Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How on earth it is the biggest problem of yours.
No that is some peoples perspective of ultimates.
On cast it heals 200 HP to all allies (including herself), regens 250 HP/s to herself and allies, grants a regenerating 250 HP shield to herself and allies, and lasts for 12 seconds. All while being immune to all forms of Crowd Control.
Yes, she can be blasted with certain abilities like Magneto's ult or Iron Man's ult. They also have to hit that ability dead center to do it while she is on the move making it inconsistent.
I believe Luna should not regenerate HP or shield during her ultimate, just the initial 200 HP recovery and initial 250 shield with the duration being reduced to 8 seconds from 12.
hes right u know
Without i-frames, Magik would be a sitting duck every time she tries to teleport, which would make her character fundamentally less viable. It gives players a window to execute maneuvers without being punished for trying to be dynamic. Star-Lord's dodge? That's a skill expression. It rewards players for timing their dodges, rewarding anticipation and reaction. If you remove i-frames, you're stripping away the skill ceiling.
Also, consider the counterplay. i-frames aren't just a defensive mechanism, they force opponents to think twice about when to attack. It's not just "dumb" damage immunity, it's a tactical layer that requires both parties to engage more thoughtfully. Without i-frames, you'd have a lot of one-sided engagements where the attacker always has the upper hand, making matches less interesting and more predictable.
Slight damage reduction is nice, but it doesn't cut it for the same reasons. It still leaves characters vulnerable at critical moments. I-frames give players those clutch moments when used properly.
So, calling i-frames "dumb" is an oversimplification and also shows a lack of understanding of the mechanics and gameplay that Marvel Rivals aims for. If anything, they're what make the game more engaging, challenging, and rewarding for players who can master them.