Marvel Rivals

Marvel Rivals

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Skama Dec 26, 2024 @ 4:10pm
So will this game ever get optimized at all? Any tips?
The optimization of this game, to put it incredibly kindly, is piss poor. I can run 90% of AAA games at ultra quality and never dip below 60 FPS, this game I installed an FPS boosting mod, lowered all my settings to performance, and will still sit between 30-50 just sitting in base on some stages... that is legit sad.

Does anyone have advice to remedy NetEase's terrible job? New mods/settings found?
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Showing 46-57 of 57 comments
DaddyEcho69 Dec 29, 2024 @ 3:56pm 
RAM is not the issue here guys so you can drop that theory. lol

I have 32gb, and a few hundred chrome tabs, Krita which takes 16gb alone, Unity, and god knows what else open at all times, and its the same performance as if everything was closed.

I don't know what's the issue. My GPU never being fully utilized is making me think the game is CPU intensive, but then come people with worse CPUs than my AMD Ryzen 7 1800X, and a worse GPU than my GTX 1080Ti, saying they have double my framerate, so I just go back to it being poor optimization.

One thing is certain, like everyone else starting topics like this, I also run most games on ultra settings with no issue, so they need a big pass on optimization. If I have an issue with a game, one thing they all share regardless of graphical fidelity, is that they're all UE5 games.

PS, you can freely leave models and textures on highest, its unlikely to affect performance. Textures are VRAM intensive, and models are pretty standard.
Last edited by DaddyEcho69; Dec 29, 2024 @ 3:58pm
Originally posted by Kazuto:
Originally posted by Skama:
3070, 16 GB of ram, 300 Hz monitor
im getting 180fps without drops on 3060ti, everything low dlss on performance
>everything low
on a 3060ti is absolutely stupid. I run everything on high settings with a 3060ti and a poor mobo, yet only Marvel Rivals AND EARLY ACCESS GAMES lag like this
Banana Stand Dec 29, 2024 @ 4:05pm 
My PC specs are 32GB of RAM, 5800x, 2070Super. When the game would crash and I'd see in the task manager it was taking 14GB of RAM on it's own. So I don't think you can run this game on 16GB and have discord and web browsers up. The game kept crashing for me until I made these changes.

"Fullscreen"
Limited frames to 120
Resolution 1920X1080p
Everything at Medium except
Global illumination SSGI Low
Screen Space reflections

I know my PC should be able to do better than this however it's reduced my crashing from every 3-4 games to it might crash once in a few days.
SpiralD Dec 29, 2024 @ 4:08pm 
Originally posted by Probably Alpharius:
Originally posted by Kazuto:
im getting 180fps without drops on 3060ti, everything low dlss on performance
>everything low
on a 3060ti is absolutely stupid. I run everything on high settings with a 3060ti and a poor mobo, yet only Marvel Rivals AND EARLY ACCESS GAMES lag like this

Unreal engine don't care how powerful ur graphics card is.
Every unreal game has this issue and it won't be fixed until the next engine.
ShadowDark3 Dec 29, 2024 @ 4:14pm 
10600KF, RX 6600, 16GB RAM, haven't had any crashes, consistent 60+ FPS at medium settings 1080p resolution.
Rhamnusia Dec 29, 2024 @ 5:17pm 
Originally posted by Skama:
Originally posted by Rhamnusia:
u sure there isn't something botlenecking ?
i have an i5 12400f 16gb with a 1660S and i run this fine at 120 fps
When you say "fine", what are your graphics set to? I am now getting good fps, but ALL my settings had to go to potato mode.
given the crashes i keep getting after every 4 hours everything to low
DaddyEcho69 Dec 29, 2024 @ 6:13pm 
Originally posted by SpiralD:
Originally posted by Probably Alpharius:
>everything low
on a 3060ti is absolutely stupid. I run everything on high settings with a 3060ti and a poor mobo, yet only Marvel Rivals AND EARLY ACCESS GAMES lag like this

Unreal engine don't care how powerful ur graphics card is.
Every unreal game has this issue and it won't be fixed until the next engine.
Nah they're just gonna crank up upscalers and frame gen even more in the next version. :D
Originally posted by Skama:
Originally posted by Kazuto:
specs?
3070, 16 GB of ram, 300 Hz monitor
That’s half of your specs. what CPU are you using? What speed ram? We also don’t need your monitors refresh rate, but we do need your resolution.
Originally posted by SpiralD:
Originally posted by Probably Alpharius:
>everything low
on a 3060ti is absolutely stupid. I run everything on high settings with a 3060ti and a poor mobo, yet only Marvel Rivals AND EARLY ACCESS GAMES lag like this

Unreal engine don't care how powerful ur graphics card is.
Every unreal game has this issue and it won't be fixed until the next engine.

Unreal engine 5 is literally in beta… What are you yapping about won’t be fixed until next engine? This IS the next engine, and they aren’t going to change the engine Marvel runs on, cause they made the game based around the beta unreal engine 5. The game will improve in performance overtime as UE5 gets updates and the game itself gets updates.
Originally posted by Skama:
Originally posted by Kazuto:
specs?
3070, 16 GB of ram, 300 Hz monitor
16 GB if RAM is you're issue I recently upgraded my wife's RAM to 32 GB over her getting horrible dips as well. The game easily eats over 16 GB of RAM she ran on a 3070 Ti as well.

Runs much better now. Minimum requirements should be 32 GB for this game not 16.
Originally posted by Mitrovarr:
Maybe? But at least one person above said it ran ok with 16 gb, and I doubt OP has 8.

It would be nice if RAM was their fix, because more RAM for an older system is so cheap these days.
It depends on resolution and settings if you try yo run at like Medium 1440p you will need more than 16 GB. Again this game eats a ton of RAM and is more than likely a big issue, some people may be able to get away with 16 depending on settings but many will notice terrible dips because of it.
Originally posted by DaddyEcho69:
RAM is not the issue here guys so you can drop that theory. lol

I have 32gb, and a few hundred chrome tabs, Krita which takes 16gb alone, Unity, and god knows what else open at all times, and its the same performance as if everything was closed.

RAM may not be an issue for you but it is for many of the 16 GB systems running at higher than 1080 resolution, it a thousand percent was for my wife's computer.
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Date Posted: Dec 26, 2024 @ 4:10pm
Posts: 57