Marvel Rivals

Marvel Rivals

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Moon Knight is not Fun.
Moon Knight is not Fun to play as.

His move set has all the cool tools but his stats make him contradicting to the Character.

Moon Knight is a "Head Stomper". A grim hero in the same bracket as The Punisher and Ghost Rider. He is Vengeance.

Yet in Rivals he is made to just cower away and throw Ankh's and attack them... its super lame. And that's all it is. Flee away, Ankh, rinse and repeat, then Ult.

Always far and always hiding, which is weird because Moon Knight himself mentions it in his in-game dialog on how he doesn't like camoflage and wants to be seen. Moon Knight should be up close diving. And doing territory control.

Im going to lay out on how to fix Moon Knight and make him fun to play and more true to the actual. Character.

1st. Reduce Moon Knights Ankh ability for its auto hit ricochet effect to only work when Moon Knight himself is standing within the circle and shooting at it. It won't have any effect shooting it outside the circle.

2nd. Reduce Ankh cool down to 8 seconds.

3rd. Allow to have 3 Ankh out at any giving time.

4th. Reduce his Grappling Hook ability to 5 seconds.

5th. Increase the speed and hang time for his glide.

6th. Increase the deployment speed for his glide.

7th. Buff his melee damage to 50 a hit and slightly buff melee speed.

8th. Increase his HP to 300.

9th. Moon Knights Ultimate Ability when activated cuts off immediately if he dies. (Obviously because his link to Khonshu is severed, and to prevent suicide dives with no repercussions.)

And there you go. Moon Knight is a fun diver with strong melee with knock back, supplements to defense control, projectiles techs, and escape and re engagement ability.

Would be way more fun then just puttin' around the back throwing Ankhs and just shooting at them.

Basically we Want Our Marvel Batman!
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Zobrazeno 16 z 6 komentářů
I've been having fun playing marvels batman. Been playing him a lot as of late...
https://steamcommunity.com/sharedfiles/filedetails/?id=3437887149
Kitt 🌟 Stargazer původně napsal:
I've been having fun playing marvels batman. Been playing him a lot as of late...
https://steamcommunity.com/sharedfiles/filedetails/?id=3437887149

He is nothing close to being Marvels Batman in the game. I wouldn't even consider him as Moon Knight the way he plays.
X Zero Mal původně napsal:
Kitt 🌟 Stargazer původně napsal:
I've been having fun playing marvels batman. Been playing him a lot as of late...
https://steamcommunity.com/sharedfiles/filedetails/?id=3437887149

He is nothing close to being Marvels Batman in the game. I wouldn't even consider him as Moon Knight the way he plays.
https://steamcommunity.com/sharedfiles/filedetails/?id=3423423118
You Sure? :candysilly::lol:
Naposledy upravil Kitt 🌟 Stargazer; 3. bře. v 10.25
X Zero Mal původně napsal:
[quote=Kitt 🌟
He is nothing close to being Marvels Batman in the game. I wouldn't even consider him as Moon Knight the way he plays.
You could say the same regarding other Heroes. Like, who thought its a good idea to make Rocket a Support and Groot Vanguard?
X Zero Mal původně napsal:
1st. Reduce Moon Knights Ankh ability for its auto hit ricochet effect to only work when Moon Knight himself is standing within the circle and shooting at it. It won't have any effect shooting it outside the circle.
This isn't possible in UE5 unless you're fine with him standing in ANY circle and shooting -- at which point all it does is add an extra step to the process, as you want to give him three ankhs. Most players will simply use the extra as their shooter circle, and all you'll end up doing is causing MK to require 8 more seconds to set up.

Game design is very difficult.
Steve původně napsal:
X Zero Mal původně napsal:
1st. Reduce Moon Knights Ankh ability for its auto hit ricochet effect to only work when Moon Knight himself is standing within the circle and shooting at it. It won't have any effect shooting it outside the circle.
This isn't possible in UE5 unless you're fine with him standing in ANY circle and shooting -- at which point all it does is add an extra step to the process, as you want to give him three ankhs. Most players will simply use the extra as their shooter circle, and all you'll end up doing is causing MK to require 8 more seconds to set up.

Game design is very difficult.

Yeah, I understand what you are saying.

Then what if it was 1 Ankh with a bigger radius with a 8 second cool down?
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Zobrazeno 16 z 6 komentářů
Na stránku: 1530 50

Datum zveřejnění: 3. bře. v 10.12
Počet příspěvků: 6