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You can literally just 1. put a 15 feet range limit on his enemy web grab ability so he can't freely delete enemies using a ledge, and 2. tighten the width of the hitboxes he uses so he can't effortlessly beat you, and most of the work is done. From there do whatever DPS reduction you already planned.
There's zero reason for him to to have the ability to grab a free kill off a cliff from across the map or have that much DPS in his combo, on top of this insane mobility. And NO I don't care if it's lore friendly, it's a video game, and games are supposed to be fun. Spidey is blatantly anti-fun when fighting a good one because he can't be countered.
Anyway can't wait till next patch where they break Adam Warlock's legs and find a way to somehow nerf Strange again.
I can't honestly think anyone needs it considering they can all self heal and have really good escape abilities.
Mantis? 50dmg, crit hit capable, 150m a second travel, no fall off damage projectiles need a buff?
Her spore slumber grenade with a near 4 second stun not good enough?
Some one help me because I'm at a loss as to what Strategist need to be enhanced. Because as far as the score boards go players have no problem.
2) Why do you favor team ups .... you even say how important team compositions are but then proceed to not have a form of role queue ensuring you will have a viable team comp and not people locking in 5-6 dps and running it down. Its a waste of time and makes no sense how you can praise team comps, you value team comps, you value team-ups but then let EVERYONE run buck wild.
3) Why are you not being transparent about the point gain....... Its obvious it was based on last hits.... and based on damage ...... and not based on healing like whatsoever. Why don't you exactly admit where you went wrong at ... explain the situation in full instead you say hero performance...... Its obvious based on the current matchmaking system.... there is no performance skill identifier because bronze silver gold all feel the same, and i'm assuming platinum aswell.
4) Why are bans limited to only gold? it should be from bronze onward. Competitive integrity is what this game lacks. You shouldn't have matches where a 3 stacks gets put against a 4 stack...... and you shouldn't have matches where a stack goes against a no stack...... and the change you made to the top two ranks only have duo queue capabilities should APPLY to every rank......this is nonsense.
5) Every game is a landslide....... do you play your own game seriously? I don't know how engaging it is to completely roll your opponent over vs winning a really close match...... it makes no sense how 90+% of the games are just so 1 sided there's like no chance for the other team.
6) EOMM is a terrible system give it up. - i just want more fair matches where people know what they are doing...atleast giving us a shot and not 100-0. Making smurf accounts is actually beneficial to skewing your ranked system.... allowing the player to play longer without being completely destroyed for playing longer sessions. On top of games having smurfing issues, this game actually rewards you indirectly for doing so. If your semi-serious about ranked play, there is no reason to not have an alternative account.
7) Leavers - Trolls - Potentially Bots in ranked - How do half of my games have leavers in them..... i had a guy who legit crashed his pc... and then went to the store to buy some milk.... YOU actually can't make it up. There are some people leaving even though they are winning...... which is obviously a derank tactic. I actually think from watching some players on my team..... rivals makes bots of users and places them in a match with you. Theres just no way i'm believing a landslide like this.
8) Almost every change outside balance (I think you've done a decent job here making all characters in the usable realm) has been based on engagement instead of actual skill.
9) Cheaters - obvious, i can't say much about this but its obvious cheats are running rampant in the game
10) Ranks Mean almost Nothing: The rank system has no competitive nature to them...... season 1.5 - ask gm players if they can notice a difference from gold/plat - GM and you will find that there's no difference. All it comes down to is playing enough games because the game feels sorry for you. Games have to stop making everyone feel like they are good at something when the whole point to playing a competitive game is to know the truth so you can actually learn how to play if required. People in game are actually mistaking kills for kill participation even though LAST hits are exactly what kills are....... someone with 30 kill assists are being interpreted by users that they have 30 kills. This is because you also show the last hits only at the end of a match.
11) Quickplay is WAY to casual that its actually affecting ranked play. When theres someone under preforming on your team..... in qp while it doesn't matter much they will respond to you saying its just quick play im having fun go play ranked if you want a hardcore experience..... then the same thing happens in ranked and they tell you.... well.... its just a game... go play another game.... People are literally playing for fun in a way that makes a game COMPLETELY not winnable and the whole point of the game is to win whether its casual mode or ranked. The enemy team ALWAYS tries to win, but people on my team are playing strictly for fun as they do not care about your time at all. Also the queue system for qp is CRAZY bad. How do you queue up into a match thats over..... engagement wise this would make EVEN more players than the original 12 in the game upset...... There are so many leavers match in match out..... you;d think that these are robots. Even in rocket league there was a decent amount of leavers but man this is like a whole new level.
12) Character Identitiy: This is fairly obvious but rocket change overall a W but the L that the game takes is that every character is becoming the same thing..... rocket was unique giving an extreme amount of damage to his team if the goal to make a character good is just to make them the exact same as the other broken healers....... then they clearly have a design flaw or simply made those ultimates too good. We will have to see how this goes moving forward.
TLDR: the rank system, matchmaking, engagement changes, no forms of role queue (can be one designed exactly for this game) is killing the game; Balances are done good enough to make new team comps viable, giving other characters a 2nd kick at the can. The new team-ups are good additions, but the system has a flaw in it where players are only learning 1-2 characters in a pool of 10+ each role...... so the team-ups MIGHT get used. QP queuing up into game over matches is just terrible and a waste of time..... usually the player who left was playing a healer leaving you forced to play a healer.
It is really bad, unfair, and takes the objective of winning the game away.
Of all the characters you could've chosen that take no skill, you chose three that do lmao
Not Scarlet Witch, Moon Knight, or Squirrel Girl, you chose 3 divers