Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People who feel healers are overpowered in hero shooters tend to be bad at the game.
Rarely is healing overtuned at a higher skill level. People will get deleted in anything above diamond rank, even if double healed. Headshots and high dps heros in good hands will do that. Healing caps alot lower than damage does and has higher and more frequent cooldowns and limitations.
The loudest people are usually the most ignorant which is why so many people parrot silly opinions in echo chambers amongst themselves.
You were so busy harping about how in top ranks healers just heal all day long so it feels like you're confused.
overpowered or not , healer is easy to play & if someone thinks otherwise then that says a lot about the player themselves and they should probably stay away from dps and tank let alone any competitive pvp games
cope . TC out here giving away steam points to feel better about his favorite role being training wheels for casuals 😂😂
It gets boring having to play the same Supports and Tanks every game, their kits are even less well rounded than most of the DPS kits to boot. Tanks without movement abilities, Tanks with slow movement speed, Healers with 1 short CC and no Escape. (Hell Adam Warlock doesn't even have CC or an Escape)
Besides the obvious (Fun Fact: More gamers wants to DPS than Heal or Tank on average), even the achievements (that reward currency and skins) force players to play DPS more often than Tank/Heal, as the tank+healing achieves are easy to get and the DPS ones require insanely situational situations. (On top of there being way more DPS achievements than Tank+Healer ones)
Healer/Support is the hardest to play. This has been true since forever in every game and every genre that has the Tank/DPS/Healer setup.
Only DPS mains who have never touched the support role can say your nonsense with a straight face.
Playing support properly is much more complicated than you think. Support needs to switch strategy and tactics on the fly depending on what's happening. Its their job to fill in the gaps which the team is lacking in. Sometimes that's healing, sometimes that's damage, sometimes it's contesting the point, and everything in between. Game awareness, knowing what everyone teammate and enemy are doing at all times, ult counting, cooldown tracking, health monitoring, these are just the basics of support play. You need to know these to understand the flow of the game, and you can't do your job properly if you don't grasp the flow.
You can get easy value healbotting but it's subpar value, and in high rank ELO is usually a death sentence and a loss for your team.
Even in MMOs with tank/support/healer the healer role is the hardest to play. Even just leveling up is harder. It is especially harder in MOBAs and Hero Shooters like Rivals.
What a braindead take. Jesus
...well. Hop to it!