Marvel Rivals

Marvel Rivals

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Rocket Dec 26, 2024 @ 1:22am
I finally understand why everyone picks DPS over tank and healer.
I've got a good amount of hours on every class now.

TANK

You need to make sure you're blocking damage, trying to create space, protecting your backline against dive, or taking potshots at any part of the enemy team you can to disrupt them, preferably support if possible, depending on which hero you use. It's a lot of work and management and you get the most damage dumped on you.

HEALER

You have to heal everyone, stay alive yourself, hope your team is paying enough attention to you so you don't die, and take a few swipes at the enemy team when you can, pinging low health teammates and enemy divers. A healer is almost always under major stress because they're dived on relentlessly and have little in the way of survivability outside of either a stun or movement, or an ultimate, if they have one.

DPS

Your focus is mainly just attacking the enemy team and getting kills. There's more to it than that, but you're mainly worrying about getting kills.

IN COMPARISON to the other roles, the stress level is way down but they TYPICALLY get to look the coolest, get the biggest plays, and get the most positive reinforcement from their team. You don't need to sweat nearly as much as the other roles do.

I'd personally like to see this change for whatever is the next big team class game.
Last edited by Rocket; Dec 26, 2024 @ 1:27am
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Showing 46-58 of 58 comments
Teddy Roosevelt Dec 26, 2024 @ 11:52am 
Originally posted by Gamefreak:
Originally posted by Rocket:
This is nonsense.
Nah. There's a reason why hardcarried Mercy's exist in OW. Support is easy to play in these games.
Human mentality at group level is to take the path of least resistance. By your logic people would play healer more if it was the easiest but statistics prove that is not true.

People who feel healers are overpowered in hero shooters tend to be bad at the game.

Rarely is healing overtuned at a higher skill level. People will get deleted in anything above diamond rank, even if double healed. Headshots and high dps heros in good hands will do that. Healing caps alot lower than damage does and has higher and more frequent cooldowns and limitations.

The loudest people are usually the most ignorant which is why so many people parrot silly opinions in echo chambers amongst themselves.
Mochan Dec 26, 2024 @ 1:15pm 
Originally posted by Rocket:
Originally posted by Mochan:
You're missing the point. The job of the support isn't to heal. The job of the support is to do what needs to be done at any given moment. That has always been the job of the support. You are the glue that holds the team together.

Sometimes that means healing. Sometimes that means killing the enemy. Sometimes that means contesting the point. And everything in between. What exactly you need to be doing depends on what's going on at any given time and changes on a fly. That is why the most important skill in being a Support is game awareness and knowing the flow of the game. Keeping track of everyone's health (your teams and the enemy's), cooldown tracking, ult counting, awareness of flankers, etc. you need to know all of these if not you will get punished. These are just the basics of playing Support. You can't do your job properly if you don't understand what's happening.

It is easily the hardest role to play because of the amount of thought that goes into it. That's why MR calls it the "Strategist" role.
I have never claimed otherwise. Healers should be damaging whenever they can.

You were so busy harping about how in top ranks healers just heal all day long so it feels like you're confused.
Last edited by Mochan; Dec 26, 2024 @ 1:15pm
Teddy Roosevelt Dec 26, 2024 @ 1:16pm 
Originally posted by Mochan:
Originally posted by Rocket:
I have never claimed otherwise. Healers should be damaging whenever they can.

You were so busy harping about how in top ranks healers just heal all day long so it feels like you're confused.
Or perhaps you misunderstood him. Silly Billy.
itzDerrio Dec 26, 2024 @ 3:46pm 
Originally posted by Teddy Roosevelt:
Originally posted by Gamefreak:
Nah. There's a reason why hardcarried Mercy's exist in OW. Support is easy to play in these games.
Human mentality at group level is to take the path of least resistance. By your logic people would play healer more if it was the easiest but statistics prove that is not true.

People who feel healers are overpowered in hero shooters tend to be bad at the game.

Rarely is healing overtuned at a higher skill level. People will get deleted in anything above diamond rank, even if double healed. Headshots and high dps heros in good hands will do that. Healing caps alot lower than damage does and has higher and more frequent cooldowns and limitations.

The loudest people are usually the most ignorant which is why so many people parrot silly opinions in echo chambers amongst themselves.

overpowered or not , healer is easy to play & if someone thinks otherwise then that says a lot about the player themselves and they should probably stay away from dps and tank let alone any competitive pvp games

cope . TC out here giving away steam points to feel better about his favorite role being training wheels for casuals 😂😂
Last edited by itzDerrio; Dec 26, 2024 @ 4:05pm
Treehunter06 Dec 26, 2024 @ 3:50pm 
Real reason is entertainment. No one actually gives a ♥♥♥♥ about the objective they just want to kill. No one cares about their teammates. These people should be playing fighting games like mortal kombat but they suck at real skill based games so they ride the kill steal of a team based game and pat them selves on the back. This is why MVP and game stats are a joke in these games because they're untangable events that occur that do not get rewarded. If I play storm and I get one ulti a game maybe 2. Those two ults might whipe the entire enemy team and create a massive gap and definitely give us the win but you'll almost never get MVP unless you're also spamming your terrible auto attack and using your terrible other moves. All modern games are a ♥♥♥♥ show haven't seen a single game worth buying in months if this wasn't free it wouldn't be popular.
Teddy Roosevelt Dec 26, 2024 @ 3:53pm 
Originally posted by itzDerrio:
Originally posted by Teddy Roosevelt:
Human mentality at group level is to take the path of least resistance. By your logic people would play healer more if it was the easiest but statistics prove that is not true.

People who feel healers are overpowered in hero shooters tend to be bad at the game.

Rarely is healing overtuned at a higher skill level. People will get deleted in anything above diamond rank, even if double healed. Headshots and high dps heros in good hands will do that. Healing caps alot lower than damage does and has higher and more frequent cooldowns and limitations.

The loudest people are usually the most ignorant which is why so many people parrot silly opinions in echo chambers amongst themselves.

overpowered or not , healer is easy to play & if someone thinks otherwise then that says a lot about the player themselves and they should stay away from dps and tank let alone any competitive pvp games

cope . TC out here giving away steam points to feel better about his favorite role being training wheels for casuals 😂😂
In all of my previous experience in any game i have played in the last 30 years that follows the holy trinity the most difficult role has always been healers, followed closely by tanks, and then DPS is considered crayon eaters. But im willing to change my mind. Please explain how playing a support is easy?
Teddy Roosevelt Dec 26, 2024 @ 3:58pm 
Originally posted by Treehunter06:
Real reason is entertainment. No one actually gives a ♥♥♥♥ about the objective they just want to kill. No one cares about their teammates. These people should be playing fighting games like mortal kombat but they suck at real skill based games so they ride the kill steal of a team based game and pat them selves on the back. This is why MVP and game stats are a joke in these games because they're untangable events that occur that do not get rewarded. If I play storm and I get one ulti a game maybe 2. Those two ults might whipe the entire enemy team and create a massive gap and definitely give us the win but you'll almost never get MVP unless you're also spamming your terrible auto attack and using your terrible other moves. All modern games are a ♥♥♥♥ show haven't seen a single game worth buying in months if this wasn't free it wouldn't be popular.
facts. Humans are the worst part of any game. Cause most of them suck.
Nokturnal Dec 26, 2024 @ 4:09pm 
The design of the game has the same problem Overwatch had on release. Too many DPS heroes and not enough Tanks + Healers in a competitive game in which each role is just as important.

It gets boring having to play the same Supports and Tanks every game, their kits are even less well rounded than most of the DPS kits to boot. Tanks without movement abilities, Tanks with slow movement speed, Healers with 1 short CC and no Escape. (Hell Adam Warlock doesn't even have CC or an Escape)

Besides the obvious (Fun Fact: More gamers wants to DPS than Heal or Tank on average), even the achievements (that reward currency and skins) force players to play DPS more often than Tank/Heal, as the tank+healing achieves are easy to get and the DPS ones require insanely situational situations. (On top of there being way more DPS achievements than Tank+Healer ones)
Mochan Dec 26, 2024 @ 4:16pm 
Originally posted by itzDerrio:

overpowered or not , healer is easy to play & if someone thinks otherwise then that says a lot about the player themselves and they should probably stay away from dps and tank let alone any competitive pvp games

cope . TC out here giving away steam points to feel better about his favorite role being training wheels for casuals 😂😂

Healer/Support is the hardest to play. This has been true since forever in every game and every genre that has the Tank/DPS/Healer setup.

Only DPS mains who have never touched the support role can say your nonsense with a straight face.

Playing support properly is much more complicated than you think. Support needs to switch strategy and tactics on the fly depending on what's happening. Its their job to fill in the gaps which the team is lacking in. Sometimes that's healing, sometimes that's damage, sometimes it's contesting the point, and everything in between. Game awareness, knowing what everyone teammate and enemy are doing at all times, ult counting, cooldown tracking, health monitoring, these are just the basics of support play. You need to know these to understand the flow of the game, and you can't do your job properly if you don't grasp the flow.

You can get easy value healbotting but it's subpar value, and in high rank ELO is usually a death sentence and a loss for your team.

Even in MMOs with tank/support/healer the healer role is the hardest to play. Even just leveling up is harder. It is especially harder in MOBAs and Hero Shooters like Rivals.
Chunky Cheese Dec 26, 2024 @ 4:18pm 
Originally posted by Midnight:
10 years of OW and who knows how many other hero shooters and people still don't get it.

Healing is bad. No one wants to heal, especially the support players.

Healing a lot means the team takes too much damage. And if you heal them more the bad players will grow even more brazen and take even more damage. Letting them eat dirt is the ONLY way they will learn.

Healing more means the other team is alive and well and building ult charge. Stomping teams don't generate high healing output cause dead players do no damage.

If you play a support and see healing as anything other than means to an end you do begrudgingly you are completely missing the point the role and hero shooters in general.

And if you feel the itch to "sacrifice" yourself and play that solo support because all you need to do is heal right? Then do us all a favor and lock the 5th/6th DPS you actually want to play, work on your mechanics and lose quickly.

What a braindead take. Jesus
ZERO Dec 26, 2024 @ 4:41pm 
I love playing strategist. Its not at all stressful to me. I dont feel obligated to do it. I like it. I dont get people who get stressed out over games. If its fun, play. If its not, dont.
More importantly, for the same stats, K/D ratio, you are punished with more points and rewarded with less if you are playing as a tank or support, than a dps.
I play tanks mostly but I really don't like how healers play. I'm surprised all of the "anti-Woke" Klan members aren't playing them more often after seeing a post on this forum about "Blonde White Women" making the game successful...

...well. Hop to it!
Last edited by The Ominous iOG; Apr 26 @ 8:32am
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