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They reverted that idea and said it would be 6 and the end.
Now they sneakily change it to 9, and make the season 2 months instead of 3. So actually they just more than DOUBLED the amount of rank resetting and nobody cares now? Makes sense.
Basically what I'm hearing now is I should just stat-pad as much as possible. If I'm losing, I need to get the best stats I can so I lose less rank. If I'm winning, I need to chase kills and damage to pad my stats and win more rank.
Sounds good in theory, stupid in practice. Almost every game that did this has removed it since.
Secondly, which I haven't seen mentioned yet, the 43% winrate GMs will be in your lobbies at the start of the season. If YOU actually deserve to be a higher rank than them, then YOU will earn more elo and lose less elo than them. You climb faster and fall slower while they climb slower and fall faster.
No more "I'm in Celestial with a 50% win rate because I played 500 ranked matches in Season 1.5" and more "I'm in the rank I deserve to be in because this is where my overall skill level is at".
The only ranked problem this doesn't fix is mass cheating, since cheaters have farmed their way to high ranks before and can actually do so much more easily now. Although a 100-19 Punisher is more prone to getting mass reported and banned at higher ranks, they really need to implement a hardware ban. Simply banning a free to make account for 100 years does nothing in the eyes of a cheater.
Yeah, good luck playing for KDA in a losing match and not getting penalized for it. Griefing is a reportable offense and you will get penalized for it. Playing to not die is just playing the game, but playing to avoud the game altogether will get you in trouble.
The new system is in no way rewards you for not playing the game.
People already doing those stuffs. Supports farming random healing numbers and throws ults away for random trash damages and gets almost 0 value of it. DPS players chasing kills and dying million times. Tanks just face tanking everything like no tomorrow and farming random useless damage block stats. People not gonna start to do that stuffs for farming stats. They are already doing it because they believe it is the correct way to play and it costs games. But I do understand your concerns with the new system. I believe the devs can figure out those type of mess like counting ultimate efficiency, kd, contribution to teamfights etc.
So your brilliant solution is to damage spam the tanks? Let me tell you exactly how this will go every single time.
Damage spam tanks > Don't die > Feed healer ult charge > Die to the healer ultimate.
Good luck convincing your teammates that you aren't griefing them in favor of stat padding.
Since you can easily climb ranks just with persistence to an insane point alot of other games will cap you at its to get that dopamine flowing and let players have a higher opinion of skill than they posses. that makes it much more likely they will buy BP and skins if they are invested. Looking at the ranking system this is the only way it makes sense. If they are already going after people who are likely to buy skins, why cater to anyone else in the ranked mode until this approach starts losing money instead of gaining it. I suspect ranked will heavily change once skin purchases slow down, if they do at all.
Rank reset just gives temporary positive public relation solution to the players complaining about the real effects and damages of EOMM matchmaking itself and due to rank inflation by how the matchmaking rank reward system works
Just like how Marvel Rivals devs likes to do Positive PR publicity the stat based is also the same thing
Besides Marvel Rivals already had this in the current or pre season 2 matchmaking
Its called MVPs and SVPs they already had more + MMR for MVPs and less - MMR loss for SVPs
Marvel Rivals are just marketing already made solution as public relations which is actually scummy or insidious like you've mentioned about the sneaky x9 rank reset from x3-6 rank reset
One is not supposed to be able to grind their way to OAA. It shouldn't be a matter of X amount of games and a player's on top. That's no measure of skill. Regular rank reset helps prevent that scenario by keeping those who can't outpace the reset in lower ranks. until they develop and display the skill necessary to keep ahead of the resets.
This is not a PvE title. It's a competitive team-based shooter. Ranked reset is a core feature of a game like this, esp. with its playerbase size.