Marvel Rivals

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Ironman vs Star Lord (Hitbox)
Hey everyone, I play as Ironman in Marvel Rivals, and I’m here to express my frustration with an ongoing issue I've encountered.

In the GIF I’ve posted, you can clearly see that Star Lord manages to eliminate me despite not even aiming directly at me. This raises some doubts for me—I'm not sure if this is a hitbox issue, a problem with how Star Lord's aiming function works, or if it's a more general issue affecting the game’s mechanics.

Regardless of the cause, this doesn’t seem acceptable for a competitive game, as it creates an unfair experience.

If any developers are reading this, I kindly ask that you investigate this problem. It’s really affecting the fairness and competitiveness of the game.

Thanks for your time, and I hope this gets resolved soon!

https://imgur.com/a/HkgrN3A Sorry for dark colours.
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Showing 1-1 of 1 comments
Ignutu Apr 23 @ 6:39am 
There are a lot of issues that can cause this kind of hitbox "stretch" like FPS differences, desynch, but you gotta understand 2 aspects of the situations first.

1. I quote the last balance patch notes: "Slightly reduce Iron Man's hitbox size."
(I want to say with this that they could f it up and its buggy)
2. Your character is not in the middle of the screen, a bit left of it and this means that you will hit players when you aim a bit right of the enemy.

I can't really tell you exactly why this exact scenerio happened but as u can see there are some posibilites for it. I won't even deny the fact that it could be a cheat as well. I saw scripts that stretch the hitbox of enemy when they move, like a texture shade from frame generation, sadly that's really safe to use...
Last edited by Ignutu; Apr 23 @ 6:40am
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Date Posted: Apr 23 @ 5:50am
Posts: 1