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But as the player numbers thin, you're more likely to go up against a one trick and it's a miserable time.
Some supports don't have any CC and using crowd control on them means nothing if you can't kill them. So your options are to hope your teammates turn around to get them or you run away and they just come back.
Some will play just to have someone to blame. They will stop healing out of nowhere. Run off and disappear. Just stand in spawn for minutes. Quit match like a child. Refuse to heal at all. Refuse to work as a team. And so many other ways they can ruin the match. The worst is when the whole team is working together beautifully, yet one of the Strategists refuses to heal.
You have to get Ranks, Stats, and Win/Loss records off your mind. They do not mean anything as long as there is always going to be an idiot on your team every match or two. Don't get bummed by losses.
Every match you play, try to friend at least ONE teammate. There will always be one that is willing to work together of the rest are not. Then the next match add someone else as friend. Eventually you will have dozens of friends to play with that will play all roles and work together. Then you can join or create a faction together and run premades or just group with the friends you want whenever.
Take your Damage brain and walk away. you talk about trash needing someone to blame and then you come and just blame strategists... you are the problem.
Unfortunately Netease is expecting the team to be responsible for a strategist's survival, and that just will never work. It hasn't worked in any other game.
The community cannot fix this issue because not only do they have no guidance to do so, the effects of not protecting your strategist are not apparent enough for the majority of the playerbase to realize. Just the other day I saw a couple posts here about how strategists need to be responsible for their own survival, despite having very few things at their disposal to do so.
The result is they can't push up, they need to waste abilities and heals meant for the team on saving themselves, and the result is a loss. That's not clearly communicated either. This is actually the first time I've ever seen them recognize in dev diary that yes, the team needs to protect strategists as much as they can.
They either need to clearly communicate this to vanguards and duelists or simply give strategists more survivability.
Right now they're choosing to weakly emphasize that the team needs to help their strategists, but they're doing it very weakly which changes nothing.