Marvel Rivals

Marvel Rivals

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Does winners/losers queue increase/decrease projectile sizes accordingly?
Been watching hacker clips on projectile heroes specially a Rocket player aimbotting getting all headshots but not actually aiming at the person. I understand this is called silent aim and in other games for projectiles it at least shoots the projectile at the person before reverting the crosshair to the original spot, but it's not like this in Marvel Rivals at least not for Rocket. The projectiles seemingly fire normally at the crosshair but are all headshots no matter where they are aiming. This made me wonder if there is a projectile/hitbox size modifier in the game files that's being taken advantage of here.

Quickplay feels inconsistent when I play with characters like Squirrel Girl or Hela, its like sometimes my acorns hone in on people after bouncing off surfaces or some games as Hela I can aim a mile away for a lot of shots and still get hits.
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it should, that's the proper way to implement it
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Date Posted: Mar 2 @ 9:19pm
Posts: 1