Marvel Rivals

Marvel Rivals

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Chrispy Dec 29, 2024 @ 8:50am
Matchmaking is patheitc
Multiple games in a row where you do all you possibly can that round just to get some brain dead DPS or Tanks that cant do a damn thing but die
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Showing 1-6 of 6 comments
LunarGatta Dec 29, 2024 @ 8:53am 
Yup.

I Alt-f4'd out of competitive because i got 2 DPS players where in about 15-20 minutes of gameplay, they got sub 30% accuracy and sub 10k damage. As a result, I lost 16 rank points even though I played extremely well, all down to the fact that the DPS players on my team were lobotomy patients.

Punishing the group for individual players being lobotomized should not happen.
Chrispy Dec 29, 2024 @ 8:55am 
Originally posted by Purpura:
Yup.

I Alt-f4'd out of competitive because i got 2 DPS players where in about 15-20 minutes of gameplay, they got sub 30% accuracy and sub 10k damage. As a result, I lost 16 rank points even though I played extremely well, all down to the fact that the DPS players on my team were lobotomy patients.

Punishing the group for individual players being lobotomized should not happen.
Ive had 5 games in a row where my team was complete ass, either just running in and getting killed or the entire team just scatters to the fkn winds and you cant heal anyone
LaxeY Dec 29, 2024 @ 8:55am 
Tbh they should make it so team of 3 or more should only queue with other groups. 6 solo players vs a 4 or 6 man coordinated team is just dumb
LunarGatta Dec 29, 2024 @ 8:56am 
Originally posted by Chrispy:
Originally posted by Purpura:
Yup.

I Alt-f4'd out of competitive because i got 2 DPS players where in about 15-20 minutes of gameplay, they got sub 30% accuracy and sub 10k damage. As a result, I lost 16 rank points even though I played extremely well, all down to the fact that the DPS players on my team were lobotomy patients.

Punishing the group for individual players being lobotomized should not happen.
Ive had 5 games in a row where my team was complete ass, either just running in and getting killed or the entire team just scatters to the fkn winds and you cant heal anyone
44k healing, 29k damage, still not enough to carry lobotomized DPS players.
Kogan Dec 29, 2024 @ 9:23am 
Originally posted by Purpura:
Originally posted by Chrispy:
Ive had 5 games in a row where my team was complete ass, either just running in and getting killed or the entire team just scatters to the fkn winds and you cant heal anyone
44k healing, 29k damage, still not enough to carry lobotomized DPS players.

Total healing is irrelevant, stop only looking at what you think is a big number.

What matters is healing those making the biggest impact when they need it the most. And it's your job as the healer to pay attention and identify who that is.

The other healer with a fraction of your healing might be a thousand times more useful than you are because they're keeping people up when people are actually at critical health far more often than you are. And you may not have even noticed that happening around you.

Your DPS might be running back to you for your heaing behind or beside you, dying to someone flanking and you don't notice, or a venom is up above you on the wall somewhere needing heals to keep pressure on the enemy team and you aren't noticing.

That's usually how it goes with people bringing up their total healing after losing.

Healers with the most awareness are the "carry", not padded healing stats.

In overwatch I would sometimes have very smart lucio players, the character with almost the worst healing per second in the game, flanking with me on the enemy team to help me easily carry the game.

And all they were doing was speed boosting and healing me a little bit to help me escape alive after taking out a couple people.

Other healer had far higher healing but the lucio was actually there to keep me up when it mattered the most to help me terrorize the enemy team and get an easy win.

But I know every healer and their mother thinks they're totally perfect and they make no mistakes so I'm probably wasting my time explaining this.
Last edited by Kogan; Dec 29, 2024 @ 9:25am
LunarGatta Dec 29, 2024 @ 9:25am 
Originally posted by Kogan:
Originally posted by Purpura:
44k healing, 29k damage, still not enough to carry lobotomized DPS players.

Total healing is irrelevant, stop only looking at what you think is a big number.

What matters is healing those making the biggest impact when they need it the most.
I stopped reading here.

It is not my problem nor responsibility for the fact that the DPS players on my team were sub 30% accuracy and sub 10k damage while being alive constantly.

The only reason the math lasted as long as it did is because the tanks were putting out a lot of damage and us healers kept ourselves alive and everybody else.

The DPS players were lobotomized and frankly I don't even believe they were actual human beings since I don't want to believe that an actual sentient human being can play like that.

You reply reeks of a massive ego and self-importance along with making excuses for worthless players that are borderline griefers and possibly bot programs.

Blocked, next.
Last edited by LunarGatta; Dec 29, 2024 @ 9:26am
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Date Posted: Dec 29, 2024 @ 8:50am
Posts: 6