Marvel Rivals

Marvel Rivals

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Censor me daddy Dec 25, 2024 @ 4:58am
Trash MMR 50% win rate is noticable.
This game is built like Apex Legends when it comes to MMR. It pairs you with gods then it pairs you with bots. Basically how slot machines are designed. Solo Que is impossible unless you are a healer.
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Showing 1-12 of 12 comments
Any0ne Dec 25, 2024 @ 5:11am 
Why would you think its any different for healers? The game is new, maybe it just needs a few seasons to put players where they belong.
But i agree, games are very one sided. I'm barely having close games but, tbf, overwatch2 has the same problem.
You either roll or you get rolled, theres not much in between.
Phantom Limb (Banned) Dec 25, 2024 @ 5:12am 
Yes, that's the core mechanic of this game. And it feels like the devs have no plans to improve anything.
Activison Dec 25, 2024 @ 5:18am 
yeah, this game is so trash at this point
Heatgunner Dec 25, 2024 @ 5:21am 
Has been the core mechanic of all hero shooter that I have played till now. There are people already crying and sweating with 6 stacks to get to GM when, there are also solos who get to GM without stacking. Even shroud is sweating with 6 stacks to get to GM rank. There should be proper matchmaking to check stacked players. Currently its just forcing 50% win rate. A simple solution. If they have to make any changes to matchmaking they have to do while there are enough people playing the game. As player base drops it is going to be much more harder to enforce a good matchmaking system.
ReylinaTV Dec 25, 2024 @ 5:23am 
If they want to force 50% win rate they should AT LEAST make it role locked js
Desfen Dec 25, 2024 @ 6:05am 
The worst thing is that, it keeps your TOTAL winrate 50%. I lost 6 ranked in a row with comp 1 4 1 every game. Tilted, went to qm, instantly every game is 2 2 2, everybody adjusts, 4 easiest wins.
Censor me daddy Dec 25, 2024 @ 11:47am 
Originally posted by Any0ne:
Why would you think its any different for healers? The game is new, maybe it just needs a few seasons to put players where they belong.
But i agree, games are very one sided. I'm barely having close games but, tbf, overwatch2 has the same problem.
You either roll or you get rolled, theres not much in between.

Its just personal experience. I notice when I play healer and keep my team alive it doesn't matter if they are bots we can still hold points. I still love this game im not completely poopin on it. I just wish they would make solo que matchmaking.
Agree.... I was 68.... percent win rate out of 100 match, lose 30 matches something. I climed from gold to grand master. When I got into grand master, I just got droped into diamond 2... I lost 10 times in a row.
Terotrous Mar 20 @ 11:48am 
Originally posted by Desfen:
The worst thing is that, it keeps your TOTAL winrate 50%. I lost 6 ranked in a row with comp 1 4 1 every game. Tilted, went to qm, instantly every game is 2 2 2, everybody adjusts, 4 easiest wins.
In what way do you think the game is somehow responsible for this?

The game can't force your team to play 1-4-1.
GROTSTOMPA Mar 20 @ 12:22pm 
Originally posted by Terotrous:
Originally posted by Desfen:
The worst thing is that, it keeps your TOTAL winrate 50%. I lost 6 ranked in a row with comp 1 4 1 every game. Tilted, went to qm, instantly every game is 2 2 2, everybody adjusts, 4 easiest wins.
In what way do you think the game is somehow responsible for this?

The game can't force your team to play 1-4-1.

You don't understand how EOMM works, which is understandable. AI knows who plays what, of course. It pairs you with people who play specific roles based on what you play. The algorithm can do anything it wants to pair you with terrible or good players based on high percentages, and it can pair you with people who have the most likelihood to play in certain roles or have certain behaviors. It's even able to adjust hit box sizing in real time. It's all in NETEASES documentation and their own marketing video for engagement match making, please search for it, there are videos on it as well if you don't want to go through all of it yourself. The game is a slot machine where skill matters very little in term of increasing rank, and it's getting old.

I'm Currently GM 2 (I play all strategists), and the 50% win/loss ratio is inevitable as a SOLO. I had a 70% win rate, then a 60%, then a 53% at the end of last season - which would be fine if it wasn't the game forcing 6-10 losses in a row (same pattern every few wins), but it will sneak 1-2 wins in there to break up the losses - but it's always the same outcome. I get steam roll games, then games where my team mates have their keyboards unplugged many times in a row if I win too much -- where it should be pairing me with similarly skilled team mates as I increase rank.

The reality is, if they ignore everyone complaining about this and keep forcing 50% win rates on everyone, the game will lose its popularity because it's blatantly rigged. The streamers will get tired of it eventually because it's too blatant, and the viewers will stop watching the streamers because they don't play anymore. Game will die if this happens.

The solution is insanely simple. Pair players of equal or similar skill rating on both teams. It's okay to use an algorithm to pair players with certain majority roles, play styles, etc., to ensure fairness/variety, but it's not okay to RIG games so that players always lose and always win a set amount of times based on whatever arbitrary nonsense these publisher/developers think is the highest percentage method to keep players playing. EOMM is DESTROYING competitive/fair gaming, and it has been going on for years.
Last edited by GROTSTOMPA; Mar 20 @ 12:24pm
Originally posted by Censor me daddy:
Originally posted by Any0ne:
Why would you think its any different for healers? The game is new, maybe it just needs a few seasons to put players where they belong.
But i agree, games are very one sided. I'm barely having close games but, tbf, overwatch2 has the same problem.
You either roll or you get rolled, theres not much in between.

Its just personal experience. I notice when I play healer and keep my team alive it doesn't matter if they are bots we can still hold points. I still love this game im not completely poopin on it. I just wish they would make solo que matchmaking.
So you agree you might be a bot getting carried by other supports
Terotrous Mar 20 @ 12:35pm 
Originally posted by GROTSTOMPA:
You don't understand how EOMM works, which is understandable. AI knows who plays what, of course. It pairs you with people who play specific roles based on what you play.
I think I've played less than 5 games with only a single support since Season 1.5 dropped. They're incredibly uncommon.

Of course, it helps that I play support, but you can always learn it yourself to guarantee at least one support per match.

Originally posted by GROTSTOMPA:
The algorithm can do anything it wants to pair you with terrible or good players based on high percentages, and it can pair you with people who have the most likelihood to play in certain roles or have certain behaviors.
It cannot, however, make those players play badly or choose a certain hero, nor can it make the other side play well. Even if it tried to rig a game, there would be a lot of factors beyond its control. This is especially true in ranked where it has to choose players of the same rank, so it's not like it has the option to just stack one side with highly ranked players.

Originally posted by GROTSTOMPA:
It's even able to adjust hit box sizing in real time.
It obviously never does this. It would be super obvious via replays if this was being done. The dataminers would also likely have found it as well as the client would need code to be able to support it.

Originally posted by GROTSTOMPA:
I'm Currently GM 2 (I play all strategists), and the 50% win/loss ratio is inevitable as a SOLO. I had a 70% win rate, then a 60%, then a 53% at the end of last season
So, rather obviously, if the system is making fair matches most players should be around 50% win rate, especially over a large number of games. It's quite logical that you would start to converge on 50% as you played more games, as any outlier games gradually lose importance. If you play a very large number of games, even having a 53-55% win rate (which many people do) is notable and denotes that person as a good player.


Originally posted by GROTSTOMPA:
The solution is insanely simple. Pair players of equal or similar skill rating on both teams. It's okay to use an algorithm to pair players with certain majority roles, play styles, etc., to ensure fairness/variety,
This is exactly what the game does.

One thing that always gets to me is people are always like "it's absolute common sense as to how the game should work", but they're so convinced the game doesn't work that way for some reason. You're right, this is the most obvious thing in the world, which is precisely why that's exactly how the game works. If it's braindead obvious to everyone this clearly includes the game's development team. It all seems to be based on some silly conspiracy theory where people think rigged games somehow make more money, even though they obviously wouldn't because no one enjoys rigged matches. In fact, we know what kind of matches people enjoy the most, they're matches that are really close, this is even mentioned in the Netease papers. So if you were going to rig matches, you'd want to rig them to be close, but there's basically nothing they can do to force close matches other than try to make the teams as balanced as possible.

The real problem is that the vast majority of players in the game play inconsistently, especially in the low ranks. They make a lot of mistakes, and it doesn't take many mistakes to lose a game. You're winning and losing games not because of it being rigged (as obviously, the matchmaker cannot force the players to make these mistakes), but based on whether or not the big mistakes are on your team or the enemy team. As you get to higher ranks these mistakes become somewhat less common and thus there are more close games.
Last edited by Terotrous; Mar 20 @ 12:48pm
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Date Posted: Dec 25, 2024 @ 4:58am
Posts: 12