Marvel Rivals

Marvel Rivals

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JSP Apr 5 @ 2:42am
Don't drop everyone 9 tiers. Actually FIX the problems.
If you need to drop ranks by 9 TIERS EVERY 2 MONTHS, you have serious problems with your ranked system. No other game is doing this.

If it is because of inflation - the same thing will happen again for the same reasons. The 40% winrate idiot in your games is still the same rank as you, and will still rank up because the system lets them do so by putting in lots of hours. Your games will still be a ♥♥♥♥♥♥♥♥. That's not going away.

Also they increased to rank reset from 6 tier to 9 for season 2 out of nowhere. In the last post about rank adjustments they said it would be SIX TIERS EVERY 3 MONTHS. Now in the video they say NINE TIERS EVERY 2 MONTHS. If you are in plat, congrats you are now in bronze. This doesn't fix anything, and is just ♥♥♥♥♥♥♥ over people who can't no-life this game. I spend my time grinding up ranks, only for them to just erase it at the end of the season. Thanks NetEase.

Fix your ♥♥♥♥♥♥♥ system. Who the ♥♥♥♥ wants to grind up 9 ranks every 2 months. That's not competitive, it's just a battlepass with extra steps.
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Showing 1-15 of 32 comments
XacTi Apr 5 @ 2:58am 
I think you are being overdramatic. Actually, we even need a hard rank reset because of that one rank reset cancellation in mid season. So I am completely okay with that 9 division drops. I can climb Celestial back anyways. I am supporting rank resets so boosted ones and account buyers have to deal with it. Also the devs talked about the rank system adjustments in the dev vision video. If you are doing good in match, you will gain more and lose less points. If you are doing bad, you will gain less and lose more points. Sounds fair but we have to wait until see it in the game because it's an objective based team game and stats are not the answer in all situations. But in general, I think it should be fine and a step into right direction
this game isn't about ranking but about collecting skins and devs do know it, ranked here pretty much exist to make cry babies ( where is ranked play at) happy
JSP Apr 5 @ 3:31am 
Originally posted by XacTi:
I think you are being overdramatic. Actually, we even need a hard rank reset because of that one rank reset cancellation in mid season. So I am completely okay with that 9 division drops. I can climb Celestial back anyways.
Everybody complained when they wanted to drop it 3 tiers in the midseason.
They reverted that idea and said it would be 6 and the end.
Now they sneakily change it to 9, and make the season 2 months instead of 3. So actually they just more than DOUBLED the amount of rank resetting and nobody cares now? Makes sense.
Last edited by JSP; Apr 5 @ 3:35am
JSP Apr 5 @ 3:36am 
Originally posted by Breeding Medicine:
this game isn't about ranking but about collecting skins and devs do know it, ranked here pretty much exist to make cry babies ( where is ranked play at) happy
Uh-huh, ranked is just grind up for a skin. Like I said, battlepass with extra steps.
JSP Apr 5 @ 3:48am 
Originally posted by XacTi:
If you are doing good in match, you will gain more and lose less points. If you are doing bad, you will gain less and lose more points. Sounds fair but we have to wait until see it in the game because it's an objective based team game and stats are not the answer in all situations. But in general, I think it should be fine and a step into right direction
This is the WRONG direction. Winning and losing is the most important. Valuing performance sounds good, but it leads to stupid problems down the line.

Basically what I'm hearing now is I should just stat-pad as much as possible. If I'm losing, I need to get the best stats I can so I lose less rank. If I'm winning, I need to chase kills and damage to pad my stats and win more rank.

Sounds good in theory, stupid in practice. Almost every game that did this has removed it since.
The community can't have it both ways. As people have already said, the 3 tier drop is necessary because the community that didn't want a 1.5 reset complained about not getting it halfway through, so now you get your reset, no if ands or buts about it

Secondly, which I haven't seen mentioned yet, the 43% winrate GMs will be in your lobbies at the start of the season. If YOU actually deserve to be a higher rank than them, then YOU will earn more elo and lose less elo than them. You climb faster and fall slower while they climb slower and fall faster.

No more "I'm in Celestial with a 50% win rate because I played 500 ranked matches in Season 1.5" and more "I'm in the rank I deserve to be in because this is where my overall skill level is at".

The only ranked problem this doesn't fix is mass cheating, since cheaters have farmed their way to high ranks before and can actually do so much more easily now. Although a 100-19 Punisher is more prone to getting mass reported and banned at higher ranks, they really need to implement a hardware ban. Simply banning a free to make account for 100 years does nothing in the eyes of a cheater.
Originally posted by JSP:
Originally posted by XacTi:
If you are doing good in match, you will gain more and lose less points. If you are doing bad, you will gain less and lose more points. Sounds fair but we have to wait until see it in the game because it's an objective based team game and stats are not the answer in all situations. But in general, I think it should be fine and a step into right direction
This is the WRONG direction. Winning and losing is the most important. Valuing performance sounds good, but it leads to stupid problems down the line.

Basically what I'm hearing now is I should just stat-pad as much as possible. If I'm losing, I need to get the best stats I can so I lose less rank. If I'm winning, I need to chase kills and damage to pad my stats and win more rank.

Sounds good in theory, stupid in practice. Almost every game that did this has removed it since.

Yeah, good luck playing for KDA in a losing match and not getting penalized for it. Griefing is a reportable offense and you will get penalized for it. Playing to not die is just playing the game, but playing to avoud the game altogether will get you in trouble.

The new system is in no way rewards you for not playing the game.
XacTi Apr 5 @ 5:07am 
Originally posted by JSP:
Originally posted by XacTi:
If you are doing good in match, you will gain more and lose less points. If you are doing bad, you will gain less and lose more points. Sounds fair but we have to wait until see it in the game because it's an objective based team game and stats are not the answer in all situations. But in general, I think it should be fine and a step into right direction
This is the WRONG direction. Winning and losing is the most important. Valuing performance sounds good, but it leads to stupid problems down the line.

Basically what I'm hearing now is I should just stat-pad as much as possible. If I'm losing, I need to get the best stats I can so I lose less rank. If I'm winning, I need to chase kills and damage to pad my stats and win more rank.

Sounds good in theory, stupid in practice. Almost every game that did this has removed it since.

People already doing those stuffs. Supports farming random healing numbers and throws ults away for random trash damages and gets almost 0 value of it. DPS players chasing kills and dying million times. Tanks just face tanking everything like no tomorrow and farming random useless damage block stats. People not gonna start to do that stuffs for farming stats. They are already doing it because they believe it is the correct way to play and it costs games. But I do understand your concerns with the new system. I believe the devs can figure out those type of mess like counting ultimate efficiency, kd, contribution to teamfights etc.
JSP Apr 5 @ 5:47am 
Originally posted by XacTi:
People already doing those stuffs. Supports farming random healing numbers and throws ults away for random trash damages and gets almost 0 value of it. DPS players chasing kills and dying million times. Tanks just face tanking everything like no tomorrow and farming random useless damage block stats. People not gonna start to do that stuffs for farming stats. They are already doing it because they believe it is the correct way to play and it costs games. But I do understand your concerns with the new system. I believe the devs can figure out those type of mess like counting ultimate efficiency, kd, contribution to teamfights etc.
Yeah I know. Or they can just reward wins and losses and not performance. If you are good you will win more than you lose. Why encourage stat-based ♥♥♥♥♥♥♥♥ at all.
Last edited by JSP; Apr 5 @ 5:49am
JSP Apr 5 @ 5:49am 
Originally posted by RawwkinGrimmie64:

Yeah, good luck playing for KDA in a losing match and not getting penalized for it. Griefing is a reportable offense and you will get penalized for it. Playing to not die is just playing the game, but playing to avoud the game altogether will get you in trouble.

The new system is in no way rewards you for not playing the game.
Easy, just sit and shoot tanks and not die. That aint griefing and you aint getting banned for it. But you will pad your stats real nice while doing nothing for the game.
Originally posted by JSP:
Originally posted by RawwkinGrimmie64:

Yeah, good luck playing for KDA in a losing match and not getting penalized for it. Griefing is a reportable offense and you will get penalized for it. Playing to not die is just playing the game, but playing to avoud the game altogether will get you in trouble.

The new system is in no way rewards you for not playing the game.
Easy, just sit and shoot tanks and not die. That aint griefing and you aint getting banned for it. But you will pad your stats real nice while doing nothing for the game.

So your brilliant solution is to damage spam the tanks? Let me tell you exactly how this will go every single time.

Damage spam tanks > Don't die > Feed healer ult charge > Die to the healer ultimate.

Good luck convincing your teammates that you aren't griefing them in favor of stat padding.
Lokaror Apr 5 @ 6:24am 
With the ranking system as it is its pretty clear its intentional to be padded this way. They have done this from a business standpoint and will only change it once it no longer makes sense.

Since you can easily climb ranks just with persistence to an insane point alot of other games will cap you at its to get that dopamine flowing and let players have a higher opinion of skill than they posses. that makes it much more likely they will buy BP and skins if they are invested. Looking at the ranking system this is the only way it makes sense. If they are already going after people who are likely to buy skins, why cater to anyone else in the ranked mode until this approach starts losing money instead of gaining it. I suspect ranked will heavily change once skin purchases slow down, if they do at all.
Rank system sucks yes and EOMM is trash but you know the difference between you and me? Youre hard stuck plat meanwhile im just passing through, every. damn. reset.
Originally posted by JSP:
If you need to drop ranks by 9 TIERS EVERY 2 MONTHS, you have serious problems with your ranked system. No other game is doing this.

If it is because of inflation - the same thing will happen again for the same reasons. The 40% winrate idiot in your games is still the same rank as you, and will still rank up because the system lets them do so by putting in lots of hours. Your games will still be a ♥♥♥♥♥♥♥♥. That's not going away.

Also they increased to rank reset from 6 tier to 9 for season 2 out of nowhere. In the last post about rank adjustments they said it would be SIX TIERS EVERY 3 MONTHS. Now in the video they say NINE TIERS EVERY 2 MONTHS. If you are in plat, congrats you are now in bronze. This doesn't fix anything, and is just ♥♥♥♥♥♥♥ over people who can't no-life this game. I spend my time grinding up ranks, only for them to just erase it at the end of the season. Thanks NetEase.

Fix your ♥♥♥♥♥♥♥ system. Who the ♥♥♥♥ wants to grind up 9 ranks every 2 months. That's not competitive, it's just a battlepass with extra steps.

Rank reset just gives temporary positive public relation solution to the players complaining about the real effects and damages of EOMM matchmaking itself and due to rank inflation by how the matchmaking rank reward system works


Originally posted by JSP:
Originally posted by XacTi:
People already doing those stuffs. Supports farming random healing numbers and throws ults away for random trash damages and gets almost 0 value of it. DPS players chasing kills and dying million times. Tanks just face tanking everything like no tomorrow and farming random useless damage block stats. People not gonna start to do that stuffs for farming stats. They are already doing it because they believe it is the correct way to play and it costs games. But I do understand your concerns with the new system. I believe the devs can figure out those type of mess like counting ultimate efficiency, kd, contribution to teamfights etc.
Yeah I know. Or they can just reward wins and losses and not performance. If you are good you will win more than you lose. Why encourage stat-based ♥♥♥♥♥♥♥♥ at all.

Just like how Marvel Rivals devs likes to do Positive PR publicity the stat based is also the same thing

Besides Marvel Rivals already had this in the current or pre season 2 matchmaking
Its called MVPs and SVPs they already had more + MMR for MVPs and less - MMR loss for SVPs
Marvel Rivals are just marketing already made solution as public relations which is actually scummy or insidious like you've mentioned about the sneaky x9 rank reset from x3-6 rank reset
Steve Apr 5 @ 7:28am 
Originally posted by JSP:
If you need to drop ranks by 9 TIERS EVERY 2 MONTHS, you have serious problems with your ranked system. No other game is doing this.
Is this your first time around a seasonal ranked system? Rank reset is a core necessity of a system like this, or else you get the problem we have this half-season -- rank grind.

One is not supposed to be able to grind their way to OAA. It shouldn't be a matter of X amount of games and a player's on top. That's no measure of skill. Regular rank reset helps prevent that scenario by keeping those who can't outpace the reset in lower ranks. until they develop and display the skill necessary to keep ahead of the resets.

This is not a PvE title. It's a competitive team-based shooter. Ranked reset is a core feature of a game like this, esp. with its playerbase size.
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Date Posted: Apr 5 @ 2:42am
Posts: 32