Marvel Rivals

Marvel Rivals

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Why can't devs make the game optimized?
Overwatch 2 runs at constant 120 fps on my low end pc while, marvel rivals hovers around 60 fps with all frame gen crap and having a potato graphics compared to overwatch. Without frame gen it runs at like 30 fps. I never felt any pvp games as optimized as overwatch 2 is. I think devs need to start prioritizing on optimization than skins.
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Showing 1-15 of 21 comments
Game devs are lazy these days and just use whatever UE5 features they provide and also all the upscaling hogus bogus they can use. Better get like more recent hardware somehow that's the only way.
All games that use UE5 are unoptimized trash performance-wise.
Originally posted by Karnarax:
All games that use UE5 are unoptimized trash performance-wise.
It would be okay for a pve game with all the performance impact, but it sucks to have to play at subpar fps. If every devs know UE5 sucks why go for it. This is no small studio imo, they could have gone with their own engine. Or just use UE4 or so. It is like constant suffering to play at low fps. I would have to stick to overwatch until i get a new rig.
Dont think anyone has figured out how to properly optimize UE5, they just throw in as many particle effects as possible in an attempt to fry your motherboard
This game has a bit more than Overwatch 2. In example the environment is destructable. But I think the biggest problem here is the Unreal Engine that is used. This engine just needs lots of horse power and it is very hard to optimize a game on this.

It's also the first game of this caliber for the studio, compared to Overwatch which is made Blizzard with years of experience making games. Also originally Overwatch was designed for weaker hardware.
Hmmm? I honestly think this is one of the best things about this game. On my PC with a 3060, ultra settings + DLSS on ultra quality and looks great with 100ish FPS.

On laptop with a 3050, I found that just keeping textures on ultra and everything else low still looks great and lets you keep stable 80 FPS.
it is mainly devs not really knowing how to optimise UE5 it seems,
there's only one game i can think of that runs well for the graphics it provides in UE5, The Finals. Maybe also RE2 remake but that's a strong maybe.
the more dlss and frame gen type of things come out, the lazier the devs will be. 60 fps in 2025 is incredibly low. the fact that they rely on these ugly crutches is just so annoying
Originally posted by Bing Chilling:
it is mainly devs not really knowing how to optimise UE5 it seems,
there's only one game i can think of that runs well for the graphics it provides in UE5, The Finals. Maybe also RE2 remake but that's a strong maybe.
RE2 remake is on RE Engine - which is an amazing engine! I wish every dev used it
Originally posted by Karnarax:
All games that use UE5 are unoptimized trash performance-wise.
not all ue5 titles, the finals is the prime example of it good ue5 optimisation,so its more of incompetence
Originally posted by von_Varov:
Originally posted by Karnarax:
All games that use UE5 are unoptimized trash performance-wise.
not all ue5 titles, the finals is the prime example of it good ue5 optimisation,so its more of incompetence
Oh, is the Finals on UE5 too? Well, I take my words back then.
Amuro May 8 @ 9:17am 
Originally posted by Heatgunner:
Overwatch 2 runs at constant 120 fps on my low end pc while, marvel rivals hovers around 60 fps with all frame gen crap and having a potato graphics compared to overwatch. Without frame gen it runs at like 30 fps. I never felt any pvp games as optimized as overwatch 2 is. I think devs need to start prioritizing on optimization than skins.

that would require editing the Unreal Engine 5 code. They probably don't have much expertise on it or don't see it as a priority.

NetEase is actually a massive corporation. Parent company isn't even a video game company. In these massive organizations, time is spent and scheduled from higher ups and project managers. Optimising a video game engine they don't own is hard work. Would take months to make a meaningful optimisation and the worst part is the return is low.

The high ups at NetEase Parent probably don't even know rivals exists
Last edited by Amuro; May 8 @ 9:36am
Originally posted by Karnarax:
Originally posted by Bing Chilling:
it is mainly devs not really knowing how to optimise UE5 it seems,
there's only one game i can think of that runs well for the graphics it provides in UE5, The Finals. Maybe also RE2 remake but that's a strong maybe.
RE2 remake is on RE Engine - which is an amazing engine! I wish every dev used it
oh. i didn't know that i thought it used UE5 lmao.
Last edited by Bing Chilling; May 8 @ 10:03am
marvel rivals i don't think runs bad, but considering it's not very pretty objectively. it should be getting alot higher FPS. like some have mentioned, it's not much better looking then overwatch. Also it's pretty damn heavy on the CPU side.
Originally posted by Bing Chilling:
considering it's not very pretty objectively.

You mean subjectively...
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