Marvel Rivals

Marvel Rivals

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Who can actually use a buff, nerf, or rework?
I feel like every character is balanced, but here are my opinions just to make them slightly better.
1. Letting black widow one shot like hawkeye.
2. got this one from Reddit. Letting black widows ult do damage over time.
3. ACTUALLY decreasing dr strange's portal time at 160, to 100.
4. prob Nerf bucky's hook by 21m, to 15m.
5. Buff Loki and Adam by decreasing their runes and soul bond time.
6. Nerf iron fist health ability going to 450, just at 400.
7. Nerfing groot's irownwood wall, so it has less hp.
8. Nerf hela by actually giving her dmg drop off.
9. Buff moon knight with his grappling hook by making it extend longer.
10. Rework Black Widow by giving her a different secondary besides the batons.

If you have your opinions, type them in the comments. If i said anything wrong about these 10 opinions. put it in the comments also.
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Showing 1-15 of 23 comments
i just want a second lowered on the downtime between spiderman uppercuts(so instead of 4 seconds 3)
Raccoon needs a buff on ammo on his gun , nerf loki , spiderman , buff black panther , buff jeff heals
StValzy Mar 28 @ 6:49pm 
Black Widow can one shot with Mantis's damage boost. In what universe would you want her one shotting without that team up from across the map?

Strange's portal can still trap teams in spawn and block choke points, needs to be hard nerfed.

Bucky got overbuffed and hes too tanky. His hook into punch toward his team combo needs to be removed.

Aint no way you said Loki should be buffed.

Iron Fist is on the same tier as Rocket at this point. The amount of skill or brain power required to pilot that character is at the bottom of the barrel.

Groot walls are for sure OP but theres no world he gets a nerf. It just wont happen

Hela will probably get a placebo nerf like before
Originally posted by doofus0510:
i just want a second lowered on the downtime between spiderman uppercuts(so instead of 4 seconds 3)
bro, spider is hella strong already, and you want more?holy
Originally posted by Revolution Swellow:
Originally posted by doofus0510:
i just want a second lowered on the downtime between spiderman uppercuts(so instead of 4 seconds 3)
bro, spider is hella strong already, and you want more?holy
it's either that or one more healing charge on adam which i think is more egregious.
Last edited by doofus0510; Mar 28 @ 7:07pm
Ferrsai Mar 28 @ 7:31pm 
Originally posted by austintb29:
I feel like every character is balanced, but here are my opinions just to make them slightly better.
1. Letting black widow one shot like hawkeye.
2. got this one from Reddit. Letting black widows ult do damage over time.
3. ACTUALLY decreasing dr strange's portal time at 160, to 100.
4. prob Nerf bucky's hook by 21m, to 15m.
5. Buff Loki and Adam by decreasing their runes and soul bond time.
6. Nerf iron fist health ability going to 450, just at 400.
7. Nerfing groot's irownwood wall, so it has less hp.
8. Nerf hela by actually giving her dmg drop off.
9. Buff moon knight with his grappling hook by making it extend longer.
10. Rework Black Widow by giving her a different secondary besides the batons.

If you have your opinions, type them in the comments. If i said anything wrong about these 10 opinions. put it in the comments also.

Black Widow doesn't need the one shot, and it should be taken away from Hawkeye. The only change I'd give BW is have her reload while she kicks. It would give her a solid defense to dives if she can land the skill shots. You can still pull it off, but if you kick at the wrong time you have to go through your whole re-chamber cycle, which is 1 second you don't usually have in that situation. Her sprint was already buffed, maybe they should tie that to landing shots so you can keep on the move, would add an interesting dynamic to it without being too crazy.

If Spiderbang can be constantly flinging through the air and fist pumping people I think it's fair. Speaking of Spiderman and a couple other animation cancel wonders of the world, either buff others so everyone has a cheap slap, stun, kill combo executable in under 2 seconds, or fix all of them to eliminate the crap. It doesn't feel good to do to someone else and it doesn't feel good to get done to you. Black Widow can do it too, on a 15 second cooldown and there's only a slim opportunity for counter-play. I only use it on players that try to pull it on me. Web me and hang me upside down and slap me around for 20 minutes like a real Spiderman you filthy dogs.
Originally posted by Ferrsai:
Originally posted by austintb29:
I feel like every character is balanced, but here are my opinions just to make them slightly better.
1. Letting black widow one shot like hawkeye.
2. got this one from Reddit. Letting black widows ult do damage over time.
3. ACTUALLY decreasing dr strange's portal time at 160, to 100.
4. prob Nerf bucky's hook by 21m, to 15m.
5. Buff Loki and Adam by decreasing their runes and soul bond time.
6. Nerf iron fist health ability going to 450, just at 400.
7. Nerfing groot's irownwood wall, so it has less hp.
8. Nerf hela by actually giving her dmg drop off.
9. Buff moon knight with his grappling hook by making it extend longer.
10. Rework Black Widow by giving her a different secondary besides the batons.

If you have your opinions, type them in the comments. If i said anything wrong about these 10 opinions. put it in the comments also.

Black Widow doesn't need the one shot, and it should be taken away from Hawkeye. The only change I'd give BW is have her reload while she kicks. It would give her a solid defense to dives if she can land the skill shots. You can still pull it off, but if you kick at the wrong time you have to go through your whole re-chamber cycle, which is 1 second you don't usually have in that situation. Her sprint was already buffed, maybe they should tie that to landing shots so you can keep on the move, would add an interesting dynamic to it without being too crazy.

If Spiderbang can be constantly flinging through the air and fist pumping people I think it's fair. Speaking of Spiderman and a couple other animation cancel wonders of the world, either buff others so everyone has a cheap slap, stun, kill combo executable in under 2 seconds, or fix all of them to eliminate the crap. It doesn't feel good to do to someone else and it doesn't feel good to get done to you. Black Widow can do it too, on a 15 second cooldown and there's only a slim opportunity for counter-play. I only use it on players that try to pull it on me. Web me and hang me upside down and slap me around for 20 minutes like a real Spiderman you filthy dogs.
i don't think spiderman can actually do much without his combo
X Mal Mar 28 @ 8:32pm 
I'll do buffs becuase if I say nerfs ppl will cry.

Hulk: While in in his Ult Form, Monster Hulk, he should be immune to all CC, Displacement, and Stun effects.

Black Widow: +10 to her headshot dmg. Upping it from 240 to 250.

And changing her Ult to where on a full charge it should do 125+ dmg for every enemy caught in the blast along with keeping its minor slow down effect. So one player hit it does 125 dmg. Two it will do 250, three 375 and so on capping at 6 for 750.

Wolverine: When catching Flying character with his Feral Leap and going off the edge of the map the Flyer should not slip off and away and Wolverine should hold on and dive them into the abyss.

Venom: Change Cellular Corrosion to be Cellular Grab.

Still a 5 meter area of effect attack but Instead of a slow effect and small damage that when activated enemies grabbed by this ability are tethered and unable to escape past 10 meters for 3 seconds while tethered.

Increase his normal Melee upping the damage from 25 a hit to 40 to be more in line with the damage output from his tentacle attack. His fist and tentacles should output the same amount of damage in the same out of time.

Moon Knight:...

Here's a big one and a wish list of a total rework.....

1st. Moon Knight gets 1 and can deploy 1 Ankh at a time with an increased radius of 12 meters to 15.

2nd. Reduce Moon Knights Ankh ability for its auto hit ricochet effect to only work when Moon Knight himself is standing within the circle and shooting at it. It won't have any effect shooting it outside the circle.

3rd. Reduce his Grappling Hook ability to 5 seconds.

4th. Increase the hang time for his glide.

5th. Increase the deployment speed for his glide.

6th. Buff melee strikes. First 2 strikes of the combo do 45 each. Second 2 do 50 each, and final X swipe does 60. Same melee speed as now.

8th. Increase his HP to 300.

9th. Moon Knights Ultimate is casted from center where he stands and cuts off immediately if he dies. (Obviously because his link to Khonshu is severed, and to prevent suicide dives with no repercussions.)
Last edited by X Mal; Mar 28 @ 11:02pm
Originally posted by X Mal:
I'll do buffs becuase if I say nerfs ppl will cry.

Hulk: While in in his Ult Form, Monster Hulk, he should be immune to all CC, Displacement, and Stun effects.

Black Widow: +10 to her headshot dmg. Upping it from 240 to 250.

And changing her Ult to where on a full charge it should do 125+ dmg for every enemy caught in the blast along with keeping its minor slow down effect. So one player hit it does 125 dmg. Two it will do 250, three 375 and so on capping at 6 for 750.

Wolverine: When catching Flying character with his Feral Leap and going off the edge of the map the Flyer should not slip off and away and Wolverine should hold on and dive them into the abyss.

Venom: Change Cellular Corrosion to be Cellular Grab.

Still a 5 meter area of effect attack but Instead of a slow effect and small damage that instead when activated enemies grabbed by this ability are tethered and unable to escape past 10 meters for 3 seconds while tethered.

Slight increae his normal Melee upping the damage from 25 a hit to 40.

Moon Knight:...

Here's a big one and a wish list of a total rework.....

1st. Moon Knight gets 1 and can deploy 1 Ankh at a time with an increased radius of 12 meters to 15.

2nd. Reduce Moon Knights Ankh ability for its auto hit ricochet effect to only work when Moon Knight himself is standing within the circle and shooting at it. It won't have any effect shooting it outside the circle.

3rd. Reduce his Grappling Hook ability to 5 seconds.

4th. Increase the hang time for his glide.

5th. Increase the deployment speed for his glide.

6th. Buff his melee damage to 50 a hit and slightly buff melee speed.

8th. Increase his HP to 300.

9th. Moon Knights Ultimate Ability when activated cuts off immediately if he dies. (Obviously because his link to Khonshu is severed, and to prevent suicide dives with no repercussions.)
my biggest issue with the moon knight rework is a lack of any kind of self sustain for the game plan your proposing(like i guess the grappling hook and double jump but those don't help when the time for the hook to cause you to move is still the same)
Last edited by doofus0510; Mar 28 @ 8:41pm
X Mal Mar 28 @ 8:43pm 
Originally posted by doofus0510:
[ [/quote]
my biggest issue with the moon knight rework is a lack of any kind of self sustain for the game plan your proposing(like i guess the grappling hook and double jump but those don't help when the speed is still the same)

Cool down for the grappling hook is a lot lower. The point of this dream Moon Knight is to be a diver. Glide in and throwing down a Ankh and using Melee. His Melee is actually pretty good as is, with the final hit being a knock back effect. When done he can grapple, jump, and glide out.

Or use the lager radius of the Ankh for better territory control.

Idk, Moon Knighy is just kinda boring to use. Sure you can mix it up close but his life is too low and escapes to long of a cool down to be in and out. So players just spam shots from a distance with him instead.

And 50 a hit for melee would be kinda crazy. First 2 strikes of the combo do 45 each. Second 2 do 50 each, and final X swipe does 60. Same melee speed as now.
Last edited by X Mal; Mar 28 @ 8:55pm
Rockets primary and secondary ammo should be separated.

Rockets B.R.B should not disappear on death or at the very least, revive him.

Ult needs to have a small heal attached to the beam it attaches to players. Something like the same HoT effect his secondary fire provides. Just constant.

+2.5hp/s on his healing balls

+0.4-0.6m/s bullet velocity on his primary fire.

These I think are the best changes for him.
Last edited by ₢ Cryptic Chipp; Mar 29 @ 12:07am
Nanashi Mar 29 @ 1:46am 
Letting Black Widow one shot without Mantis support will be a huge mistake. This the only thing that keeps a sniper meta at bay.
Buffing Adam and Loki while they are already some of the best characters shows how little you truly understand the game. Winter Soldier definitely is overtuned, he simply is the base character who can do everything and based on the player's skill he will be a real problem regardless of team comp.

Iron Fist is not really a problem character he moves very predictable and thus is easy to shoot before he does any serious damage.

I would like to see more portal shenanigans though currently its like a Final Fantasy Elixir too rare to use and constantly waiting for the perfect moment that never happens.
I’ll avoid posting the wall of text that’s in my head, and just say this: Black Widow does not need buffs. Perhaps the devs should revert her kit to the pre-beta state since it’s already in the code, but no buff is necessary. By the beginning of S2, and perhaps later, BW will become the hardest hitting sniper character.

Hela and Hawkeye are both receiving a 15% seasonal bonus that they will lose to a couple other characters at the start of S2. This has not been obvious because they got to keep the bonus through S0/S1.

Hawkeye and Hela are also both ANCHOR CHARACTERS. In every team-up, one character gets a bonus ability and the other character— the anchor character— gets a stat boost. Currently, though, all the anchor bonuses are ALWAYS ACTIVE, even if the other member of the team-up is not on the team. There is no way to know how the devs will adjust this, since 1/3 of the roster is running around with inflated stats, but it is entirely possible that Hawkeye and Hela will lose 15% and 20% bonus damage, respectively.

So there you have it. BW needs no buffs. Hawkeye and Hela need no nerfs. Balance will be achieved through routine adjustments.
Steve Mar 29 @ 8:10am 
I think we just need more characters and maps. What we got works together pretty well, but new maps esp. are needed. Maybe a stealth flanker, CC strategist and anti-flyer tank?
Honestly I find the characters are for the most part really well balanced. The only things that really need nerfs are support ults, or they need to add more counters for support ults like Storm and Human Torch ult combo or Rocket+Thor ult combo. I find that maps are in need of balancing far more than characters because these Season 1 maps are so miserable to play on Attack compared to the original release maps.
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Date Posted: Mar 28 @ 6:35pm
Posts: 23