Marvel Rivals

Marvel Rivals

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Tsuko Dec 25, 2024 @ 10:45pm
Storm might need some slight buffs...
I'm a little of a Storm main with around 10 hours+ gameplay with her in casual and after all that playing with her and reading online about what other's think of her, i do not agree with changing her kit too much, i like her mostly like she is but she might need minor tweaks here and there to more often see play. I like to play Storm a bit chaotically, sometimes buff team and lay down some very low dps from distance but i buff my team damage, and sometimes i like to go help the vanguards and sometimes i like to go to the enemy backline and finish them off and its great that Storm exist that can fullfill multiple playstyles or battle conditions so here is some of my suggestions to enable more of that:

1: Like 19 out of 20 people seem to think she needs some buff to her speed and/or mobility, this is the prime issue with Storm and i agree, she's super slow most of the time and when she escapes, she isn't fast enough even short term, a character with movespeed Buffing ability doesn't feel right being this slow, especially a flying one, maybe a free flying mode would be nice? instead of flying like a helicopter (she is upright, vertical) she could fly like a jet sometimes? (she is flying with her head first, kinda like super man, horizontal) just for moving about, using abilities is disabled in this mode? But this is extra, i would be happy with just slight base movespeed buff, or self movespeed buff from her [Weather Control] (LSHIFT) ability

2a: Buff [Weather Control] ability sphere radius for tornade mode might be too small, i think having a larger sphere in that mode would make it more useful and feel more impactful while also enable Storm to fly higher or help allies from further away to help with movement speed at least.

2b: My suggested 2a Buff could increase [Wind Blade] (LMB) attack range by setting the new falloff range to start from the new increased sphere radius. It would solve two problems with one stroke, ie: The small radius of [Weather Control] and somewhat mitigate the extremely low dps at long range, make it slightly more rewarding for the effort. Why? because the damage at even what seems to be medium distance is extremely low for the effort, the falloff curve needs adjustment, 50% damage reduction might be fine, but that should be at an extreme distance, not a medium distance, maybe simply give storm 25 to 50% longer range? basically, or you could just make it easier to hit with [Wind Blade], a larger projectile? to keep her range the same as before.

3: Reduce the cooldown of [Goddess Boost] (E): Reduce it flatout and/or introduce a way to reduce it, ie: What if using [Goddess Boost] reduces or resets the CD of [Bolt Rush]? right now, i have to save [Bolt Rush] for when Storm is in Thunder Mode for maximum benefit, but the CD's are tricky when the CD of [Bolt Rush] is 8 seconds, the same as the 8s duration of [Goddess Boost], if Storm had a longer window of opportunity, she would feel better to play. Why? because i wanna cast [Goddess Boost] right away after spawning, and then again when i reach the objective or my team / enemy team, and also because i wanna cast at least one empowered [Rush Bolt] if i activate thunder mode.

4: Buff [Weather Control]: The switching speed for [Weather Control] is too slow, she feels clunky to use because of the long delay when switching modes and the fact that pressing the button for it doesn't queue it up in case Storm is busy doing something else. after using her ULT [Omega Hurricane] its pretty often unclear for me which mode she is currently in, this needs to be made more clear somehow, maybe it is because a lot of stuff is happening on the screen or just the fact that the enemies died and there is no allies around, the display for the mode is removed. I suggest make the visual indications on Storm herself and/or the UI more clear.

5: Buff [Wind Blade]: Make ammo infinite or make it so it automatically recharges over time or depending on other conditions, such as hitting with it, or being in [Goddess Boost] mode or specifically Tornado Mode, i think tornado mode could buff [Wind Blade] making it slighly more useful.

TL;DR: Storm is pretty good right now but she at minimum needs SLIGHT buffs here and there, 1st with speed and mobility, 2nd with buff & debuff range, 3rd with cooldowns, 4th with [Wind Blade] improvements, 5th with [Weather Control] mode switching speed and UI clarity for current weather mode.
Last edited by Tsuko; Dec 25, 2024 @ 11:06pm
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Showing 1-15 of 35 comments
SoloQ Dec 25, 2024 @ 11:45pm 
Outside of my dream of an entire rework to turn her into the lightning throwing bada$$ she is.
They could give her a Mantis like passive. Something that generates a barrier and boosts movement speed when you haven't been struck in a while.
id795078477 Dec 25, 2024 @ 11:50pm 
Storm has a design issue. Namely, two big problems:

1. She has very low mobility (actually, none at all). This severely limits her strategies. In the world where mobility is not a benefit, but a hard requirement for heroes to be successful, Storm not having any viable escape/movement options is a disaster.

2. She acts as an anchor and demands certain team formations to get the benefit of her kit. But mobility is king and flanking is a must, so very few of her team members get to benefit from her aura - barring choke points, it brings little value. But a lot of her power is packed into those auras.

It is possible to make Storm work = if her entire team plays around her, but if you manage to make it work, the question almost always becomes: why? Why do that when there are so many easier options that are also much safer to play, have flexibility in case the enemy counter-swaps and just require way less effort?
Tsuko Dec 25, 2024 @ 11:57pm 
Originally posted by SoloQ:
Outside of my dream of an entire rework to turn her into the lightning throwing bada$$ she is.
They could give her a Mantis like passive. Something that generates a barrier and boosts movement speed when you haven't been struck in a while.

Hmm that could be interesting, but she needs some temp speed for combat as well, she is too slow in combat (especially when lacking speed buffs while she is in thunder mode), so it could be cool if her tornado mode was actually a good way to duel with enemeis, really fast, but lower damage output compared to thunder mode higher damage but low mobility, the issue is that [Wind Blade] is a bit weak at the moment, and so is her speed buff, even then i use it sometimes just because i'll die if i don't do it, but then the damage vs 1 target is pretty low..
Tsuko Dec 26, 2024 @ 12:07am 
Originally posted by id795078477:
Storm has a design issue. Namely, two big problems...

Very insightful, she has slight mobility, if you want none just look at magneto, also she got her ULT, which if used to initiate has great ground mobility, and after using ult, Storm being in a slowed down mode feels fine for me, if she could have some mobility outside of her ULT so her options can feel pretty limiting sometimes yes, have to rely on team to do stuff or go off angle, but even then she can be noticed because of her team aura and character model.. yeah she can be tricky to play.
Last edited by Tsuko; Dec 26, 2024 @ 12:11am
id795078477 Dec 26, 2024 @ 12:37am 
Mobility impairment on Storm means that:
-- If that Storm player is bad, well = that Storm dies very quickly because bad positioning and no escapes
-- If that Storm player is good, positions well and hits stuff = well, then enemies can just .. ignore that Storm and walk past her, deal with the back like three times before she gets to them - and get out.

I just don't see how they solve those things when other so much more well-rounded heroes exist. I'd really like Storm to be good though. Come on, she got a figure of a goddess!
Last edited by id795078477; Dec 26, 2024 @ 12:38am
Tsuko Dec 26, 2024 @ 12:53am 
Originally posted by id795078477:
Mobility impairment on Storm means that:...

yep, well if enemy ignores me if im playing Storm and i'm close, their backline will die rather quickly, even without ULT, so they have to pop strong healing abilities to stay alive or just be dodgy or put pressure on me by shooting at me with hawkeye or punisher or something so that i cannot shoot at them properly, so they reduce my dps that way.

Storm vs Iron Man could be an amazing skillcheck fight, one to even advertise the game for, i hope they go that way, the way she is "balanced" is that her M1 projectiles are slow, so you have to leadshot and they don't explode against surface impact, but they are just too weak to enable Storm to win against Iron Man, Iron Man vs Storm should be a fair fight imo.

Once Storm is balanced to be able to have a fair fight with Iron Man high up in the air, i think her damage / damage consistency would be good enough and/or her mobility, to feel good to play all around.
Last edited by Tsuko; Dec 26, 2024 @ 12:58am
Nemra Jan 1 @ 10:37am 
1. They should make Storm's buffs infinite range with a fall-off that halves the effect if they are X meters away from storm - just by being on the team she grants the move speed / damage buff. Her domain is the entire atmosphere, she just channels that energy for specific purpose. Shouldn't matter where our allies are for her to apply this buff.

Usually I start with move speed at start of round to get to objective's faster, but once there pretty much it's damage aura all the way.

2. When switching auras, it should also trigger a uni-directional dash backward, like captain america's shield charge, but in reverse. Thus her shift ability now has an escape attached to it. They can add an appropriate cd on it as needed.
Originally posted by Nemra:
2. When switching auras, it should also trigger a uni-directional dash backward, like captain america's shield charge, but in reverse. Thus her shift ability now has an escape attached to it. They can add an appropriate cd on it as needed.

I like the dash idea, it should just be it's own ability.
She most certainly deserves ALOT better then that basic a z z wind surge dps they give us its truly a slow, ineffective tool based off her other abilities. Maybe scatter sleet/ice from her eyes but the one in play atm is just meh. Teamed up storm with thor and the other hero that ive forgotten but that trio is immensely powerful when played well together.
Originally posted by Nemra:
1. They should make Storm's buffs infinite range with a fall-off that halves the effect if they are X meters away from storm - just by being on the team she grants the move speed / damage buff. Her domain is the entire atmosphere, she just channels that energy for specific purpose. Shouldn't matter where our allies are for her to apply this buff.

Usually I start with move speed at start of round to get to objective's faster, but once there pretty much it's damage aura all the way.

2. When switching auras, it should also trigger a uni-directional dash backward, like captain america's shield charge, but in reverse. Thus her shift ability now has an escape attached to it. They can add an appropriate cd on it as needed.
she might be better served with an AOE like tornado/hurricane that does similar to venoms
There are a few tweaks you could do to make Storm better with zero risk. Increase her base movement speed by a few m/s. Reduce Goddess Boost cooldown from 15 seconds to 12. Suddenly she'll feel and perform better.

I think her main attack needs help, but that could be dodgier. You could improve her primary by slightly increasing projectile size, adding a combo aspect to her attack (perhaps every fourth hit slows or does bonus damage depending on her aura), or giving it infinite ammo to have her lay out more pressure (and get her ult a tad faster).

A bigger change could be to have her projectiles be much larger, twice or three times the size, and tapering off to the current size with her damage falloff. Along with whatever minor changes, It could go a long way to empowering her within the niche the aura and short damage falloff threshold establishes.
Last edited by GrokMonkey; Jan 1 @ 11:20am
Yup, I was playing her for a while yesterday and that was my take as well. Her speed boost seemed hardly noticeable, and the boosts needed a shorter CD. Also, a significant number of players are still clueless that she buffs the team, and will freak out and go ballistic on you if you aren't personally putting up the highest kill count on the board.
Last edited by IKnowGunFu; Jan 1 @ 11:38am
Movement speed alone would probably make her viable. If you're concerned about her zipping around to much, keep her flight the same, but give an ability to toggle it off and make her a little faster on the ground.

If you want to buff her even more, give her a lighting stun ability. Or a trap ability that puts a charged area on the ground and an enemy that steps in it gets stunned.
Vulte Jan 2 @ 2:45pm 
2
just remove than useless character and get flash please
IceCube Jan 2 @ 2:55pm 
Storm needs a mega buff! No one plays her literally.
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Date Posted: Dec 25, 2024 @ 10:45pm
Posts: 35