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I play him like flanker, hide, measure the distance first, dash in, make sure you are close that is almost to the face of the target, then leap, it will grab the target, once landed, he'll be stunned for a short moment, that's when you do dmg, this is the key to play him well, using leap properly I think
Beyond that? I find I get the most value bullying the other tank. If I happen to have cds and max rage I'll try to get a pick on a duelists/strats, but otherwise just trying to upkeep rage via farming enemy tank while using right click/cover to get around. Feral Leap to get to safety if its really urgent.
2. likely bad timing or bad entry positoning. use high ground, corners, etc. dont walk straight at enemies, shout before going in, its a flat 50% damage reduction. max hp wolverine gets 450 health from shout, trying to get out and shouting at 50 hp will only get you 75, no bueno.
3 and 4. very true, but it takes some practice like most difficult things. the best advice i can give is to straight up turn off your crosshair on wolverine. it does not help, if anything its worse. Wolverine IS the hitbox for his grab, if you are skin on skin with an enemy, no matter where they are (even behind you), they will almost always get grabbed. also, dont go for anyone but tanks unless you have numbers advantage and they're already down a tank. dont play logan if they only have one tank, not worth the effort
5. Spider man is harder. much much harder. Logan actually gets kind of boring to me sometimes (and he's my highest proficiency hero) because his loop is so simple once broken down. wait, shout, slash, grab. there is nothing else to it unless you have ult. Spider man needs map knowledge, aim, and has much tighter timing and shorter opportunity windows, etc.
Unless you're in a team who can coordinate this, he's generally a bad pick.
Problem with most Wolverine players if they think they can just run straight at the enemy team and expect their healers to keep them up, that's not how he works. You gotta surprise the enemy and displace the enemy, only playing unsafe when your passive isn't on cooldown and only when you know you're making a big play by doing so. Most players can't even land his leap correctly.
average Winter soldiers can dumpster really good Wolverines, his combo is that good. the only time i go for dps is if have ult or they're already down one or both tanks.
assuming you manage to grab them with leap to start, the heros i think still consistently get away or even kill you are:
all flyers besides maybe storm (needs really good wind pathing tho), Jeff, Luna Snow, Mantis, Rocket Raccoon, Spider-Man, Black Panther, Venom, Punisher (he has to already have his shotgun though), Magik (genuinley ♥♥♥♥ this hero, armor off hitting cooldowns in a melee 1v1 is ♥♥♥♥♥♥♥♥), Winter Soldier, Hela, and Iron Fist
Trick is not engaging them when their abilities are ready, it's really that simple. You gotta pay attention and yea, even flying heroes and healers you can take out with a nice surprise leap. The right click comes up so fast you can very easily beat people to health packs just gotta know where they are. I've yet to come up against a Hela for example that gave me much trouble. LoS her, sneak up on her, beat the crap out of her
Hell earlier today, threw a Hela off the map and she wasted her Ult to try to save herself, then died off map when she landed.
Well when the Tanks are already dead or hiding in the backline, gotta make the picks you can make rather than twiddling your thumbs waiting for the Tanks to get into position.
TL;DR The better the overall game sense of the lobby is the better he will perform. This does kind of create a catch 22 if you plan on maining him though. Low ranks will oftentimes be harder than high ranks because of weird positioning choices from both enemies and teammates alike.
You are supose to use the leap 1cm from enemy hero and grab him/her and jump AWAY with the enemy hero and kill him/her LOS from the healer.