulk, too. If it's Loki or C&D you might struggle though as their AoE Heal abilities are extremely strong.
Originally posted by flamebthrowmer:
Originally posted by Metalshock:

Don't focus a healer by yourself. Two DPS and a Tank should be more than enough to outpace them being healed

Half the damn team to kill a healer is psychotic

I'm in agreeance with this. If it's taking half or more of the team to kill a single healer, then something is definitely wrong.
Karnarax Jan 15 @ 1:46pm 
Originally posted by BigCatRob:
Originally posted by flamebthrowmer:

Half the damn team to kill a healer is psychotic

I'm in agreeance with this. If it's taking half or more of the team to kill a single healer, then something is definitely wrong.
Make healers weak and no one would play them. We already have 5 dps and 1 healer problem.
Originally posted by BigCatRob:
Originally posted by flamebthrowmer:

Half the damn team to kill a healer is psychotic

I'm in agreeance with this. If it's taking half or more of the team to kill a single healer, then something is definitely wrong.

Half or more of the team teaming up to kill a single healer in approximately 0.5 seconds just to make sure the second healer can't keep the first alive, as the healing is effectively tripling their health?

The point is securing priority kills. Either you're an ambush hero who can burst down a healer before they or their friends can realize they're under attack, or you dedicate some more well rounded party members to kill the healer to deny the enemy that tactical benefit. Both have risks. Both can give rewards, and both are dependant on your team's comp, the enemy's team comp, or the skill of the individual members involved, both in co-ordination and individual merits.
Originally posted by Metalshock:
Originally posted by BigCatRob:

I'm in agreeance with this. If it's taking half or more of the team to kill a single healer, then something is definitely wrong.

Half or more of the team teaming up to kill a single healer in approximately 0.5 seconds just to make sure the second healer can't keep the first alive, as the healing is effectively tripling their health?

The point is securing priority kills. Either you're an ambush hero who can burst down a healer before they or their friends can realize they're under attack, or you dedicate some more well rounded party members to kill the healer to deny the enemy that tactical benefit. Both have risks. Both can give rewards, and both are dependant on your team's comp, the enemy's team comp, or the skill of the individual members involved, both in co-ordination and individual merits.

You literally invalidated your first part by giving a giant "anything can happen" blanket statement afterward.
Troll post with 14 hrs
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Date Posted: Jan 15 @ 12:29pm
Posts: 19