Marvel Rivals

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General advice for rocket?
I have a hard time consistently landing most of my bullets on smaller targets, tanks arent really an issue. Mostly that I struggle to heal, stay mobile, and try to aid in kills. Is it cool just to take potshots and mostly make sure my teammates are ship shape?
Originally posted by Timeraider:
Works, though can be improved.
Aiding in kills is nice, but should be the last thing you should focus on while learning something (not saying its not important) ... easiest thing to do is trying to leave the backline to teammates as youre most likely being rushed by a tank. A tank which btw mostly can not win a 1v1 vs Rocket as the combination between self-healing with orbs and short-range headshots by a minigun will force enemy backline to try and help their tank making it easier for your team to pick them off.

Healing is easy as Rocket is simply holding RMB in that case, though do try to switch ally targets because shooting many balls at one ally is a bit overkill as someone can only be healed by one at a time (they dont last long, but still).
I think Rocket is probably #2 best for healing only being beaten by a Jeff with good tracking. (Not looking at plain numbers... whenever Mantis says something about her healing remember she overheals entire parties, which is nice but scews the numbers in her favor more than reality :P )

Important is that the dodge goes to wherever youre aiming and combine that with climbing and floating to avoid damage. For example when I have a melee guy on me.. I charge or doublecharge into the air, grab onto a wall and then I can just:
- jump off the wall
- Turn towards my team and while floating either shoot healing or bullets
- grab back onto the wall
- repeat
A lot of enemies trying to kill you will then either give up on that or waste their own time trying to get you out of the air while you are able to heal yourself.
And if youre being shot to much at that point, just scurry along the wall

Rest is just getting experience with getting the timing right on where/where to place dispensers and your ultimate.
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The author of this thread has indicated that this post answers the original topic.
Works, though can be improved.
Aiding in kills is nice, but should be the last thing you should focus on while learning something (not saying its not important) ... easiest thing to do is trying to leave the backline to teammates as youre most likely being rushed by a tank. A tank which btw mostly can not win a 1v1 vs Rocket as the combination between self-healing with orbs and short-range headshots by a minigun will force enemy backline to try and help their tank making it easier for your team to pick them off.

Healing is easy as Rocket is simply holding RMB in that case, though do try to switch ally targets because shooting many balls at one ally is a bit overkill as someone can only be healed by one at a time (they dont last long, but still).
I think Rocket is probably #2 best for healing only being beaten by a Jeff with good tracking. (Not looking at plain numbers... whenever Mantis says something about her healing remember she overheals entire parties, which is nice but scews the numbers in her favor more than reality :P )

Important is that the dodge goes to wherever youre aiming and combine that with climbing and floating to avoid damage. For example when I have a melee guy on me.. I charge or doublecharge into the air, grab onto a wall and then I can just:
- jump off the wall
- Turn towards my team and while floating either shoot healing or bullets
- grab back onto the wall
- repeat
A lot of enemies trying to kill you will then either give up on that or waste their own time trying to get you out of the air while you are able to heal yourself.
And if youre being shot to much at that point, just scurry along the wall

Rest is just getting experience with getting the timing right on where/where to place dispensers and your ultimate.
Mora Jan 1 @ 3:51am 
Originally posted by Timeraider:
Works, though can be improved.
Aiding in kills is nice, but should be the last thing you should focus on while learning something (not saying its not important) ... easiest thing to do is trying to leave the backline to teammates as youre most likely being rushed by a tank. A tank which btw mostly can not win a 1v1 vs Rocket as the combination between self-healing with orbs and short-range headshots by a minigun will force enemy backline to try and help their tank making it easier for your team to pick them off.

Healing is easy as Rocket is simply holding RMB in that case, though do try to switch ally targets because shooting many balls at one ally is a bit overkill as someone can only be healed by one at a time (they dont last long, but still).
I think Rocket is probably #2 best for healing only being beaten by a Jeff with good tracking. (Not looking at plain numbers... whenever Mantis says something about her healing remember she overheals entire parties, which is nice but scews the numbers in her favor more than reality :P )

Important is that the dodge goes to wherever youre aiming and combine that with climbing and floating to avoid damage. For example when I have a melee guy on me.. I charge or doublecharge into the air, grab onto a wall and then I can just:
- jump off the wall
- Turn towards my team and while floating either shoot healing or bullets
- grab back onto the wall
- repeat
A lot of enemies trying to kill you will then either give up on that or waste their own time trying to get you out of the air while you are able to heal yourself.
And if youre being shot to much at that point, just scurry along the wall

Rest is just getting experience with getting the timing right on where/where to place dispensers and your ultimate.
I see... I guess I had the gist of it then, perhaps just been a bit too kill thirsty.
I didnt know someone could only benefit from one ball at a time, thats really good to know, though makes me wonder what I should be doing when a group of people close together start eating damage other than just shoot a couple orbs their way.
I guess my only other frustration is getting one tapped by hawkeye and hela but that feels kinda universal to non tanks.
Originally posted by Mora:
I see... I guess I had the gist of it then, perhaps just been a bit too kill thirsty.
I didnt know someone could only benefit from one ball at a time, thats really good to know, though makes me wonder what I should be doing when a group of people close together start eating damage other than just shoot a couple orbs their way.
I guess my only other frustration is getting one tapped by hawkeye and hela but that feels kinda universal to non tanks.
You can hold B to see what walls can be broken and which ones can't. You ideally want to sit out of sight and even if someone dives you, you can wall climb and you have a jet pack. The balls as you know bounce, so you can bounce them around walls, but you want to be on high ground usually. Most people sit on the payload to push out in the open. Your positioning is really what you should work on, it'll change the game completely.

Plus the orb will only heal for a max 160 and it'll disappear so you can keep shooting them to keep the healing going when one goes away. You can also preheal, most people reactive heal, meaning they'll only heal once you've taken damage, there's nothing wrong with just keeping an orb going or if you see your tank about to go in start shooting orbs, don't wait until he's being damaged.

And with shooting enemies, always aim more to the right of their body or head, it's just how third person aiming works, it's wonky and not dead center like in FPS games.
Last edited by Lunar Fang; Jan 1 @ 4:11am
Rocket Jan 1 @ 4:40am 
Rocket has huge damage drop-off at 10 meters which looks like 10-20 feet in game. Healing should be his priority unless someone is low.
Your main gun is about best in killing ankhs and spiders too.
he basically baptiste in OW so maybe baptiste tip could work on him too? maybe...
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Date Posted: Jan 1 @ 3:10am
Posts: 6