Marvel Rivals

Marvel Rivals

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Ranked Rivals: Why Matchmaking Feels Unfair & How to Fix It!
Many people state that EOMM exists in ranked matches for this game, some say it doesn't but regardless of what it is, the matchmaking is trash. It seems clear that you get punished for ranking up too quickly as I and others have experienced. How do you get punished? By getting teamed up with players that do not target the mission area at all. It's like the algorithm knows who those players are puts them all in your team or opposing team. It is also not fun nor competitive when the enemy team doesn't try. If your response is that I suck and complain too much then go F yourself. Its likely that your trash and you only benefit from EOMM or whatever this trash matchmaking is. Here is a breakdown of my experience with ranked matches.

~30% of matches are fair - some of these I lose and some I win but they are so competitive thus fun. (this is what competitive people want, but in 100% of the ranked matches)

~30% of matches are insta-wins - the majority of the opposing team has no clue what they are doing (imagine anti-synergy monkeys jumping all over the map chasing kills and no focus on the objective)

~30% of matches are insta-losers - the majority of your team has no clue what they are doing (those anti-synergy monkeys are now in your team bro)

~10% of matches are a wild card - someone from whatever team will get disconnected for part of the game or the game ends early


The reason why its upsetting, just imagine playing Team Deathmatch and your teammates (or enemy team) is hanging out the spawn point the whole game waiting to capture the flag. You won't have fun playing with those people. Rivals is pure Domination but people treat it like TDM.

I also don't believe that Twitch Youtube streamers are all that great and they are deliberately given fair matches or insta-win matches. They are advertising the game at the end of the day you know. Just like Youtuber sports cards pack breakers, they coincidentally get so many limited edition cards, which is indirect advertising for companies like Topps.

Do y'all want to keep playing with monkeys? All competitive players need to stop playing this game, we deserve better gaming! competitive gaming!


POSSIBLE SOLUTIONS:

- Add point scoring system to the match statistic overview table for "capturing the mission area" or for "staying at/near the mission area" in addition to kills/deaths/damage/blocked

- Add requirement: Every season, to play Ranked or rank past Silver, you need to complete a training course that demonstrates how to play the game, like prioritizing the objective and that having 1,000 kills per game does not guarantee a win.

- Some type of Team Deathmatch game type on quick match so the people who just want to focus on kills can just kill.

- Ban EOMM (or whatever is causing the unfair matches) completely on ranked matches

- Ban EOMM (or whatever is causing this) on anything above Gold

- $15 Battle Pass for FAIR competitive ranked matches.




What do you think??
Last edited by CortanaSimp; Apr 17 @ 3:30am
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Showing 1-15 of 21 comments
meh its pretty much standard for games to have sbmm at this point just live with it because it helps people who are bad feel like their good and its not that your progressing too quickly its you did good last game so now we give you a hard team with bad team mates yes it sucks but thats sbmm for you
Rauf Apr 17 @ 3:50am 
Originally posted by KillaJoJo665:
meh its pretty much standard for games to have sbmm at this point just live with it because it helps people who are bad feel like their good and its not that your progressing too quickly its you did good last game so now we give you a hard team with bad team mates yes it sucks but thats sbmm for you
EOMM is what is making the game bad,its not that the match making tries to match you with other similar skilled players its EOMM making the game bad its more fair if I was matched against bronze players as a grandmaster player that's when EOMM is gone
Rauf Apr 17 @ 3:52am 
If I keep winning in ranked until gold then I keep losing and winning and yardstick at gold can't climb, its EOMM, its not that my skills are not sufficient to escape gold tier skills its EOMM keeping me down to keep me hooked into this oil rigged game
Originally posted by Rauf:
If I keep winning in ranked until gold then I keep losing and winning and yardstick at gold can't climb, its EOMM, its not that my skills are not sufficient to escape gold tier skills its EOMM keeping me down to keep me hooked into this oil rigged game

Season 1 I made it all the way to Plat 1 (almost P2) then suddenly teammates would not work together for almost 40 games in a row so i got demoted back to Silver 2. out of 50 or so games I lost 40 games. Does that mean I suddenly suck or am deliberately being teamed up with people that suck. It has to be the latter.

Yes, the goal of the algorithm is to keep everyone hooked. If you suck, it helps you win so you don't give up playing the game because it knows you give up easily. If you are good, it helps you lose so you keep playing the game because it knows you are competitive.
Rauf Apr 17 @ 4:06am 
Originally posted by CortanaSimp:
Originally posted by Rauf:
If I keep winning in ranked until gold then I keep losing and winning and yardstick at gold can't climb, its EOMM, its not that my skills are not sufficient to escape gold tier skills its EOMM keeping me down to keep me hooked into this oil rigged game

Season 1 I made it all the way to Plat 1 (almost P2) then suddenly teammates would not work together for almost 40 games in a row so i got demoted back to Silver 2. out of 50 or so games I lost 40 games. Does that mean I suddenly suck or am deliberately being teamed up with people that suck. It has to be the latter.

Yes, the goal of the algorithm is to keep everyone hooked. If you suck, it helps you win so you don't give up playing the game because it knows you give up easily. If you are good, it helps you lose so you keep playing the game because it knows you are competitive.
PREACH BROTHER EOMM IS REAL
Originally posted by KillaJoJo665:
meh its pretty much standard for games to have sbmm at this point just live with it because it helps people who are bad feel like their good and its not that your progressing too quickly its you did good last game so now we give you a hard team with bad team mates yes it sucks but thats sbmm for you
You're 100% wrong.
JG2thend Apr 22 @ 1:07am 
sitting on point after capture during a domination map is how you lose domination games.
The metrics that would count good plays don't exist because you can't measure positioning, you can't measure time chased by two tanks and a strategist on Jeff, You can't measure holding the off angle and creating crossfire keeping the enemies held back.
Good plays are impossible for the coders to code for.

The best system would be
Step 1 Ranked placement matches

Step two 20 points for a win -15 for a loss +2 points for every win in a streak above 2

No rank resets and allow players to settle and find their spot and have games with similarly skilled players.

Team death match is conquest I think it's called
Last edited by JG2thend; Apr 22 @ 1:10am
Originally posted by JG2thend:
sitting on point after capture during a domination map is how you lose domination games.
The metrics that would count good plays don't exist because you can't measure positioning, you can't measure time chased by two tanks and a strategist on Jeff, You can't measure holding the off angle and creating crossfire keeping the enemies held back.
Good plays are impossible for the coders to code for.

The best system would be
Step 1 Ranked placement matches

Step two 20 points for a win -15 for a loss +2 points for every win in a streak above 2

No rank resets and allow players to settle and find their spot and have games with similarly skilled players.

Team death match is conquest I think it's called


I like your solution idea but regarding your comment about measuring positioning. It is very possible to measure positioning. You don't think its possible for Marvel Rivals algorithms to be able to use an unit that measures how away and close a player is to the mission area throughout the game? And then use it for matchmaking? It is very possible. The games that my team loses quickly (under 7 minutes) and barely any kills, those teammates barely target the mission area and I even have saved clips of this. My teammates dying near the spawn while I flank enemies to the mission area, repeatedly throughout the game. BUT my teammates blame me for the loss due to lack of kills when I was one of the only ones trying to capture. I always get these teammates when I rank up too much within a short period of time. Instead of playing daily I like to play for several hours on the weekends which backfires because of this. How is it that matchmaking is suddenly so bad when I'm ranking up too much in a short period of time? How is it that Plat matches are much easier than Silver matches until suddenly you get teamed up with monkeys? How did monkeys even get promoted to Plat by not targeting the mission area in the first place when that is the entire game? It doesn't make sense.


See screenshot in the URL below of a heat map of some video game.
https://www.reddit.com/r/tf2/comments/kh4or/heatmap_of_deaths_on_dustbowl/?rdt=36567

You don't think the algorithms could analyse players based on heatmap tech like in that screenshot. But I'm not saying they are using heat maps, all I'm saying is that positioning is measurable. Also if you look into EOMM vs. SBMM, Netease made a whole paper 4 years ago describing how they would be implementing EOMM into their games all to increase engagement. To increase engagement, you need to create wins for non-competitive people and losses for competitive people. Without EOMM, you have competitive winners complete the season quickly and losers give up the season quickly.
yea. we should all start streaming and making youtube videos, so we get the easy lobby to rank up, cause we advertise the game.

thats the most insane sh*t ive ever heard. almost the same bs that a guy on YT said, that the game has some social MMR lmao.

but yea, i dont disagree about the games matchmaking, it is super weird, wether its called eomm or sbmm, its just really bad. but yea.. nothing to do against.
maybe they gonna adress it soon cause there is a lot of players complaining about it non stop and it could actually kill the game
Hiro Apr 27 @ 8:19am 
Originally posted by CortanaSimp:
~30% of matches are fair - some of these I lose and some I win but they are so competitive thus fun. (this is what competitive people want, but in 100% of the ranked matches)

~30% of matches are insta-wins - the majority of the opposing team has no clue what they are doing (imagine anti-synergy monkeys jumping all over the map chasing kills and no focus on the objective)

~30% of matches are insta-losers - the majority of your team has no clue what they are doing (those anti-synergy monkeys are now in your team bro)

~10% of matches are a wild card - someone from whatever team will get disconnected for part of the game or the game ends early [/i]

What about games where 2 or 3 of your teammates carry you. Is that fair or insta-win?
What about games where your play style is incompatible with your team composition. Is that fair or insta-loss?

You are just coping.
The MM sure have problem, but not the ones you are trying to "solve".
Last edited by Hiro; Apr 27 @ 8:19am
Here's the actual explanation of what's happening:

35% - Neither team's team composition has the advantage against the other, so the match is even.
30% - Your team comp has the advantage, so you win easily.
30% - Their team comp has the advantage, so you lose badly.
5% - The game is actually unbalanced in some way, like with a leaver, smurf, or cheater.

A shocking number of people don't realize that playing, say, Magik / Squirrel Girl into double flier is just auto-lose. This has gotten even more prevalent this season as many polarizing comps got heavily buffed, like Fliers and Mr. Fantastic / Iron Fist / Captain America.

It is somewhat fixed in higher ranks, where people understand the counters better and you can also ban out some of the problematic team comps. The stompy matches are probably only around 30% total there, but it's still way more than it was last season.
Last edited by Terotrous; Apr 27 @ 8:26am
bradams Apr 27 @ 8:56am 
Originally posted by KillaJoJo665:
meh its pretty much standard for games to have sbmm at this point just live with it because it helps people who are bad feel like their good and its not that your progressing too quickly its you did good last game so now we give you a hard team with bad team mates yes it sucks but thats sbmm for you

EOMM and SBMM are not the same thing.

SBMM tries to put you against similarly skilled players. In theory, SBMM would lead to 100% of your matches feeling close. The complaint around SBMM is that there is no time to "relax" because when you know 100% of the time will be against people roughly as good as you, you have to try your hardest 100% of the time. SBMM is great for people who play games because they like the thought of improving as a player, but is bad for people who feel entitled to a 100% win rate because they have played similar games in the past and feel like they have "payed their dues" practice-wise, or people who just want twitch clips of them going on insane killstreaks against people 1/10th their skill level.

EOMM, however, just does whatever it takes to make you keep playing in the hopes of getting you to spend money. If you are a player who gets on loss streaks and refuses to quit until you win one, it puts you against better opponents endlessly because you winning=you leaving. If you are someone who quits the second you lose, it always gives you a few winning matches the second you come back. There is no integrity, just a matchmaker that builds a profile on each player based what the last few match outcomes were before they quit, and tries to avoid doing whatever it was that causes that player to quit. EOMM is really good for people who acknowledge that it exists, and takes the time to train the profile it gives you to give you the matches it wants by always quitting the second it gives you something you DON'T want, but its really bad for people who play games for the personal satisfaction of self-improvement and a feeling of fair competition.

Both are bad, and both can make modern games nearly insufferable to play, but at least SBMM has positive intentions behind it.
The game is stompy because its a hero shooter based on counters. If your team is being hard countered by several heros then its gonna feel one sided.

If the enemy team has 3 flying enemies and you have no hitscan dps it will feel one sided even if its not because the game is counter heavy. Thats the game style of hero shooters. Its why role queue breaks the game and they dont want to include it.

Its not EOMM, There is no hidden boogieman coming to hold you down. You can read the actual EOMM papers online and see for yourself that the game has no rigged aspects.

You think twitch streamers get given free wins? Do you even hear yourself? You can just watch their streams and see thats not true.

There is no punishment for ranking up quickly. People were going straight to masters and celestial when they are good at the game before the game challenges them. This is normal. Your crazy if you think the game is punishing people for playing the game correctly.

None of what you have said stands up to basic scrutiny or logical parsing.
Originally posted by bradams:
Originally posted by KillaJoJo665:
meh its pretty much standard for games to have sbmm at this point just live with it because it helps people who are bad feel like their good and its not that your progressing too quickly its you did good last game so now we give you a hard team with bad team mates yes it sucks but thats sbmm for you

EOMM and SBMM are not the same thing.

SBMM tries to put you against similarly skilled players. In theory, SBMM would lead to 100% of your matches feeling close. The complaint around SBMM is that there is no time to "relax" because when you know 100% of the time will be against people roughly as good as you, you have to try your hardest 100% of the time. SBMM is great for people who play games because they like the thought of improving as a player, but is bad for people who feel entitled to a 100% win rate because they have played similar games in the past and feel like they have "payed their dues" practice-wise, or people who just want twitch clips of them going on insane killstreaks against people 1/10th their skill level.

EOMM, however, just does whatever it takes to make you keep playing in the hopes of getting you to spend money. If you are a player who gets on loss streaks and refuses to quit until you win one, it puts you against better opponents endlessly because you winning=you leaving. If you are someone who quits the second you lose, it always gives you a few winning matches the second you come back. There is no integrity, just a matchmaker that builds a profile on each player based what the last few match outcomes were before they quit, and tries to avoid doing whatever it was that causes that player to quit. EOMM is really good for people who acknowledge that it exists, and takes the time to train the profile it gives you to give you the matches it wants by always quitting the second it gives you something you DON'T want, but its really bad for people who play games for the personal satisfaction of self-improvement and a feeling of fair competition.

Both are bad, and both can make modern games nearly insufferable to play, but at least SBMM has positive intentions behind it.
EOMM does not do whatever it takes. The papers are very clear on its abilities to affect the game to change engagement. Forced wins and losses or all the other crazy stuff people claims it does is simply not true. Most people just need a reason to point at other than themselves for why they suck. Its been happening in multiplayer games when the hype drops off for like 30 years now or more. Since like Quake basically.
Last edited by Teddy Roosevelt; Apr 27 @ 10:21am
Rauf Apr 27 @ 10:23am 
Originally posted by Teddy Roosevelt:
Originally posted by bradams:

EOMM and SBMM are not the same thing.

SBMM tries to put you against similarly skilled players. In theory, SBMM would lead to 100% of your matches feeling close. The complaint around SBMM is that there is no time to "relax" because when you know 100% of the time will be against people roughly as good as you, you have to try your hardest 100% of the time. SBMM is great for people who play games because they like the thought of improving as a player, but is bad for people who feel entitled to a 100% win rate because they have played similar games in the past and feel like they have "payed their dues" practice-wise, or people who just want twitch clips of them going on insane killstreaks against people 1/10th their skill level.

EOMM, however, just does whatever it takes to make you keep playing in the hopes of getting you to spend money. If you are a player who gets on loss streaks and refuses to quit until you win one, it puts you against better opponents endlessly because you winning=you leaving. If you are someone who quits the second you lose, it always gives you a few winning matches the second you come back. There is no integrity, just a matchmaker that builds a profile on each player based what the last few match outcomes were before they quit, and tries to avoid doing whatever it was that causes that player to quit. EOMM is really good for people who acknowledge that it exists, and takes the time to train the profile it gives you to give you the matches it wants by always quitting the second it gives you something you DON'T want, but its really bad for people who play games for the personal satisfaction of self-improvement and a feeling of fair competition.

Both are bad, and both can make modern games nearly insufferable to play, but at least SBMM has positive intentions behind it.
EOMM does not do whatever it takes. The papers are very clear on its abilities to affect the game to change engagement. Forced wins and losses or all the other crazy stuff people claims it does is simply not true. Most people just need a reason to point at other than themselves for why they suck. Its been happening in multiplayer games when the hype drops off for like 30 years now or more. Since like Quake basically.
EOMM is the reason why games lost or won, its not like it's even in the game it's in our minds, EOMM IS THE ROOT CAUSE of my failures not because I have bronze aim or one of my teammates start to troll and die repeatedly refusing to swap hero to win the game
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