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The problem you're experiencing, no players in certain ranks etc. Is the match-making system itself deliberately sharing the wins and losses around artificially and everyone's essentially caught in a never-ending cycle. It's creating a bottle-neck in lower tiers.. I'm not gonna go into how EOMM works, but it's the main culprit with alot of the dissatisfaction players experience trying to play ranked.
-> Engagement
It's always about Engagement, for the Binding and the Profit.
Screw e-sports, it doesn't bring much Profit outside of Tournaments anymore, so we're committed to attracting even the completely Zero-Skill Casuals = EOMM.
The problem is that this went slightly too far, and now the lower ranks are overpopulated and the top ranks are depleted. It's not ideal to distribute too much of the playerbase into the low ranks because it results in too much skill variation (and thus bad games) in those ranks. They probably need to basically put the changes about halfway between where they were in Season 1 and where they are now.
This is false. The current system is horrible and does not actually reward based on performance, it is purely stat based which is not a good way to determine how good someone is playing. Besides that the high ranks were NOT inflated. The devs have shared rank data which shows that the high ranks were anything but inflated.
We need placement matches and less deranks on new season, still have some deranking but not this many. Or straight up do placement matches for the first 5-10 games played every season.