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removed his teamup
-IW throws up her shield and stands in it. Fire your vortex at your feet. Stand in your shield and shoot at the diver who now has to try and out damage your shield as they are dying.
-Wanda runs up and locks her beam onto the spidey/BP. They now have about a second to decide it they want to run away or not.
Keep in mind both Wanda and IW have escape methods (double jump into invisibility/phasing out and flying away).
Namor is good but there are other ways to counter divers. I didn't even mention what happens if IW or Wanda has a Peni nest to work with.
i wish you were right but your not
i wish you had a counterargument but you don't
Namor's getting an alternate teamup, so he will still work fine as counter-dive.
They also aren't wrong about Invisible Woman and Wanda. I main IW, she can do good work vs dive characters between her bubble, double jump into stealth, and her push.
I'm an Invis Woman main and I solo queue 99% of the time. I've had to learn how to survive against dive comps. It's not fun to go up against, but it's possible. If you see them coming, push them away, go invisible, and ping them for your team. If they go after your other support, shield them and stand in your own vortex. If your other support is smart, they'll stand right next to you and help fight them off while benefiting from your shield and vortex.
I've also played a lot of Wanda. I'm telling you that 99% of spidey players will run away as soon as you put that beam on them.
i'm holding my breath for the patch notes to drop but it seems like their answer to healers being way too strong is to just let Dive run rampant on the game, which i'm very quickly getting sick with.