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Iron Fist and Psylocke are actually in decent places this season, so them not getting nerfed before 2.5 lands is correct.
Spider-Man is finally getting a nerf to something I have been saying since Season 0 needed nerfed, the AOE on his uppercut. It's a 10 meter diameter circle, that was allowing him to disrupt full enemy teams by knocking them into the air, including enemies he couldn't even see or knew were there. It has been stupid for a long time and is finally getting addressed. At the time of this post we don't know how much of an AOE reduction, but I hope it's a reduction of half (5 meter radius >> 2.5 meter radius). This will force Spider-Man players to actually get into vulnerable positions to land their uppercut instead of sniping with it.
Everything on this list is a viable direction for the game from what I have seen and experienced myself. This is not a targeted attack against Necros, it's a mistake they are finally fixing with Spider-Man's kit.
How about focus on your title, your topic, and then say at the end "I like these changes though". Don't start out with that.
They Are an anti dive change, and the reason being currently Strats are constantly getting hit by dive and the team refuses to help cover them 90% of the time, leaving the strats to play a completely different game, then we get called out for "not healing" and reported for throwing because we spend 80%+ of our time trying to run from the 2 shot divers coming for us.