Marvel Rivals

Marvel Rivals

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MODS
I downloaded the game just because of the mods and was going to buy the pass and they just removed the compability in the newer update... It's not the first time that a company gets a huge player base in the modding community and throw it in the trash bin. Just letting the company know that im disappointed and leaving. Peace
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Showing 1-15 of 16 comments
Kopejka Jan 15 @ 6:27am 
they get the money from selling skins
allowing mods would only take their income away
can't have that
Mods in a competitive game can give uncontrolled advantages to the players using them. It's not surprising that the devs would take them away.
Don't let the door hit you on the way out.
Originally posted by Kopejka:
they get the money from selling skins
allowing mods would only take their income away
can't have that
"was going to buy the pass"
Kopejka Jan 15 @ 6:49am 
Originally posted by WellTiger♣:
Originally posted by Kopejka:
they get the money from selling skins
allowing mods would only take their income away
can't have that
"was going to buy the pass"
yeah i got the pass as well
but i'm sure they get much more money from selling skins for like 16$ for the cheapest one (dont remember seeing any cheaper ones)
i've seen a lot of them
Mods in a multiplayer game.

lmao
Yuh Jan 15 @ 7:13am 
HEY. Look into it more! Media is incorrect. The discord moves fast. IYKYK maybe ask yourself. "if modding is dead, why are people uploading new ones every hour with videos?"
Last edited by Yuh; Jan 15 @ 7:16am
Yuh Jan 15 @ 7:14am 
Also: you should never expect it to last, enjoy it while you can. Eventually they will figure out a fool proof method of stopping us, like what happened to Multiversus.
Thinking a competitive multiplayer game was going to allow mods was foolish and they've made it very clear it is bannable. Mods have the potential to give an unfair advantage and rightfully should not be allowed.

Also, next time read the ToS before putting money into something.

Also also, they are never going to see this thread because they do not come here. You haven't let them know anything.
Last edited by Roland's 2nd; Jan 15 @ 7:18am
Yuh Jan 15 @ 7:16am 
Or are you just here to complain? Starting over every update is normal even for singleplayer games...
Yuh Jan 15 @ 7:17am 
Originally posted by Roland's 2nd:
Thinking a competitive multiplayer game was going to allow mods was foolish and they've made it very clear it is bannable. Mods have the potential to give an unfair advantage and rightfully should not be allowed.

Also, next time read the ToS before putting money into something.
Ah yes, the unfair advantage of making all the characters 300lbs and jiggly: thus halving the framerate and taking 3 minutes to load ANY character models is totally an advantage... you can't edit anything other than cosmetic things... if someone wants to make all the walls invisible who cares? There's already built-in wallhacks for multiple characters... and get this: if you made the walls invisible enemies would still get culled out if they are (to the server) behind a building. Client-side mods cannot give advantage... there is no heavy foliage you can walk through that you can delete... or any way to add more visibility really.
Last edited by Yuh; Jan 15 @ 7:21am
Originally posted by Yuh:
Originally posted by Roland's 2nd:
Thinking a competitive multiplayer game was going to allow mods was foolish and they've made it very clear it is bannable. Mods have the potential to give an unfair advantage and rightfully should not be allowed.

Also, next time read the ToS before putting money into something.
Ah yes, the unfair advantage of making all the characters 300lbs and jiggly: thus halving the framerate and taking 3 minutes to load ANY character models is totally an advantage...
You can make characters larger than they should be so that you can see them when they are hiding behind cover.
You can make them just the exact size of hitboxes so you never miss.
You can do like World Of Tanks modders did and highlight their weakpoints to make them easier to hit.
You can make their heads stretch to the top of the map so you always know where they are.

And that's just character models, if stages are moddable too then you got transparent walls.

If you think mods can't be used to gain an unfair advantage you aren't thinking hard enough, lack creativity, or are just straight up being dishonest. There is no good argument for allowing mods because it opens the doors to this kind of stuff.
Yuh Jan 15 @ 8:02am 
Originally posted by Roland's 2nd:
Originally posted by Yuh:
Ah yes, the unfair advantage of making all the characters 300lbs and jiggly: thus halving the framerate and taking 3 minutes to load ANY character models is totally an advantage...
You can make characters larger than they should be so that you can see them when they are hiding behind cover.
You can make them just the exact size of hitboxes so you never miss.
You can do like World Of Tanks modders did and highlight their weakpoints to make them easier to hit.
You can make their heads stretch to the top of the map so you always know where they are.

And that's just character models, if stages are moddable too then you got transparent walls.

If you think mods can't be used to gain an unfair advantage you aren't thinking hard enough, lack creativity, or are just straight up being dishonest. There is no good argument for allowing mods because it opens the doors to this kind of stuff.
Read the edit I made. None of what you said matters at all. making someone bigger means you have no idea what their hitbox looks like. where the head is at. If you highlight it so what? you still have to hit it while it's moving, same as always. If they are behind cover UE5 CULLS THEM OUT REGARDLESS IF THE COVER IS TRANSPARENT. Also: making everything the exact size of the hitbox is impossible because the hitbox is controlled by the server and is dynamic depending on your movement. The hitboxes literally shrink and grow constantly
Last edited by Yuh; Jan 15 @ 8:04am
Originally posted by Yuh:
HEY. Look into it more! Media is incorrect. The discord moves fast. IYKYK maybe ask yourself. "if modding is dead, why are people uploading new ones every hour with videos?"
Its not that media is wrong its more so that most casual people wont inject a mod directly into the games files just to bypass a hash check wich can end up banning u the other work around ive seen is using a very fast ssd that can read all files at the same time bypassing the check but that puts strain on ur ssd wich can make the lifespan off the ssd go down significantly
Yuh Jan 15 @ 8:26am 
Originally posted by werwolfgaming:
Originally posted by Yuh:
HEY. Look into it more! Media is incorrect. The discord moves fast. IYKYK maybe ask yourself. "if modding is dead, why are people uploading new ones every hour with videos?"
Its not that media is wrong its more so that most casual people wont inject a mod directly into the games files just to bypass a hash check wich can end up banning u the other work around ive seen is using a very fast ssd that can read all files at the same time bypassing the check but that puts strain on ur ssd wich can make the lifespan off the ssd go down significantly
Op read one polygon article saying "modding is dead" and uninstalled. That's 200% incorrect, mods worked fine the next day. There are python scripts that take care of it instantly, one click: no fmodel required. ALSO the only methods we have ALL run down your Nvme/ssd. I don't mind, I've been doing MUCH worse read/writing torture to mine for 6 years now.... works fine. And indeed we can be banned. Nonsense is what that is. Making walls invisible or enemies bigger will only make the game more difficult, (invisible walls will still cull out anything behind them, making enemies big means you have no idea what the hitbox is, coloring them bright colors for "visibility advantage" is also literally already in the game and WHO CARES? You still need to aim!) It also will make you stutter and lag the entire time and need to wait 3-5 minutes for character models to load... DURING FIGHTS! But the billionaire overlords can't let us have fun.... they are scared we won't buy skins even though NexusMods and modders as a whole generally stick to NOT circumventing paid skins by putting them onto default outfits: they expect you to buy the alternate skins if you want to use a mod featuring that remodel/retexture. Modding community is built on trust between one another and the developer. I mod every mp PVP fighting game and mp co-op game and no dev cares (besides dragonball fighterz lol) because it literally gives no advantage.
Last edited by Yuh; Jan 15 @ 8:37am
vivi Feb 8 @ 6:58am 
Originally posted by Kopejka:
they get the money from selling skins
allowing mods would only take their income away
can't have that
i have not seen a single mod for a default skin. you always need to buy one. If anything they would make more money than they did before since people who were never going to buy it otherwise sometimes buy skins purely for mods
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Date Posted: Jan 15 @ 6:26am
Posts: 16