Marvel Rivals

Marvel Rivals

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LMFabio Dec 24, 2024 @ 5:57pm
PLEASE allow us to completely DISABLE Anti-Aliasing (AA) to reduce input lag, ghosting, and blurriness
As an esports-focused PvP game, could you add the following settings for better gameplay experience:

1. Option to Disable Anti-Aliasing (AA)
Please provide an option to completely disable AA to reduce input latency, instead of forcing players to use options like DLSS, TAAU, or other AI-based AA solutions. Many of the current AA options introduce undesirable effects, such as:

- Increased input lag, which is a nightmare for a competitive game.
- Visual artifacts like ghosting and blurriness. While TAAU theoretically adds the least input lag among the provided AA options, its ghosting is unbearable. Additionally, TAA often makes the game look like a blurry mess.
Even DLSS, despite being relatively well-optimized, still introduces significant latency and causes stuttering (also not everyone has NVIDIA card.). By allowing players to disable AA entirely, you give us the freedom to prioritize performance and input responsiveness.

2. In-Game Render Resolution Scaling
Please add an option to adjust render resolution independently after disabling AA, such as a scale ranging from 50% to 100%. This setting would allow players who prefer to disable AA but still want to lower the game's render resolution to achieve higher FPS.
A simple slider for resolution scaling would be highly appreciated.
Additionally, please consider including traditional AA options like SMAA or MSAA. While the game may be resource-intensive, I think many players would still choose these classic AA methods for a better balance between performance and visual clarity.

3. Raw mouse input / High precision mouse input.

many thanks.
Last edited by LMFabio; Dec 25, 2024 @ 10:06pm
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Showing 1-6 of 6 comments
Ryu Dec 24, 2024 @ 6:16pm 
1. Being able to fully customize graphics would be nice since there are reports that the devs blocked modifying Engine.ini

2. I don't really have an opinion on render scaling, I use upscaling myself.

3. Mouse acceleration does not exist, and has not existed in this game since at least the beta.
You can test for yourself by placing your mouse at the edge of your pad, lining up on an object, and slowly moving across your pad.
If mouse acceleration exists, moving your mouse rapidly back to the edge will overshoot the object you started on.
I just tested this myself multiple times in the practice range,, and ended up aiming at the same bot every time.
Alternatively, here's video proof I found in 5 seconds on youtube: https://www.youtube.com/watch?v=8QBjn1psPLI
Lites Dec 24, 2024 @ 9:25pm 
There is a way to disable AA through config files, but I don't want them to get wise on how to do it and force out that option (you can find the solution on google).

I do think it's really stupid they have 0 in-game ways to turn off AA though.
Any0ne Dec 25, 2024 @ 8:20am 
Whats your GPU utilisation while play?
How many FPS are you getting?
What Monitor?

You talk like you'd know what you're talking about, but im pretty sure you have no idea whats actually causing input lag and what isnt.
LMFabio Dec 25, 2024 @ 9:45pm 
Originally posted by Any0ne:
Whats your GPU utilisation while play?
How many FPS are you getting?
What Monitor?

You talk like you'd know what you're talking about, but im pretty sure you have no idea whats actually causing input lag and what isnt.

I think I have already explained it in the thread?
AI-based anti-aliasing requires an additional step to process images using AI models.
For instance, at the same render resolution of 75%, DLSS or other AA methods introduce at least one extra processing step, especially those using AI models to upscale images.

Even at native resolution, enabling DLAA can still increase the frame rendering latency, probably even unnoticeable, but the delay does exist. These additional processing steps increase the frametime for each frame, leads to higher input lag.
I just want to have the freedom to completely disable things that i dont want.

Of course, I could be wrong, Im not an Nvidia engineer, just a casual gamer who doesnt want to be forced to use these AA settings.

im using a 1440p 240hz monitor, GPU utilization 75%-90%, fps capped at 144.

since you talk like you'd know what's actually causing input lag and what isn't, and Im pretty sure you are knowledgeable enough, so pls help us.
Last edited by LMFabio; Dec 25, 2024 @ 9:46pm
LMFabio Dec 25, 2024 @ 10:02pm 
Originally posted by Ryu:
1. Being able to fully customize graphics would be nice since there are reports that the devs blocked modifying Engine.ini

2. I don't really have an opinion on render scaling, I use upscaling myself.

3. Mouse acceleration does not exist, and has not existed in this game since at least the beta.
You can test for yourself by placing your mouse at the edge of your pad, lining up on an object, and slowly moving across your pad.
If mouse acceleration exists, moving your mouse rapidly back to the edge will overshoot the object you started on.
I just tested this myself multiple times in the practice range,, and ended up aiming at the same bot every time.
Alternatively, here's video proof I found in 5 seconds on youtube: https://www.youtube.com/watch?v=8QBjn1psPLI

Because I saw someone mention it in the forum, so I thought it might be a problem for some players, so I decided to include it in this thread. Personally I've never had this mouse acceleration issue.
Last edited by LMFabio; Dec 25, 2024 @ 10:06pm
DVerde Dec 25, 2024 @ 10:15pm 
GPU-based AA has been nearly a free operation for a while now, at sensible levels., and has no meaningful impact on Input lag unless your FPS is tanking.
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Date Posted: Dec 24, 2024 @ 5:57pm
Posts: 6