Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
If you're not alone and with someone who isn't incompetent, he's easily killed.
A specific example I'll give: Bast statue convoy mission. I was playing Iron Man. An Iron Fist jumps me in the middle of the air so I use Iron Man's movement boost to try to disengage and reset things. Despite the massive movement speed advantage I have and the distance I'm putting, the Iron Fist is still able to teleport on top of me and secure a kill despite me moving three times faster than Iron Fist can move period.
That is a major issue in my book. I know there's heroes like Scarlet Witch that can basically fly up and slow fall to make up for their short range and that's fine.
Skill issue and team skill issue, the true threats are a good black panther which is a lesser of the dive threats with a good spiderman being one of the bigger threats because of his easy in and out mobility and 300 damage combo with venom guaranteeing supports die when performed correctly. Even a failed spiderman combo leaves him in positions where it's hard for teammates to land enough hits to eliminate him. Magik can be an issue with her survivability mechanics but her portals are pretty linear for CC.
I know I have things to work on personal skill wise so playing closer to my healers in the future when I know there's an Iron Fist out is some advice I will work on following. Black Panther though, I've been on the fence on learning him, might be worth a check.
(I only suggest Penny as I play vanguard a lot, but there are multitude of heroes with anti dive built into their kits.)
a melee-only character should never be allowed to have the capability to chase an iron-man or storm who is basically perpetually in the air