Marvel Rivals

Marvel Rivals

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Jurro Dec 23, 2024 @ 11:42pm
Thoughts on Namor?
just started trying him out and he is pretty fun i don't feel crazy strong like some other dps but also dont feel terrible but like i said have not played him much what do others think of him id like if his octo turrets lasted longer but for others who play him would this be bad for him? also i find his ult a little under whelming
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Showing 1-8 of 8 comments
Emygdius Dec 23, 2024 @ 11:55pm 
I find he is really good on certain maps (ones where both teams are competing for a single non moving objective), and with luna snow. Having the third octo on a different cooldown is very handy, and makes for a constant 2 up at important times. He is very good at point control, and works well with a well communicated groot. Ironically would say gets kinda walled by Groot on the opposing team as well, and he really suffers (imho) against hard divers. His mobility is lackluster, but good enough with coordination, and allows for repositioning if you know the maps,

His ult is REALLY good cc technically, as it knocks everyone down. Its good at throwing at your enemies backlines as you keep sniping or for capturing objectives by initiating and knocking down whole teams if grouped up,

I was surprised how low lifespan the turrets have, but they would likely be a bit too strong if permanent. I do however find him way smoother, as I mentioned with Luna snow, which may become a problem when that team rotates. I am no Namor pro though so maybe I am wrong. but I do feel some heroes are balanced around their teams, and may need tweaks when/if teams rotates out.
Mitrovarr Dec 24, 2024 @ 12:22am 
Namor is played fairly reliably in the high ranks. So he is legitimately good, and seems pretty easy to play to boot. I don't know if he's in the absolute top characters in the game, but he's right up there.
NeonRed Dec 24, 2024 @ 12:32am 
Even though it only fires once per sec compared to Hela's; his primary fire also does 70 damage and has no damage falloff (and never has to reload), so you could end up getting doinked for 140 damage suddenly cross map.

His kit is also anti dive: octo on default does 34 per second, 2 out will do 68 and his bubble lasts 3 sec: by the time he comes out it'll deal 204 damage. People also forget the octo's can be stuck to anything, not just the ground.

Good aim is really rewarded on him: besides no falloff 140 HS, landing hits lowers octo CD and headshots make them enhanced like his right click (which btw also is 100 damage no falloff).
Mochan Dec 24, 2024 @ 1:36am 
Submariner is strong. he got a lot of bad press and is hated on for being a "no skill hero" but he's actually really strong and consistent because of the turrets. If you have Luna on the team (and she's a super common pick) he gets even stronger.
Gilmore Dec 24, 2024 @ 2:05am 
I just wish his turrets stay until destroyed or recalled. It's the only thing holding him back.
Cpt Obvious Dec 24, 2024 @ 2:25am 
He is very strong and slept on.
Arek Dec 24, 2024 @ 2:38am 
Normally, I main Spider-Man. However, Namor's turrets give me trouble. My last Royal Palace domination match was up against a Namor. Final round, switched to Moon Knight. Never played him before. But needed that counter, lol. Crescent darts bounced off his turrets, decimating them and his team.
Jesi Dec 24, 2024 @ 2:44am 
Any hero with free damage is good and his squids slap
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Date Posted: Dec 23, 2024 @ 11:42pm
Posts: 8