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Strange's portal can still trap teams in spawn and block choke points, needs to be hard nerfed.
Bucky got overbuffed and hes too tanky. His hook into punch toward his team combo needs to be removed.
Aint no way you said Loki should be buffed.
Iron Fist is on the same tier as Rocket at this point. The amount of skill or brain power required to pilot that character is at the bottom of the barrel.
Groot walls are for sure OP but theres no world he gets a nerf. It just wont happen
Hela will probably get a placebo nerf like before
Black Widow doesn't need the one shot, and it should be taken away from Hawkeye. The only change I'd give BW is have her reload while she kicks. It would give her a solid defense to dives if she can land the skill shots. You can still pull it off, but if you kick at the wrong time you have to go through your whole re-chamber cycle, which is 1 second you don't usually have in that situation. Her sprint was already buffed, maybe they should tie that to landing shots so you can keep on the move, would add an interesting dynamic to it without being too crazy.
If Spiderbang can be constantly flinging through the air and fist pumping people I think it's fair. Speaking of Spiderman and a couple other animation cancel wonders of the world, either buff others so everyone has a cheap slap, stun, kill combo executable in under 2 seconds, or fix all of them to eliminate the crap. It doesn't feel good to do to someone else and it doesn't feel good to get done to you. Black Widow can do it too, on a 15 second cooldown and there's only a slim opportunity for counter-play. I only use it on players that try to pull it on me. Web me and hang me upside down and slap me around for 20 minutes like a real Spiderman you filthy dogs.
Hulk: While in in his Ult Form, Monster Hulk, he should be immune to all CC, Displacement, and Stun effects.
Black Widow: +10 to her headshot dmg. Upping it from 240 to 250.
And changing her Ult to where on a full charge it should do 125+ dmg for every enemy caught in the blast along with keeping its minor slow down effect. So one player hit it does 125 dmg. Two it will do 250, three 375 and so on capping at 6 for 750.
Wolverine: When catching Flying character with his Feral Leap and going off the edge of the map the Flyer should not slip off and away and Wolverine should hold on and dive them into the abyss.
Venom: Change Cellular Corrosion to be Cellular Grab.
Still a 5 meter area of effect attack but Instead of a slow effect and small damage that when activated enemies grabbed by this ability are tethered and unable to escape past 10 meters for 3 seconds while tethered.
Increase his normal Melee upping the damage from 25 a hit to 40 to be more in line with the damage output from his tentacle attack. His fist and tentacles should output the same amount of damage in the same out of time.
Moon Knight:...
Here's a big one and a wish list of a total rework.....
1st. Moon Knight gets 1 and can deploy 1 Ankh at a time with an increased radius of 12 meters to 15.
2nd. Reduce Moon Knights Ankh ability for its auto hit ricochet effect to only work when Moon Knight himself is standing within the circle and shooting at it. It won't have any effect shooting it outside the circle.
3rd. Reduce his Grappling Hook ability to 5 seconds.
4th. Increase the hang time for his glide.
5th. Increase the deployment speed for his glide.
6th. Buff melee strikes. First 2 strikes of the combo do 45 each. Second 2 do 50 each, and final X swipe does 60. Same melee speed as now.
8th. Increase his HP to 300.
9th. Moon Knights Ultimate is casted from center where he stands and cuts off immediately if he dies. (Obviously because his link to Khonshu is severed, and to prevent suicide dives with no repercussions.)
Cool down for the grappling hook is a lot lower. The point of this dream Moon Knight is to be a diver. Glide in and throwing down a Ankh and using Melee. His Melee is actually pretty good as is, with the final hit being a knock back effect. When done he can grapple, jump, and glide out.
Or use the lager radius of the Ankh for better territory control.
Idk, Moon Knighy is just kinda boring to use. Sure you can mix it up close but his life is too low and escapes to long of a cool down to be in and out. So players just spam shots from a distance with him instead.
And 50 a hit for melee would be kinda crazy. First 2 strikes of the combo do 45 each. Second 2 do 50 each, and final X swipe does 60. Same melee speed as now.
Rockets B.R.B should not disappear on death or at the very least, revive him.
Ult needs to have a small heal attached to the beam it attaches to players. Something like the same HoT effect his secondary fire provides. Just constant.
+2.5hp/s on his healing balls
+0.4-0.6m/s bullet velocity on his primary fire.
These I think are the best changes for him.
Buffing Adam and Loki while they are already some of the best characters shows how little you truly understand the game. Winter Soldier definitely is overtuned, he simply is the base character who can do everything and based on the player's skill he will be a real problem regardless of team comp.
Iron Fist is not really a problem character he moves very predictable and thus is easy to shoot before he does any serious damage.
I would like to see more portal shenanigans though currently its like a Final Fantasy Elixir too rare to use and constantly waiting for the perfect moment that never happens.
Hela and Hawkeye are both receiving a 15% seasonal bonus that they will lose to a couple other characters at the start of S2. This has not been obvious because they got to keep the bonus through S0/S1.
Hawkeye and Hela are also both ANCHOR CHARACTERS. In every team-up, one character gets a bonus ability and the other character— the anchor character— gets a stat boost. Currently, though, all the anchor bonuses are ALWAYS ACTIVE, even if the other member of the team-up is not on the team. There is no way to know how the devs will adjust this, since 1/3 of the roster is running around with inflated stats, but it is entirely possible that Hawkeye and Hela will lose 15% and 20% bonus damage, respectively.
So there you have it. BW needs no buffs. Hawkeye and Hela need no nerfs. Balance will be achieved through routine adjustments.